The Sewers | Walkthrough Prince of Persia TT Guide
Last update: 11 May 2016
All around is gray, wetly and dirtily, but no time for making fuss. Go right from the fountain. Localize the cross-bar hung between walls, jump on it. Swing yourself and jump right ahead to the next, and then again to the next one. Take off from third, last in the row of the cross-bar landing straight on the wooden bridge. | |
Continue with the corridor, turn the bit further on to the right. Wading knee-deep in the washing-up water reach to the deep gap in the ground. Move over under right wall and jump straight, catching the long, bent pole. Overhanging on hands, move above the precipice, jump down to the ground on the other side of the gap. | |
Run with stairs to the place where you will see the bottom of the channel far below with the large, carved lid. Take off from the brink of the platform and reach horizontal bar sticking out of the wall. Climb it, take off hard right ahead, and you will reach the stone ledge. Sticking to it with hands and performing short jumps move to the left, behind the bend squeeze into the narrow gap between two parallel walls. Bracing with hands and legs slip down and jump down for the lid on the floor. | |
The four enemies of new kind will attack you - green skinned Reptus. They aren't too demanding enemies although they are flourishing knives and heavy adzes. Liquidate the whole quartet (you can arm yourself with trophy hatchet) and run with platforms deep into the corridor of the channel. | |
When the corridor ends, localize the rectangular mechanism with the oblong groove on the front wall. Run over the wall with the mechanism and stick the dagger into the groove. Sliding slowly down you will expose the passage in the floor, hidden so far through the chunk of the wall. Lower to the opening, bracing with legs and hands slide down. When you reach lowest possible point, bounce off right ahead and catch the cross-bars hanging straight. | |
There are three cross-bars in the row, one under other. Lower to lowest one and jump down to water. Get to the recess, where two relieves are located in the wall (you may switch on the panoramic view). Leave for ashore, stand under bas-relieves. Run vertically over the wall straight of lower relief and stick the dagger into it. Then jump upwards sinking the blade in relief laid higher. Take off from this position back and catch up the stone window-sill on the opposite wall. | |
Move with the ledge to the right. Behind the Too bend stand straight to vertical pillar, lying nearby. Jump on it, but under your weight it slide down freeing the mechanism opening the door under you. Slide to water and direct to newly open passage. The next abyss is opening behind them. Climb the catwalk and jump on the right, to the tight gap between two walls. Bracing with hands and legs slide down, then lower to the bottom of the channel. | |
Go right ahead with the corridor, jump down to the lower level. You will have to do some acrobatics, so switch on the panoramic view to locate useful ledges. Approach the left brink of the shelf and jump on the catwalk near the wall. Climb it, move over a little bit to the right and jump on next one. Move again to the right, then jump upwards catching the stone ledge. | |
Seized tightly to the ledge take off backwards and catch the pole sticking out of the vertical ceiling. Move to its other side to jump for the horizontal bar sticking out of the platform on the left. It is your task now to execute the jump on moving relief in front of you. Sense the moment, when the wall with the bas-relief will edge closest towards you, then swing and jump, sticking the dagger into relief. When you advance again together with the moving wall, take off from this position to the left. Run horizontally over the wall a little, and you will land on the wooden platform. | |
Go to the opposite brink of the platform, stand near the wall. Run horizontally over the wall to vertical gap visible nearby and jam between two rocky blocks upholstered with wood. Holding on to with hands and legs slide down, jump down to the ground. You will feel as if other spirit possess your body after a while. In convulsions you will change into the Dark Prince. | |
Be vigilant, because after the transformation you will be attacked by the dozen of Reptus. This is quite difficult skirmish, because enemies are stealing up on you from all directions. Luckily they aren't attacking at the same time, but only four of them at the time (the new one is showing up in lieu of killed one), you have the bit of space then. Best stick close to walls, don't let be surrounded and wave Daggertail with all strength. In short brief respites utilize Sands of Time (from killed bodies and from broken objects) to regenerate the strength. | |
After the fight approach the precipice, crack the sculpture lying on the other side in the head with Daggertail, and pull the chain. Sculpture together with the rocky block will slip out of the wall and the passage will be opened behind your back. Run to it and go to the next location. Be careful because there is an abyss behind the door. Climb the catwalk, jump on the bar straight. Clamber up it and jump on the vertical pole in front of you. Slide down the pillar, jump down to the ground. | |
