Chapter 2 - Small cases | Side cases Murdered: SS Guide
Last update: 11 May 2016
The Bell Tower Banshee
You can activate "The Bell Tower Banshee" side case during completing the "Investigate the Church to find the Witness" task. In order to do that, choose the option reveal and collect a Hand Saw located to the right from the entrance to the church, underneath the stairs. You can find the second Hand Saw north of the place where you had a vision about the witness. The third one is located in the corridor behind the door saying "Rectory" (on the right). The next tool is lying in the passage between two corridors of the Rectory. You will find another one when walking to the balcony. Go through the second door, where the mysterious force is blocking the stairs. It is located right behind the door, near the stairs.
When in the Rectory, walk towards the end of the corridor. You will go past the elevator. The next tool is lying to the right, next to a piece of furniture. Walk through the door opposite the place where you've found the last item. In the next room, in the corner, there is another Hand Saw. When in the kitchen, head to the door on the left. You will find one more Hand Saw in this room. When you leave the dining room through the east door, you will find yourself in a corridor. A mysterious force is blocking your way up. There is another Hand Saw in the corner. In the room with two women, the one from which you can go to the churchyard, you will find one more tool. It is located in the corner, near the wheelchair.
After you've found the witness in the attic, walk through the north door. The last Hand Saw is in this room. You complete the "The Bell Tower Banshee" quest. You can watch a cut-scene as a reward.
Julia's Thoughts part 2
In this chapter, you will continue to collect clues to the "Julia's Thoughts" quest, which you've activated in chapter 1. In the church, left from the first row of benches, you will find a note: Can't Stop Loving Him. The next one is lying on the floor, near the girl sitting in the front. You will get a clue: Ronan's Fedora. You will find the next note on the balcony. Head to the wall on the right, which is blocking your passage. Stand on the edge, turn towards the nave and aim your camera at the white light in such way, so that you would be able to hide. This way you will get past the wall. The next note is located at the end of the corridor. It is: Second Time's a Charm. Now, to obtain the next clue, you will need the revealing power. On the beach near the church, to the right from the table, there are some boards. Use reveal on them and a wooden platform will appear.
Climb up and head left. You will find a clue: That Car Tattoo. Near the playground, which is close to the crime scene (the place where you've met the ghost of a girl at the beginning of the game), there is a clue: Beatdowns, to the "My Life" case. West of it, in an alley, you will collect another note (near the trash can). It is: Family of Three. You will obtain the next message by heading to the street where you've collected the clue: Rex's Sense of Guild, to the "Rex's Thoughts" case. On one of the buildings, there is a sign of the Bank of Salem. To the right, there is another playground. You will find a note there: The Day We Met. The next piece of paper with Julia's thoughts is can be obtained behind the playground (on the street with the bank), opposite the wall with the clue: Burning, to the "Ghost Girl's Messages" case. It is the clue: Ronan's Childhood. Near the police station parking lot, there is a square with a cannon. This is the place where you've found the clue: Armaments History Plaque. Reach the damaged wall and use the removing power.
In the corridor to the left, there is a note: Our Little Town.
My Life part 2
In this chapter you will continue to collect clues to the "My Life" side quest, which you've activated in the first chapter, during completing the "Find your way to the Church" task. The next clue is located on the altar in the church. Select: reveal and analyze my life. You will get a clue: Marrying Julia.
Return to the alley that you've discovered when leaving the apartment. Head towards the crime scene, cross the street and go through a hole in the fence. Turn right and walk until you reach some barrels that will block your way. Select: remove (if you haven't been here before). Turn around, go through the fence and turn left. Go through another fence. Turn right and reach an object. Select: reveal and analyze my life. You will obtain a clue: Beatdowns.
Salem's History
In this chapter you will continue to collect clues to the "Salem's History" side quest. You've activated it in the first chapter, during completing the quest "Find your way to the Church". The next Plaque is located in the church, on the balcony (near the organ). It is: Organ Dedication Plaque. You will find the next Plaque on the balcony as well. Approach the wall on the left and look through the hole in it, aiming your camera at the white light. Click hide. This way you will get to the other side. To the left, click collect and you will obtain: Burned Rectory Plaque. When walking out of the rectory's dining room, to the corridor with the stairs, there is a Plaque located in the north, to the right. Collect it and you will get: Rectory Dedication Plaque. On the playground near the cemetery, on a wall, you will find the next one:
Ghost Girl's Messages part 2
In this chapter you will continue to collect clues to the "Ghost Girl's Messages" side case, which you've activated during chapter 1. The next clue is located in the bathroom. You have to go to the Rectory. Behind the elevator, to the left, you will find an ajar door. Use reveal above the bathtub and collect the clue: Dunking Chair.
You will find another clue in the attic. Leave the room where you've found the witness, heading north. When in the next room, go through the ajar door to a room with a guitar in it. On the wall, next to a covered object, select: reveal and collect. You will get a clue: Demons. You will need your special powers to get the next clue. Head to the wooden platform, next to the beach. There is a board showing the way to the church. A woman is sitting in front of the house. Go past her and turn left. Turn right and you will see a scaffolding and an upturned boat. Aim the camera on the white light behind the obstacle and select: hide. This way you will get to the other side. Select: reveal on the north wall. You will find a clue: Darkness. Go past the boat again, turn right and you will see another boat. Go left to circle it. You will see a fence in the north, which you have to go through. On a wall opposite the fence select: reveal. The next clue is: Stone.
Make your way to the street with the playground and the bank of Salem. It is close to the crime scene. Go past the playground, heading towards the bank. There will be a fence on the right, with a clue on it: News Article #2 to the "Info About My Killer" case. Move on and you will see a wall between two windows with light shining from them. Use your revealing power on it. You will get a clue: Burning. Close to the place where you've found the last clue, east of the clue: Ronan's Childhood, there is a wall. Reveal and collect the next clue: In Her Hands.
