Chapter 5 - The Witness That Survived the Encounter with the Bell Killer | Main investigations Murdered: SS Guide
Last update: 11 May 2016
You are now in the Mental Hospital. First of all, get all the collectibles, at the ground floor, and some of them at the upper floor. Unfortunately, you will not be able to find all of them, because the way ahead, at the upper level, has been blocked by some Ghost Wall. To pass through, you need the help of Joy. Unfortunately, the receptionist refuses to let her through. It is time to change it. Enter the reception office and take a look at the dinosaur, on the table to the right of the desk. You will obtain a clue: Get-Well-Gift for the Reception Office case. Take a look at the painting on the wall. Obtain a clue: Inspirational Poster. Next to the computer, there is a note. Once you take a look at it, you will find another clue: Visiting Hors Schedule
Take a look at the boy's photo on the desk, on the left. You will obtain a clue: Photo of a Boy. You now have four clues that you need to complete the investigation. Possess the receptionist and select: influence. Your task is to select the clue that makes the woman help Joy. Point to: Photo of a Boy. You will obtain another clue for the Receptionist Office case: Loved One. You will then complete the mission: Learn What the Receptionist Cares About. Another main mission will start.
"Find Iris's Room Number"
You need to learn where Iris is. This mission becomes available after you convince the woman at the reception office to help Joy. Possess her again and select: peek. n the computer screen, you need to choose the piece of information that helps you learn where Iris is. Click on that piece of information, at the top, with the room number 216. You will obtain a clue: Iris's Location, for the Receptionist's Office case.
You already have all the clues for the Receptionist's Office case. You will complete the "Find Iris's Room Number" case. Another main mission will start.
"Get to Room 216 in High Security Ward"
Your task is to reach Iris's room. This mission becomes available after you determine the room number, where the witness is. Together with Joy, climb to the upper level and approach the ajar door, with the: Women Ward plaque. Enter the first room and seize the camera (Poltergeist). This way, you will disable the camera. Enter the semi-circular corridor and approach the door at the end of it. The same way, take care of the electronic lock in the door. The door will open just for a moment. You need to disable the camera behind it, quickly. Past the adorned sign: Welcome to Lux Aeterna there is a TV set. Seize control over it to distract the guard. walk over to the left and disable the next camera, quickly, under the chest of drawers. With the girl reach the demon goo, which is blocking the path.
Possess your companion and, once she walks through the trap, end the possession. You are now in the semi-circular corridor. Enter through the door that is open ajar at its end. The main mission " Get to Room 216 in High Security Ward" will be complete. Another main mission will start.
"Get around the Ghost Wall"
Unfortunately, your passage into the Women's Ward is being obstructed by the ghost wall. You need to find another way. This mission becomes available, after you walk past the door at the end of the corridor past the demon goo. Take a good look at the blocked door, and at the one on the left. Walk into the junk room and exit through the other door. You now need to run between the two demon goos, and make sure that you do not step into them. Your task is to approach the collapsed floor, at the end of the room. Below, on the beam, there is a cat. Possess it and run upstairs. Head towards the venting shaft. Run ahead, to the right, to the left and to the right again. Jump down and you will get above the patient rooms and three demons. You are up for an ordeal with the demons again. Jump down, into room 104 (the number has been written on the wall, next to the door). Interrupt the possession and leave the room. Turn right and keep ahead, a bit and hide in the white North-most halo. To the East, there are three demons, Two of them are next to each other and the last one, the nearest to you, is alone.
While in the white halo, turn right and wait until the monster turns away. Then, approach it from behind and deal with it. After that, go to room 107 and watch the remaining two, through the wall. Once the demon to the East is turned away, get the one that is closer to you, from behind and deal with it. You only have one more left. Exit the room and hide in the halo of the nearest monster. Once it turns away, approach it and eliminate it. In the case of a failed execution, hide in halos. Where you have fought the most recent demon, there is a raven that distracts the monsters. Go leftwards of it and past the gate. Climb up the stairs, to the very top. Go right until you reach the wall with a Commemorative Plate. Turn left and you will see the blocked-off path. Teleport to the other side. The main mission "Get past the Ghost Wall" will be complete. Another main mission will start.
"Get to Room 216"
You need to find Room 216. This mission becomes available after you teleport across the junk, close to the Commemorative Plate. Get across the door and walk through the semi-circular corridor. At the end, there is a room where, at the locked door, you will find Joy.
Poltergeist into the door with the electronic lock and deactivate the camera past the door. Then, open the door to the North. You will only have to take care of the door to Room 216. A cutscene will start. After that, the "Go to room 216" mission will be complete. Another main mission will start.
"Find out what Iris Knows"
You need to learn how much, about the Bell Killer, Iris knows. This mission becomes available after you open the door to room 216. Try to possess Iris. You will fail. This way, the main mission "Find out What Iris Knows " ends. Another main mission will start.
"Investigate Iris's Room"
You need now to search through Iris's room. This mission becomes available after you have failed to possess the girl. Immediately, you obtain a clue: Iris Sees Me for the Iris Room case. it is 1 of 9 clue for this case. To complete the case: Learn What Iris Knows about the Bell Killer, you need 7 clues.
Take a look at the crayons next to the door. You will obtain a clue: Crayons. Take interest in the flipped bed. You will obtain another clue: Flopped Bed. Take a look at the painting further away, on the wall perpendicular to the one that Iris is painting on and you will obtain a clue: Blue Eyes. Analyze the details of the painting Iris that is working on. You need to decide what the girl is trying to tell with this picture. Select: Chased and Tormented.
You will obtain a clue: Iris Captured. Take a look at the other painting now, on the wall perpendicular to the one that Iris is working at (it depicts two people). You need to decide again, what the is girl telling with this one. Select: Two Girls and Linked. You will obtain a clue: Bound Twins for the Iris's Room case. It is time to analyze the painting on the wall, next to the door. Again, you need to answer the question of what Iris wanted to tell with this one. Choose Bell and Burned at the Stake. You will obtain a clue: Symbol in the Sand.
You already have 7 clues and you can end the investigation. After the cutscene, you will obtain a clue: Burned at the Stake, for the Iris's Room case. You have collected all the clues for the case. The main mission "Examine Iris's Room" will be complete. Another main mission will start.
"Help Iris and Joy Escape the Hospital"
You need to help the girls get out of the building. This mission becomes available after you end the investigation at Iris's room. Start by leaving the room. You need to distract the orderly. To the right of the entrance to the Shower Room, on the lockers, there is a radio. Take control over it and the man will go to see what happened. Quickly, open the door with the Exit sign above it.
You now only need to walk through the next door, marked as the Exit. After the cutscene, you will have to answer the question: Where have I already seen this stake before? Select Gala Invitation. You will end the investigation that consists in checking out the witness that survived the encounter with the Bell Killer. Another one will start: Investigate the Gala Exhibit for the connections with the Bell Killer. At the same time, you will complete the "Help Iris and Joy escape the Hospital" mission. Another main mission will start.
"Get to the Salem History Museum"
You need to visit the local museum. This mission becomes available after you answer the question: Where have I already seen this stake before?" The clue is Checked the Gala Invitation. You will obtain the "Lost Cases" achievement. You have managed o learn the story of Rose and you helped Iris escape the Mental Hospital.