The Bowery | Walkthrough Prince of Persia TT Guide
Last update: 11 May 2016
Follow with the corridor right ahead until you will reach the border of the abyss. Run horizontally over the left wall and before the end of the wall bounce off the wall right. Catch the ledge in the wall, climb it. The Archer is strolling above your head, to the left. Jump upwards, catch the slot above you. Move over on hands to the left and enter to the balcony brink behind the bend. Jump onto the balcony, and then kill the Archer. | |
Go over the rail on the left side of the balcony, hung over the other side and jump to the catwalk straight ahead. Take off from the catwalk to the left reaching the ledge in the wall. The structure doesn't let you stand on it so move on hands till its end to the right and lower to the mezzanine. Go a little bit further and after a while you will see stealing by Farah down below. The girl will run to some door and she will vanish. | |
You feel that your dark nature is getting the upper hand and you are turning into the Dark Prince. Go over the rail, hang off on the other side. Jump straight ahead using Daggertail on the horizontal bar with the pennant to extend the flight. You will fall into the wall on the other side of the backyard and then you will slide on it to the ledge being located below. Lower the ground. You will be attacked by three Illusions immediately. Their knives are not too dangerous, besides, you have the chain with the blade. After killing the first triple, next one will show up. You will warm yourself. | |
After the fight look around. You will find the carved casket in one of gates of the courtyard with 10 sand credits. By this gate, there is the ledge stretching above your head. Run vertically on barred window, catch the ledge and climb it. Jump upwards to the next ledge, clamber up it. Jump backwards, in the direction of the center of the backyard. During the flight extend it with Daggertail cracking the cross-bar and land bit further on the bar. Jump to the terrace to the left. | |
Jump over the rail of the terrace and enter to the door to the right. There is decorative tile straight ahead to the entrance. Run vertically over the wall and step over the tile, you will open the gate to the right, run to it. Go to the left behind the gate. You will reach the rail separating you from the large hall. Switch on the panoramic view, to think the way down. Go over the rail, stand in position so the strip of the red baize was below you and lower to it. Go down the baize to the bottom of the hall, jump down on the floor. You will be attacked by three Enchantress, and then by three Illusions. Use your whip. | |
Clamber up the column standing opposite the large pillar on the center of the hall after the won struggle. Go to the top of the column and jump on the pillar, catching sticking out ledge. Move on hands to the left, go over the ledge behind the bend. Bounce off backwards to the balcony, where Archer is guarding. Jump over the rail and kill him by surprise, using speed kill. Go to the brink of the balcony so you have the wall on the right side. Run horizontally over the wall to the floor with the sleeping-room, stretching along the whole wall. | |
After landing upstairs deaden two enchantresses and go to the opposite end. Turn left and jump to the balcony vis-a-vis. Watch out, because there is an Archer who may shoot you during the jump. Jump over the rail of the balcony and eliminate him. Enter the room to the right. Go till the end and enter to the recess left from the bed. Stand with face to the one of opposite walls. Run vertically over it, then take off backwards to other wall, then again to first and so on until you will catch the rail of the floor above. | |
Jump over the rail, leave through the door to the adjacent, huge hall. Turn right, come up to the revolving mechanism. Switch the lever of the mechanism over and move it - chandeliers with cross-bars on the center of the hall will be lowered. Run to the other corner of the chamber where the rail is missing. Minding the archer's nagging shots from across, run horizontally over the left wall and being on half way take off to the center of the hall. There is nothing to catch, but you have the chain with the blade. | |
Crack the horizontal bar linking two large chandeliers with Daggertail, extending the flight with this method and land on the terrace on the other side of the hall. Move to the left and then left again. There is an archer seen earlier in front of you, kill him. After the struggle go to the gate right. The gate will shut with a bang. Come up to open window on the left and slip into the chamber partly flooded. | |
Standing knee-deep in water you will return to your normal form. Move to the open window, being located opposite the one you got here with. Go through the window over the corridor full of pitfalls. Turn around to the left. In front of you there are three small discs stuffed with blades, gliding fast from the wall to wall. Since they are stopping near walls for the fraction of the second you may make through them over the center. | |
The other pitfall this is six discs, careering over parallel paths down the corridor. Notice that discs aren't being moved with inert heap, only in two alternately passing threes. There is your chance in this irregularity. When you are ready, first to discs which are moving away from you. When you will pass over the other three, gliding from ahead, run to its path and go till the end of the corridor as fast as you can. | |
The corridor is ending in the screen but you luckily have relief above the head. Run vertically over the wall and stick the dagger into the bas-relief. Jump upwards, catch the ledge. Move over it and jump again to the next ledge upwards. Now only one jump yet upwards and the you can catch the wooden hurdle. There are two Archers behind it. Jump out from behind the fence and surprise the closest one with speed kill, then kill his comrade. | |
Go to the corridor's end. Farah will show up on the right. Go upstairs right to her. Your conversation will be interrupted by woman in white-violet uniform, called Mahasti. She will throw a knife in your direction, then she will escape. Follow her. Run vertically on the wall straight ahead, go to the terrace. There is a fountain in front of you. Drink water before you will go kick Mahasti's ass. |