Water elemental | Unit description Heroes VI - Pirates of the Savage Sea Guide
Last update: 11 May 2016
Unit | Statistics | Attributes | Cost |
Water elemental | ![]() | Ice bolt: Deals damage (Water) to a single target. Victim also suffers from the "Frozen" effect. Amphibian: Immunity to Movement reductions from the Water Magic School. Sanctuary Heroes can travel on the seas if all their army is amphibian. Water affinity: Elementals are dealt 50% reduced damage from their affinity element and 50% increased damage for their counter-element. Elementals are also immune to negative effects from their affinity element. Spirit form: Spirits benefit from 50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature. Living: Can be healed and resurrected. Susceptible to morale. Liquid body: Increases resistance to damage by 20%. Water strike: Elemental's attacks inflict the "Soaked" effect on their targets. | 410 gold |
![Water elementals are another support unit available for your army - Water elemental - Unit description - Heroes VI - Pirates of the Savage Sea - Game Guide and Walkthrough](/mightandmagicheroesvipiratesofthesavagesea/gfx/word/1652081062.jpg)
Water elementals are another support unit available for your army. They can freeze enemies and receive less damage from attacks, but no ability is stronger than its cousins. Power of this elementals is shown when playing as a Sanctuary - thanks to the Amphibian hero will be able to travel through the seas and rivers.