The Palace Balcony | Walkthrough Prince of Persia TT Guide
Last update: 11 May 2016
Leave the room with spring with exit on the left. Go through the rail and jump down to the slanting canopy under the balcony. Approach the opposite canopy brink, edge towards the wall left. Take advantage of lack of rights of physics in the surroundings and rush horizontally over the wall. When you are found at the height of the balcony on the right, bounce hard off the wall, glide above the street and take up rail of the balcony. Jump above the rail, go to the chamber. | |
Kill quick the Guard being on duty near the door. There is the Archer in the depth of the corridor shooting at you during your struggle with the Guard. You have to kill him quick also, because there is another Archer lurking right behind the bend, who makes the good use of his quite considerable stock of arrows. When you killed him, pass by the body and go to the end of the hall. | |
Approach the stone platform on the left. Clamber up it and look upwards. Find two decorative relieves in the wall above the head. Run vertically over the wall and stick the dagger into the lower bas-relief. Take off from this position, you will fly back to the balcony. Go through the rail and turn to the right. | |
Edge towards the wall at the end of the balcony on the left and run on it horizontally. When you stamp on the stuck out springboard rectangle, take off from it with whole strength. You will fly through the corridor and you will land on the high situated terrace. Localize decorative tile, located in the floor. When you stamp on it the door on the right will, in the depth of the corridor. Go through it as soon as possible because it will shut after a while again. | |
Enter the standing close by stone platform, adjoined to the wall. Run horizontally over the wall until the decorative relief with gaps. When you are found in suitable closeness, stick the dagger into it. Fall onto the bar under you, and then jump down to the ground. Kill the expecting nothing Guard standing with his back to you (recommended speed kill). | |
Clamber up the column to the right and turn to the bar sticking out of the wall with your back. Take off from the column and reach the cross-bar. Climb it, then jump on railed corridor situated higher. Jump the rail and go to the right. Be careful, the Archer is lurking behind the bend, so jump out suddenly from behind the corner and surprise him. | |
Go round the dead body and go further on a bit to the rail surrounding the floor. Loll from the outside side of the rail, look down. The guard strolls under you. Jump down on his head and kill him. Run deep into the corridor, destroy chairs blocking the entrance into the chamber to the right. Slip carefully into the room (the guard is standing on the mezzanine). Approach him, run vertically over the wall and catch rails. Pass on hands to the right behind the guard, jump onto the mezzanine behind his back. Wipe him out with speed kill. | |
Take a look to the wall on the left. Two decorative relieves stick in it at the considerable height. Stand straight ahead to bas-relieves, run over the wall and stick the dagger into lower relief. Jump up upwards sinking the blade to its neighbor situated higher. Take off from this position to the left, run across horizontally over the wall and stick the dagger into the bas-relief lying parallel to the one whom you were hanging before the moment on. Yet single pounce left and you will be found on the balcony. | |
Localize standing nearby stone platform, climb it. Run horizontally over the wall, take off from the decorative springboard and fly straight to the balcony. Kill the Archer, then stand up on the left side of the decorative door. Run over the wall close by doorway and take off to reach the bar above your head. | |
Jump on the catwalk to the left, reach its end and jump up upwards to catch up the stone window-sill. Pull up, stand on it. Jump on the other side of the window-sill, and then get out through the rail to the floor above your head. There is the Guard and the Archer lurking for you - you know what you are supposed to do. | |
Go round dead bodies and run left, deep into the corridor. Go to the last chamber at its end on the left. Jump onto the stone table, then stand under relief, lying above your head. Run over the wall and stick the dagger into the bas-relief. Take off from this position to the right, catching up the ledge. Clamber up it, move over right along the wall to the place, where the break is in the rail. Reach the brink above yourself and leave through the gap to the floor. | |
Circulate gallery and jump onto the stone table. Run over the wall to push in decorative tile which opens the door located higher. Bounce off the tile and catch the bar sticking out of the wall. Clamber up it, then enter just opened door. | |
You found yourself in chamber with the fountain. Regenerate impaired strength and quench your thirst. |