To the right from the wall, where you can find the clue: Chalk Bell Symbol, there is a place behind the trash can. Click reveal and you will find a message: Quest. Head to the restaurant, close to the gas station. Opposite the place from which you've collected: Fountain Dedication Plaque, notice an ajar gate in the fence. Go through it and reach a wall. Select: reveal. You will obtain another clue: Poppet. Now go to the square with the three cars parked. There is a fence nearby, with a sign saying "Danger". There you will find: Judgment House Plaque, to the "Witch Trials History" case. When looking at the cars, turn west. Go straight and go past the trash can. You will reach a wall, above which you should use: reveal. This way you will find the clue: Flowers.
Info About My Killer part 2
In this chapter you will continue to collect clues to the "Info About My Killer" side case, which you have activated in chapter 1. You will find the next note on the beach close to the church. It is lying on the table, close to the boat and the crosses. It is: Witness View of Eyes. To collect the next clue, you will have to use your powers. Make your way to the wooden platform, near the beach. There is a board showing the way to the church and a woman sitting in front of the house. Go past her and turn left. Turn right and you will see a scaffolding and a boat. Aim your camera at the white light and hide. This way you will make it to the other side. Here you will find a clue: G. Soderberg Family Photo. Return to the alley that you've found when leaving the apartment. Head towards the crime scene, cross the street and go through a hole in the fence. Turn right and reach the barrels. Select: remove. Behind the obstacle, you will find a photo: C. Nelson Family Photo. Turn around and go through he fence, then turn left. Go through another fence, behind which you will find a clue: C. Nelson Cause of Death. The next piece of information can be obtained on the playground, close to the crime scene. You will get there by leaving the alley where you've found the Beatdowns clue. It will be a note: A. Grace Cause of Death.
For the next clue, you have to look in the alley, where you've found the "Family of Three" clue, to the "Julia's Thoughts" quest. It is located near the abandoned playground, close to the crime scene. Go past the trash can and you will find: A. Grace Publicity Photo. You will find the next clue on the street with the bank. When heading towards the bank, you will see a playground o the right. Go past it and cross the square. There is a house on the right, with lights burning. Walk straight a bit and you will see a fence to the right. Behind it, there will be a clue: News Article #2. Now head to the cemetery. There is a fence nearby and a cat lying close to it. East of the fence, you will find a note: K. Douglas Cause of Death. At the end of the street with burning houses, there is a psychiatric hospital. To the right of the entrance to the hospital, you will find a shed. Close to it, on the wall, you will see a bell symbol. The clue is: Chalk Bell Symbol.
Eternal Flame part 2
In this chapter you will continue to collect Eternal Flames (gas cans) to the "Eternal Flame" side case from the "Ghost Stories" section. You've activated it in the first chapter, during the "Find your way to the Church" task. On the beach (near the church), after selecting: reveal, walk onto the wooden platform and head left towards the end. To the right, select: remove. The wooden wall will disappear and you will find a Flame behind it.
If you've use the removing power for the first time, you will obtain the "Discover Remove" achievement. Turn around, cross the wooden platform and use: reveal on a piece of wood. A passage will appear and you will be able to collect another Flame. The next one is located on the street with the bank, behind the playground, to the left of the wall with the "Burning" message to the "Ghost Girl's Messages" case. You will see it in the corner of a building. For the next Flame head to the cemetery. You will see the fence with a cat nearby. Walk through it and possess the pet. Your first destination is the scaffolding to the right. Go straight and jump onto a stack of pallets. From there, make your way to the scaffolding. Jump onto the next platform and go up. Now you only have reach the wooden platform with the next Flame on it.
The next Flame is located on the second scaffolding in this location. Jump down onto the pallets and head to the platform leading to the next scaffolding. From there, make your way to the next platform and jump onto the part of the construction where you can see some white material. Use it to climb up. Walking on the planks, you will get straight to the Flame. Now head to the street with buildings on fire. Look for a yellow taxi. When you reach it, turn right and go past a garden with a man sitting in it (on your left). Reach the corner of the location and select: reveal. A stairway will appear. Go up and collect the Flame which is lying there. Return to the taxi and go straight. You will reach the psychiatric hospital. Turn right and collect the next Flame from behind the bushes. Now head to the place where you've found the Judgment House Plaque, to the "Witch Trials History" case. There is a square nearby, with three cars parked. When facing the fence with the "Danger" sign, turn around. Go straight and go past the square. There will be a house to your left so walk along it. You will see a boat to the left. Turn right and go through the fence. There is a short alley to the right with a Flame in it.
Possess the cat sitting near the place where you've found the last Flame. It is the place close to the square with three cars and the fence with the "Danger" sign. Controlling the pet, go straight and turn right. Jump onto the obstacle, then another one and jump to the right onto a trash can. Turn around and jump off. Now use the plank to go up. Go straight and jump to the right. You will find yourself on the container. Turn left and climb up, using the plant. Walk straight to the end of the plank. Now hop onto a case and turn right. Jump onto the balcony. You just have to get onto the box, where another Flame is located.
"Witch Trials History"
The "Witch Trials History" side cases are activated during the "Get to the Police Station" quest. Head to the plays with the crashed car (where you've activated the "Near Gas Station" side cases). Walk along the street with the green van. When you reach a wall, turn right. You will arrive to the square with the cannon. Cross the square heading in the north-west direction. This way you will find yourself on the square with the three cars. There is a trash can nearby and a blind alley. Here you will find the Judgment House Plaque.