Chapter 2 - Finding the Witness | Main investigations Murdered: SS Guide
Last update: 11 May 2016
You are in the church. The first question is: Where is the witness? To the left of the entrance, underneath the stairs, use the option reveal and collect (Hand Saw). You will activate the "The Bell Tower Banshee" side case from the "Ghost Stories" section. Go further inside the church. Approach the man and the woman sitting on a bench, on the right, at the back. You can possess the woman and talk to the man. Choose the line: That can't smell good. You can also possess the couple sitting on the left, in the front, and the girl on the right. On the first floor, on the right, near the benches, use reveal and peek. Now you have to decide which of the clues that you've found in the apartment will help you in the investigation. Choose: the Church. You will complete the main objective - "Investigate the church to find the witness". Another quest begins.
"Find a way to the attic"
You have to find a way to enter the attic. This quest will be active after answering the question - which of the clues from the apartment will help you find the witness.
You will collect the Church Attic clue to the "Church" case. It is one of 8 clues, which you can get here. In the middle of the nave, left of the first row of benches (looking from the entrance), there is a ghost girl sitting on the floor. Talk to her. Nearby, there is a red field. If you step on it, you will die, unless you press a combination of two buttons (random). It's also blocking your way to the balcony. Fortunately, there are two ways (stairs nearby). To the left and to the right from the altar, there are doors with an sign saying - Rectory. In the corridor on the left, a floor Demon blocks your way. Notice the man cleaning the floor. He can serve as a way to get past the obstacle. Possess him when he gets near, wait until he passes the Demon and then dispossess.
Go back (use the same way to get past the trap) to the entrance. Use the stairs that are not blocked and make your way to the balcony. At this stage, you are only interested in the side cases here. Possess the cleaning man and go past the dangerous field. Go forward as a cut-scene appears and you will complete the "Find a way to the attic" quest. A new quest begins.
"Find the cat"
This quest becomes active after walking past the floor Demon by possessing the cleaning man. Go back to the corridor where you've met the cleaning priest. Go through the door to the Rectory. Use reveal near the lift and a girl will appear. Click and look closely. You will see a rhetorical question on the screen. Go through the door (the cat is lying in the entrance) opposite the bathroom. You will find yourself in the kitchen. You can read minds of people sitting here. Head to the room on the left and observe a demon through a hole in the wall. When he turns his back at you, enter the dining room quickly and surprise him from behind. You should be able to deal with him rather fast.
Walk through the door located in the east side of the room, next to the dark energy. You are in a corridor. Notice that the way up the stairs is blocked by a floor demon. The door located in the north side leads to the nave, but you can't go there. East of them, enter the room with a Television. You can use Poltergeist to switch the device on for a moment. Leave through the north door and you will find yourself in a room, where you have to possess two women. From here, you can go straight you can go straight to the churchyard. In the meantime, you should obtain the "Collector 50" achievement. You've manage to collect 50 items. Notice that you can go to the corridor with an elevator and the cat. Go there. The cat is resting near the entrance to the kitchen. Possess it and you will complete the "Find the cat" quest. A new objective begins.
"Get to the attic"
This quest becomes active after you've found and possessed the cat. You will obtain the "Possess the cat" achievement. When you see a white light, it means that you can jump. The cat jumps automatically, you just have to speed up.
Enter the kitchen and notice the vent. Two men are standing next to it. After going through it, you will find yourself in the room where the Hand Saw was. Jump through the hole in the wall and you will get to the dining room. Jump onto the wardrobe, near the ladder, and then onto another piece of furniture. Enter the ventilation shaft. Go straight, turn right and jump down. You will be in a room with a wheelchair and a door leading to the churchyard. Jump onto a stack of bricks and use the boards to make your way to a wooden platform. Go to the left and jump onto a higher wall. Now, climb the plant on the wall. When on the top, head to the right and use the branches to go to another platform. Jump onto a metal cornice, walk to the end of it and jump onto an obstacle. Jump, approach the plant and climb up.
Approach an ajar window and go through it. The "Get to the attic" quest will be completed. Dispossess the animal. You are in the attic, with a mysterious force to the left. Walk through the door on the right. You have to learn what the witness knows. A main quest begins.
"Learn what the witness knows"
This quest becomes active right after getting to the attic and finding the witness. You have 1 out of 8 clues to the case: Church. Possess the girl and choose: influence. You have the choose a clue that will make her think about the Bell Killer. Choose: Hiding Witness. You can now ask the witness, as she is a medium. Choose the following questions:
- Why would the killer be looking for you?
- Looking for your mom?
- Where's your mom?
- Why don't you live there?
- Why were you at the apartment tonight?
- What do you mean by "respectable living"?
- Do you know the killer?
After the conversation, you will complete the "Learn what the witness knows" quest. Start the investigation: Look for the witness. You can't loose the witness, as only she can lead you to the Bell Killer. At the same time another quest begins.
"Exit the Attic"
This quest becomes active after talking to the witness. You have to find a way to leave the attic.
In the meantime, you will obtain clues to the Church case.
- Killer's Motive
- Runaway Witness
- Witness's Mother Missing
- Witness's Mother's Note
- Killer's Identity
- Powerful Scream
Possess the cat and jump off the window in the next room, if you are still in the room where the witness was. You will find yourself in the churchyard. Escape the possession mode. You can only use the door leading to the room with two women and a wheelchair. Leave the rectory as a cut-scene appears and you will complete the "Exit the Attic" quest. Another quest begins.
"Chase the witness"
It becomes active as you leave the rectory. You have to find the girl to whom you talked in the attic. Using Poltergeist, take control over the vacuum cleaner and a priest will approach you. Possess him and make your way to the other side of the trap.
When you enter the nave, you will encounter two demons. Hide in the white light, aim at the crow and select: distract. The demon will attack the crow. Leave the white light and backstab the demon. There's only one left, standing near the entrance to the church. Hide in the light, as close to him as you can, and aim at the bench with the crow. Distract the demon, leave the light and kill him. Now, nothing stops you from leaving the church. Select the clue: Witness's Mother's Note. You will get: The Witness's Destination. Now you have all the 8 clues. The "Chase the witness quest" is completed. Another quest begins.
"Get to the Police Station"
This quest becomes active after learning where did the witness go. You have to reach the Police Station. You will earn the "Makeshift Sanctuary" achievement. You have found the witness and got the information.
Walk the streets of Salem and collect items. You can now remove objects, which allows you to enter new places. When you collect 75 items, you will earn the "Collector 75" achievement. However, you still lack one ability and a few items cannot be reached yet. Don't worry about that as there will be time for doing it. Head to the place with the crashed car. Walk along the street with a green van parked alongside. Turn right near the wall. You will reach a square with a canon. Head in the north-west direction. This way you will reach a square with three cars parked. There is a trash can nearby. Here you will find a Plaque and activate the "Witch Trial History" quests.
You still have two side quests, given by ghosts. They can be completed during chapter 1. However, it is advisable to complete them now, as you have more powers. You activate the "Shipyard Park" side quest by talking to a woman on the beach, near the church. She is standing near a platform, which you can reveal using your powers. Head to the cemetery. Opposite the gate, you will find a ghost of a woman. Talk to her and activate the "Scorned" quest. Complete both cases. Now head to the Police Station. It is located near the gas station, where you were completing "Near gas station" quests. Make your way through the parking lot and go through the open door. You will complete the "Get to the Police Station" quest. The next quest begins.
"Investigate the War Room"
This quest is activated by reaching the Police Station. You have to search the room. Your objective is to learn if there are any new clues to your investigation.