The Fortress | Walkthrough Prince of Persia TT Guide
Last update: 11 May 2016
Locate the section of the tower with no rail (from the direction of the Sand Gate). Bracing with hands and legs slide at this place down. The arrangement of walls is creating the oblong gutter enabling you the safe downhill drive to the courtyard. Before you will jump down to the ground, look at the terrace under you. The pile emanating with light yellow glitter is guarded by two Guards, from whom one is the Sand Guard (in the red smock under the armor). | |
Jump on the back of this enemy who is strolling all the time (use speed kill), and after stabbing him take care of other one. Try to liquidate the Sand Guard before he will stick the knife into the Sand Gate. If you won't manage to do this a longer struggle awaits you, since in lieu of the killed enemy the new one appears in the pile (but also not ad infinitum). Approach the Sand Gate after the struggle and stick the dagger into it. You will receive the bonus - fourth slot of the sand. If you don't possess the extra weapon currently, break the rack near the wall and take the mace. | |
Stand near the wall on the right side of the tower. Observe turning around vertical chunk with spikes nearby. Sense the moment when its spiky part begins to hide in the wall and run horizontally over the wall to its direction. If you calculated the way well, you will run across it in the moment when it is rotated to the top with the smooth side. | |
After avoiding the chunk take off hard to the right side and plane to the horizontal bar, sticking out of the building standing close by. Swing yourself, jump on the similar horizontal bar right before you. Yet one more jump straight and you will be found on the roof of the short building. Kill the Archer, then find with sight a thick chain hanging nearby. Take off from the roof and catch it hard. | |
Slide down with the chain. Two guards are being found under you - one is hanging around the courtyard, other is standing reversed backwards. Surprise with speed kill circling enemy, then kill his colleague in the similar way. If you take action well you will remove the mentioned two quietly, if not - the skirmish awaits you with possibility of nearby guarding Archer joining it. After the fight go left and behind the bend kill the Archer (if you haven't done it earlier). Break the chest near gratings where you will find the weapon. | |
Continue exploration of the backyard. Behind the next bend on the left you will encounter a big depression. Jump down there, find the decorative casket and empty it of 10 sand credits. Leave the channel running over the wall near the chest. Go to this part of the courtyard, where three relieves are located high in the wall. Jump onto the wooden shed, which stands under bas-relieves. | |
Run vertically over the wall and stick the dagger into the lowest relief. Jump upwards and sink the blade in the bas-relief above. Take off from this position to the left, run horizontally over the wall hooking with the knife third relief. Return to the left, continue the horizontal run over the wall and when you step on the wooden springboard, bounce off to the opposite building. You will fall on the next springboard. Again strain legs' muscles and running over the backyard land on the corner shelf. | |
Run over the wall under lowest catwalk, catch its borders and clamber up it. Jump backwards on the ledge on the right, and then standing on it take off upwards and catch rails of the balcony above you. There is an Archer in the depth of the gallery standing with his back to you and the strolling Guard being closer to you. Jump onto the balcony at the moment when the enemy shows the back to you and try to take care of him with speed kill. If you manage to do this you will be doing easily with Archer alone. | |
Go to the revolving mechanism with the horizontal bar and switch the lever. You will start up the revolving roller stuck in the wall nearby. Go to the right to the end of the balcony and stand opposite from the spiky chunk. When it begins to turn round with the smooth surface on the top, run horizontally over the wall, stealing by safely over it. You reached the corner balcony. You will change into the Dark Prince after a while. | |
Fall onto the platform below, explore it and return upwards. Run horizontally over the left wall using Daggertail on torch stuck high to extending the run. With this method, making the way easier, you will land on the next platform. Continue moving along the left wall, take off from the platform and crack Daggertail straight, to the direction of the bar stuck out of the wall. You will come across the corner shelf thanks to extension of the jump. Jump down to the terrace under you, kill the Archer, then return upwards to the shelf. | |
Localize the chain hanging in the distance (you may switch on the panoramic view). Run horizontally over the wall, catch the torch stuck high above the head with Daggertail and bounce off the wall at the height of the chain to its direction. Go down the chain, observe guards hanging around. Kill the Guard strolling under you with speed kill. Jump down to the ground and run to the direction of the center of the courtyard. Eliminate attacking you enemy duet (the Guard and the Archer), after which you have to choose: to exploit the area rich in varieties or to evacuate as soon as possible from here. | |
The temptation to get many particles of Sand of Time is strong but it isn't safe here. There are Guards popping from opposite towers, who attack you instantly. When you kill four of them the next quartet will appear. Luckily your daggertail is able to strike a few enemies at the same time, but hasten with the exploration of the courtyard. | |
When you end exploring of the square, run to its center. The high pole is standing there, clamber up it. Notice that there is horizontal bar with flag, sticking out of the pillar standing nearby. Perform the jump to that direction and catch the spar. Swing yourself, then jump right ahead getting up the other horizontal bar, and then another one, last in the row. Overhanging freely jump on the wall with the rectangular mechanism, sticking the blade of the dagger into it. Falling slowly you will open the entrance gate on the left side. Run to it. | |
After crossing the gate of the fortress the grating will fall down with the slam railing you from enemies. You will return to your normal, princely form after the moment. Go by the street to the chariot located near the right shoulder. Cram into the cart and whip up the horses. Speeding with the narrow alley you will run the small convoy of guards down. This fact will madden them so that they will set off pursuit of you, and one of them will bestride same chariot as yours. | |
When the enemy chariot will catch up with you, steer (keys left/right) with your cart in order to push enemy aside on the wall and not to be pushed aside yourself. Moreover watch out various obstacles: stalls, columns, walls etc. Unfortunately, every contact with obstacle is ending in the terrible incident. Hostile guards will be jumping on the chariot in some sections, pierce them fast with the dagger. The structure of the cart won't hold in one moment and the vehicle will fall to pieces. It won't stop you - you continue the travel riding on horseback. | |
You are finishing the crazy driving in front of Lower City gates. After jumping over the gate you will be found inside the building. Go left and soon turn once more to the left. You are surrounded with the quadrilateral of walls. Switch on the panoramic view to locate ledges in the wall above the head. Run vertically over the wall lighted up with the torch near the door and catch up catwalk. Climb it, jump upwards getting up next, laid higher. Go left behind the bend, then jump to the ledge on the opposite wall. Now only the last jump upwards and you are on the lowest roof. | |
Notice that the ladder is standing near the wall on the left side. Clamber it as high as you can and take off backwards. You will reach the ledge in the wall on the opposite building. Jump upwards, catch the brink of boarded up gap. Jump from this position backwards catching rungs of the higher ladder, on the other side of mini-courtyard. Go to the roof and then go to the right. | |
You will reach the small terrace. Down below something solidly burns but luckily you are going somewhere else. Look at the opposite wall, then go over the rail in the place being located on directly of ladder overhanging from the building. Jump to it and climb very top. Take off backwards from there, reaching the ledge on the opposite wall. Go left behind the bend, and then jump on the next ladder, this time on the left side. Clamber upwards and jump to the terrace on the right. | |
Enter the building and exit to the street with the corridor. The fountain is located left. Hot today, taste the water. |