Kill four of Reptus attacking you. Go to the brink of the rocky shelf to the right, jump down from it to the bottom of the location. Break the casket with ten sand credits, then run back to the shelf. Take the run-up and jump in the direction of the horizontal pole, sticking out of the left wall. You won't reach him with hands, but use Daggertail as the whip extending the flight. You will land on the next shelf safely. Climb the catwalk and take off from it to the direction of two following poles and use Daggertail to extending jumps twice. | |
You are finishing the flight dropping into narrow vertical gap, stretching between two walls. Bracing with limbs, slide down and jump down to the ground. Kill four Reptus, enter the chamber on the left. Crack carved head in the wall with Daggertail and pull it. The passage behind your back will open up, run quickly to it. Don't stop because the gate is shutting fast. | |
In the new room go to the direction of the wooden wall, run on it. Move over to the left, behind the bend jump upwards to the rocky shelf. Take the run-up and jump on the ladder visible on the opposite wall. Clamber upwards, get out to the rocky shelf. Localize the gap with moving over, rectangular mechanism with the oblong groove. Jump onto it and stick the dagger in at its top. | |
The crosswise bar will slip out of the rock behind your back. Hanging on the dagger wait until the block will move together with you to its maximum, closest to the cross-bar position and jump backwards catching it. Swing yourself, then jump on its neighbor on the left. While hanging watch the vertical, revolving chunk with spikes straight of you. Sense the moment when it begins to turn around to its smooth, safe side and jump on it, then bounce off with lightening speed to the opposite wall, again on the roller, again over the wall and... you reached the rocky shelf above. | |
Run through the narrow corridor and turn to the left. Approach to the precipice, climb the catwalk, jump ahead to narrow gap surrounded with wood, running between two walls. Slide down and jump down to the ground. The return to the prince's normal form awaits you. Now go to the opposite end of the location, jump on the catwalk on the right wall. Take off from it backwards and catch the board on the opposite wall. Clamber up it, jump upwards reaching the catwalk at top. | |
Look around. On the other side localize moving, shifting perpendicularly block with relief. Take off in its direction when it is below, closest to you. Stick the dagger into it at the height of relief. Take a lift on the block upwards and jump on the shelf on the left. Move carefully through the corridor, you will be attacked by two of Reptus soon, and on dozen or so meters further on the next two. Kill enemies and go on. | |
You will see the rectangular mechanism with longitudinal groove on the left wall at the end of corridor. Run on it over the wall and stick dagger into it. Falling slowly you will open the door at the end of the corridor. Follow there fast. You have two ways to choose in the next room. Choose the passage on the left, hidden by curtains. There is the bonus stage. Go on ahead, a little bit later you will reach the precipice, pass it running horizontally over the right wall. | |
Turn right behind the bend and jump over missing part of the floor. Now go to the left, climb the catwalk. Execute three jumps to the next three catwalks, and go down the floor from the last one. Behind the bend to the right you will encounter the next chunk of the board, jumping from which will enable you to reach the one more catwalk straight. Turn to its left branch and jump right ahead on the floor. Approach the Fountain of Light visible in the wall. Drink water. | |
You will be teleported to the secret corridor. Move near the wall through turning around saws, stuffed with teeth (actually their halves). Climb the bar. You have to be careful because there are openings located on either side in walls where killing arrows are flying out every second from. Luckily after releasing the series there is a moment of the standstill before gaps will spit the next line of arrows, steal by forward then. | |
With this method you will reach next two saws. The catwalk is limiting your movements and you have to clear it with its center, what's more, with jumping. It is possible, because like in the previous case, only halves of disc are turning around, not complete ones. After jumping to the next bar you still have little bit of "spiky" floor and single saw to overcome. Not stopping, avoid the murderous disc with run near the wall and fall into the lucid gleam. You got the first bonus health. You will be teleported back to the Fountain of Light which, you were drinking recently from. | |
Go back to the room with curtains and this time hit on straight to rooms which, you weren't yet in. Avoid two saws going in the middle and run across through spikes in the floor. Do the same with the next duet of discs. The fountain is just behind them, on the right side. Time for the rest. |