The Lower City | Walkthrough Prince of Persia TT Guide
Last update: 11 May 2016
Move with the road right from the fountain. Come up the break in the rail, climb the sticking out catwalk. Take off right ahead on the other catwalk and turn to its right branch. Jump on the wooden ledge near the wall of the house. Move over right behind the bend of the building. Stand in the place where the bit of canopy is missing and let go of the ledge. Coming down you will catch the brink of the small window. Slide lower and fall onto the bar adjacent to the wall. Go right passing windows with the Guard, turn to the right onto the bar. | |
Take off from the bar straight, fly above the backyard and land on the catwalk on the other side. Go to the floor, go left. Reach the wall and turn to the direction where you came from. Run horizontally over the wall, and after stamping on the springboard take off from it to the left. You will land on the small terrace. Kill the Guard and his comrade, who will run out from room close by. Enter the chamber, exploit it, and the return to the terrace. Turn left, jump over rail and overhanging on hands, localize relief under yourself (switch on the panoramic view). | |
Fall onto relief and stick the blade of the dagger into it, and then jump down to the gallery below. Deaden two Guards (recommended speed kill) - one strolling under relief, other standing in the depth of the gallery. | |
After the struggle turn to the right behind the bend of building and go left to the break in the rail. Climb the catwalk, jump right ahead and catch the horizontal bar. Swing yourself on it and jump straight to the gap created by two neighboring walls. Bracing with limbs slide down. Jump down to the yard and surprise three Guards, (including Sand Guard) guarding Sand Gate. If you show the reflex you are able to kill them with triple speed kill, if not, the brawl with the whole platoon awaits you. Come up to the magic pile after the struggle and stick the dagger into it - you will receive 100 sand credits. | |
Run into the building using the entrance under the gap you have slid down earlier. Go left and deaden two Guards. Climb the platform covered with the table mat, locate relief above the head. Run over the wall sticking the dagger into the bas-relief. Take off from this position to the right, run horizontally over the wall and catch the brink of the gap in the wall. Pull up, enter the opening, slide down the wall to the backyard on the other side. | |
You will be attacked by new kind of enemies - Hunting Hounds. They aren't too strong but they possess the unpleasant talent "of stealing away" sands of the time from your slots. Kill them fast, then go to the gate with burning curtains. En route enter the gap in the wall on the right and break the decorative casket with 10 sand credits. Continue the travel until the way will break off with the precipice. Cross the abyss running along the right wall horizontally. | |
Near the burning gate turn to the left behind the bend of wall. Jump over next gap on your way landing on the wooden platform. You see closed wooden gate straight ahead, run over them vertically on the wall and catch rail above. Jump over it, turn to the right, jump over next abyss. You will land in the chamber with the burning floor. | |
You will undergo metamorphose into the Dark Prince now. Just in time, because second later you will be caught by three Hounds. Your blade on the chain will rescue once again out of this trouble. After the struggle run outside the chamber and jump to the great gap in the wall of opposite house, extending the flight with Daggertail. | |
Nothing to hide - the building you have just come in, is the complete ruin. Only fires, falling apart rubble and the cracked, instable basis. Not stopping for the moment (the floor is collapsing under your weight) run ahead and when the floor ends, jump straight on the horizontal bar. | |
Climb the bar, jump upwards catching the brink of the platform above your head. Clamber up it and kill the Archer. Go to the end of the platform, and then run horizontally over the left wall. When you lose the speed, crack with Daggertail to the direction of the torch burning under the ceiling and extend the way for yourself. You will land on undeveloped, collapsing platforms. | |
Run out of breath right ahead, behind the bend head for left. Take off at the end of the platform right ahead, catch horizontal bar in front of you with Daggertail, extend the jump and land on the ladder on the wall. Clamber upwards, then exit to the roof of the building. You will return to the normal form then. Run down the stairs, there is the fountain on the left shooting streams of water. |