The Well of Ancestors | Walkthrough Prince of Persia TT Guide
Last update: 11 May 2016
Enter the barred balcony. There is missing part of rail a little bit to the right from the entrance, so stand there. Run horizontally over the wall to the platform visible in the distance. Extend the run with Daggertail cracking the torch put higher. Continue the horizontal run and use the whip again with the torch and you will land on the catwalk this time. Climb it then move to its end. | |
Switch on the panoramic view in order to check surroundings and to think out the method of getting to lower levels. Take off from the end of the catwalk to the chain on the left, extending the flight with Daggertail and the horizontal bar with two paper lanterns. Go down the chain. Lower to the catwalk then (this piece of the board is perishable and it is splitting off after a while) go over it fast to the wall direction turning in its right branch. Jump onto rounded platform straight ahead, stand near the wall so you have platform on the left-hand side. | |
Run over the wall horizontally hooking the torch with the whip and you will land on the platform with the entrance to the tiny chamber. Enter it and break all jugs, you will restore impaired health. Return to the platform, jump to the left onto the long catwalk. Move over with lightening speed (the ending of the catwalk is breaking after a while) in the wall direction and then lower to the catwalk below you and then lower to the platform. Turn around and stand near the wall so you have it on the right-hand side. | |
Run horizontally over the wall extending the run with Daggertail on torches twice. You will land on the next platform. Continue the horizontal run over the wall extending the run with on the torch again. There is a stone ledge stretching above the platform you've reached, jump onto it. Move to the left over it till the end, then lower to the shelf with the entrance to the chamber. | |
There is nothing interesting here except six Reptus and one Illusion trying to kill you. Eliminate them all, you will replenish your energy at least. Leave the chamber to the shelf, head to the right. Run horizontally over the wall to the platform, move behind the wall bend. Hang from the platform at its end and lower to the recess created by rocks. Bracing with limbs slide down, and then jump down to the shelf below. | |
You are standing on the doorstep of the entrance to the small chamber, visit it. There are only enemies inside again. Kill the four Reptus and leave the room. Turn with the face to the hall center direction. Your task is to get to its opposite end. Take off straight ahead to horizontal bars with shining paper lanterns, extend the flight with mentioned horizontal bars twice and you will land on the platform on the other side of the location. Move fast to the wall because this piece of the platform at the brink of the abyss is instable. | |
Stand in order to have the wall on your right side. Run horizontally over the wall extending the run with Daggertail and high lying torches twice. You will land on the catwalk, lower from it down to the next catwalk and finally jump down to the platform below. Switch on the panoramic view to look around. Stand near the wall on the left-hand side and run over it horizontally, using the whip four times on torches for extending the run. After these stunts you will reach the platform with the small recess. | |
Enter the recess and break pots in order to replenish the energy. Turn around to the right, and then take off to high hanging bar with paper lanterns. Use the Daggertail with it for extending the jump and you will land at the entrance to the corridor. Go over it right ahead, run down the stairs to the broader chamber nearby the abyss. Six Reptus with axes will approach. Kill them and then come to up the precipice brink and climb the narrow ledge, stretching along the rocky wall. | |
Turn around to the left, run horizontally over the wall to the nearby shelf. Go down the stairs down and continue the horizontal run over the wall to the two next platforms (with the little stop on first one). Head to the left over the narrow passage to the hall center direction. You will be surrounded by six Illusions, kill them. After the fight climb the catwalk on right and jump to the recess between two convergent rocks. Bracing hard with limbs slide down then jump down to the platform. | |
Head left and enter the corridor to the right. Behind the bend turn to the left, you will reach the precipice. Stand near the left wall and run over it horizontally to the ledge in the opposite rock. Watch out dangerous, moving perpendicular discs. Run when the disc closer to you starts up from the lower position upwards. After reaching the ledge lower fast on hands and move right to the end because the way is collapsing under you. Just behind the bend is safe moment to rest. | |
Lower to the ledge below you, with lightening speed clamber up it (it is collapsing after a while) and move left to its end. Then take off backwards to the opposite wall catching the next performance. Move order it on hands to the right. In order to get to exit visible near by, you have to reach the window-sill below you, protected by the disc moving in the horizontal plane. How to make it? Jump backwards to the opposite wall, then jump back to the wall with the disc, and again bounce off backwards and again forward. You should catch target window-sill. | |
If you don't want to be caught by sharp disc during jumps, begin your first jump when the disc is exactly below you. Hanging on window-sill, move over it to the right to the floor level and clamber up it. Turn left to the corridor, come up to three large saws turning around. They are put very close to each other, so run across them at one go, best near the left wall. Begin the run, when the severe surface in first saw has just ended and the headroom will appear in the floor. | |
