Chapter 6 - Visiting the Museum | Main investigations Murdered: SS Guide
Last update: 11 May 2016
Go to the Salem Museum near the restaurant, close to the petrol station. The main mission "Go to the Salem History Museum" will be complete. Another main mission will start.
"Investigate the Gala Exhibits"
You need to find out if the Bell Killer has drawn inspiration from Witch executions. This mission becomes available after you reach the museum. Before you complete this mission, find some collectibles. The way to the upper floor is blocked off, as of now. Remember that the museum is a location where you cannot return to. Therefore, you need to collect all of the collectibles there, during your stay.
It is time to focus on the storyline. Enter the main hall and take a look at the stocks. You will obtain a clue: Stocks for the Museum Exhibit case. Approach the place, where the itch case is being reenacted. On the table, there are scrolls - take a look at them. You will obtain a clue: Witch Trail Records. Approach the gallows and examine the trapdoor (examine the details). You need to decide: what is making that sound? Select: Trap Door. You will obtain a clue: Actual Puritan Era Gallows for the Museum Exhibit case. Approach the stones and examine the stain on them. Again, you need to decide: what is making that sound? Select: Stain. You will obtain a clue: Demonic Contract. Take a look at the painting on the easel (examine details). You will obtain a clue: Judgment House. Go to the smaller room at the ground floor. You need to leave the main hall. Go to the corridor, where there is a painting, on the right, that presents a lighthouse. You can also reach it through the corridor, where there is door signed: To the Lobby.
Examine the stake for burning witches (analyze details). Now, you need to decide: Has the Bell Killer used something similar? Choose: Burned at the stake, Rose, Tortures. You will obtain a clue: Burned at the stake. Next to it, there is an exhibit with a dunking chair. Again, you need to answer the question of whether the Bell Killer used something similar for one of his crimes. Choose : Wet Chair, Sophia, Drown, Water. You already have all the clues that you need for the case. End the investigation and a new one will start: Restoration Room. Immediately, you will obtain 2 of 18 clues: Witch Trail Punishment Devices and Restoration Room Artifacts.
The main mission "Examine the Exhibits" will be complete. Another main mission will start.
"Get to the Restoration room"
At the top floor, you need to find the restoration room. This mission becomes available after you complete the investigation into whether the Bell Killer drew his inspiration from witch trials. Now, find the rest of the collectibles at the ground floor. The way ahead has been unlocked. Go to the first floor. You need to enter through the door saying: To Second Floor Stairs, in the corridor, close to the hall with demon goos. Approach the ghost train and run leftwards of the recess. Make sure that you do not bump into the train. Teleport into the recess at the other side of the tracks. teleport again, to make it into the backstreet to the East, at the other side of the tracks. For the last time, use teleportation to make it over to the stairs, past the tracks. Climb up the stairs to the first floor. As you climb up the stairs, watch out for the ghost train, because it can run you over. Once upstairs, follow the corridor to the left and enter through the door at its end. You will walk into a big room, which you need to leave through the door with a can in it. Follow the corridor and you will find the stairs to the second floor, on the left. Once you climb up the stairs, you will find Joy.
After you get to the second floor, enter the only opened door. This will start a cutscene. The main mission "Get to the restoration Room" will be complete. Another main mission will start.
"Investigate the Restoration room"
Your task is to search the entire restoration room, to find out if any of the exhibits is connected with the case of the Bell Killer. This mission becomes available after you reach the second floor and enter the restoration room. Collect all of the collectibles that you can find, on both the first and the second floor. You should be able to collect all of the collectibles that there are to find. You will not be able to reenter the museum, after you leave it. You can leave the restoration room through the other door, opposite the elevators. You will be continuing the collection of clues for the Restoration Room case. You have already obtained two of them. To complete this investigation, you need a total of 14 clues. To the left of the entrance from the stairs, there is a big anchor. Take a look at it and You will obtain a clue: Ship's Anchor for the Restoration Room case.
Next to the other entrance, opposite the elevators, there is a cannon. Examine it and you will obtain a clue: Antique Cannon. Nearer to the window, behind the pillar, there is a wine casket. Take a look at it and you will obtain a clue: Wine. Close to the cannon, next to the crate, there is a telegraph. After you examine it, you will obtain a clue: Ship's Telegraph. Close to the cannon, there is a compass cupboard. After you take a look at it, you will obtain a clue: compass cupboard. In the place, where there are benches, to the left of the board, there is a steering wheel. Take a look at it to obtain a clue: Steering wheel. Examine the newspaper strips on the board (examine details). A clue: Bell Killer's targets are mediums is yours. Take a look at the notebook on the bench, next to the hammer. You will receive a clue: Witch Trial Notebook.
On the second bench, adjacent to this one, there is judge's gavel, which you need to examine. You will obtain another clue: Judge's Gavel for the Restoration Room case. take a look at the scroll on the bench, at the window. You will, this way, obtain a clue "Witch Trial Public Summons". Nearby, on the bench, there is a painting. Take a look at it and obtain a clue "Witch Trial". On the adjacent bench, there are necklaces. You need to decide, which one of them is making a sound. Point to the crystal. You will obtain a clue: Puritan Witches. To the right of the cannon, there is the judge's portrait. Take a look at it and the clue " Witch Trial Authority" is as good as yours.
As you look towards the painting, approach the wall and take a look at the painting partially hidden behind the cupboard. You will obtain two clues: Baxter in the Museum and Symbol on Painting. You can now complete the investigation. For the Restoration Room case, you only need one clue. After you complete the investigation, you first need to answer a question is any of the items connected with the Bell Killer's case"? Select: The target of the Bell Killer are Mediums, Puritan Witches and Symbol on Painting. Then, you need to find an answer to a question: What was suspicious about Baxter's behavior, during the case? Select Baxter in Museum, Baxter Looking for the Girl and Baxter Hid the Notebook. After the cutscene, you will obtain a clue: Suspicious Baxter. It is the last clue for the Restoration Room case. You will then end the case. The main mission "Examine the Restoration Room" will be complete. Another main mission will start.
"Exit the Museum"
You need to get out of the museum. This mission becomes available after you have solved the case on the second floor, next to stairs. Climb down, to the first floor and approach the door at the end of the corridor. Behind the door, there are 3 demons.
After you cross the door, hide at the next white halo, closest to you. Wait for the demon the closest to you, turns away. Get it from behind, then, and kill it. In the case of a failure, keep moving between the halos quickly. After you have dealt with the first one, make it over to the halo to the West. As soon as the second enemy is passing you by, kill it also. There is only one left. Go to the grate at the window, now and hide in the cover behind it. You will now be close to the demon, as soon as it turns away, follow it. There is a raven nearby, which you can use to distract the enemy. Exit this room, through the door, with two guards next to it. Get down and note that the ghost train is gone. Additionally, the passage opposite is not blocked anymore.
Cross the tracks and approach the door with the Exit sign above it. Reach the museum's exit and leave. The main mission "Exit the museum" will be complete. Another main mission will start.
"Find your Way to the Church"
You need to visit the church once again. This mission becomes available after you leave the museum. You will also obtain the "Wicked Tempers" achievement - for discovering the connection between the Bell Killer and the Witch Trials.