After passing by the pitfall with saws turn to the right. Reach the abyss brink, take off straight ahead. Extend your flight with Daggertail and the horizontal bar with the streamer and land on the platform vis-a-vis. The ground will collapse immediately so jump quick to the right wall catching the crack in the wall. Move right on hands to the end then jump to the wall backwards catching the ledge in the wall. Lower down to two other ledges. From the lowest one go to the right to the corridor floor, and then follow the stairs upwards. | |
There is single crosswise saw and two horizontal saws in front of you . Run across the pitfall center when crosswise saw will hide its dangerous blades in the floor. Just behind it roll over through the area being in the range of horizontal saws, they should not reach you. Reach the corridor bend. Before you will turn to the left, switch on the panoramic view. Watch carefully all places where slots and ledges in the corridor exactly in front of you are placed. The next pitfall won't be easy. | |
You are standing in front of two horizontal, revolving chunks in the floor, and there is an abyss behind then. Stand close to wall left and wait until chunks will hide their spikes in the floor turning around with the smooth surface on top. Then steal by quickly over them and on the edge of a precipice run horizontally over the left wall (watch out shots from the right side!). When you reach the springboard, bounce off it to the opposite wall catching the ledge. Climb it, go over it to the right, and then jump upwards and clamber up the next ledge. | |
Take off backwards to the opposite wall now, and you will reach the oblong crack in the wall. Move on hands to the right above the floor and jump down on it. During the fall watch out rotating blade below you. Stand in front of the trap with three horizontal saws in walls. There are two spinning discs on the left side and only one on the right side so try your luck over the right side (but closer to the center, not near wall). When saw will hide in the wall with the severe half, roll over under it. It should not hurt you. | |
Turn to the left in front of the abyss brink with face to the other saw. The oblong slot is located above it in the wall. Run there vertically on the wall when saw will hide in the wall. Catch the slot. Move right on hands to the end. Localize the head sculpture on the opposite wall, crack it with Daggertail and pull it. You will pull out the sculpture along with the big rocky block, jump to it. Turn around to the left and jump to the slot being visible in the wall over the opposite side. Move over it above the floor to the right, lower down. | |
You have next three saws to pass: two vertical discs in walls, one disc in the floor. It is the quite easy obstacle to pass. Pay attention about saw in the floor only. When its blades slip into the ground steal by quickly over its center. There is decorative tile in the floor a little bit further. Stamp on it, and you will open the door straight ahead, run to it. | |
You will be found in dark chamber. To your terror and the despair you will find there the King's of Persia - your father's - body. You manage to suppress Dark Prince controlling your body and you are changing into your normal form. After a while you move further taking his royal saber. From this moment you aren't able to replace the extra weapon or to throw it away. You don't need to do that anyway since the sword has the large striking power and it doesn't wear off. You will verify its usefulness faster than you can imagine. | |
After leaving your father's body you will be attacked by 12 Reptus. The fight against them would be quite difficult in unexceptional circumstances, but now, having the royal saber it is the pushover. When it is over, find the big, carved gate in the wall. Come up to it and shatter them with the sword (by default push and hold the "E" key). Enter the new room, on the right-hand side you will find the fountain, drink water. | |
Move to the left from the fountain. You will be found in the huge pillared hall, where some destructive power demolished the bigger part of the floor. In order to pass it you have to do some jumping. Pass the first cavity running across horizontally over the left wall. Right after landing you have to fight the invisible Chameleon. In order to avoid his unexpected attack, deal blows blindly in the air. When the enemy approaches you will hit him certainly and he will stop then being invisible. After the fight go straight ahead and simply jump over the next abyss. Kill two next Chameleons. | |
Jump over the cavity over left. You will find the casket with 10 sand credits. Return to the place you were fighting against Chameleons and go to the right this time then turn right a little bit further. Pass the next abyss running horizontally over the left wall. Go on directly, then jump over the next rift and kill the Chameleon. | |
Head for right, reach the end of the shelf. You will be found in the narrow recess between walls. Stand with face to the wall to the right, run vertically over it and bounce off the left wall, then the right wall, again the left wall and so on until you will catch the floor brink on the right-hand side. Clamber up it and eliminate the Chameleon. Go straight ahead, and then turn to the left and jump over the precipice. Head right behind the precipice. When you reach the next rift, pass it by running over the left wall horizontally. | |
Turn to the right now, jump over the abyss to small ledge and then jump straight ahead. Reach the wall, turn to the left. Pass by the next abyss running over the right wall horizontally. Looking straight ahead you will see the fountain in the distance but you can't reach it in direct line because it is too far away. | |
Turn to the left and jump over the precipice to the shelf. Jump straight ahead and then jump over the abyss to the right. Move to the left and immediately to the right, and you will reach the wall. Stand near the wall so you have it on the left-hand side, and then run over it horizontally avoiding the precipice. Now one more jump straight ahead and you are found in the corner of the huge hall, close by the exit. However before you will leave it, use the fountain standing near the door. |