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Heroes VI - Pirates of the Savage Sea Game Guide & Walkthrough by gamepressure.com

Heroes VI - Pirates of the Savage Sea Game Guide & Walkthrough

Table of Contents

Mission II - Map 3 (M3) | Maps Heroes VI - Pirates of the Savage Sea Guide

Last update: 11 May 2016

M3 - objects map: surface

1 - arcane library (Gives hero + 1-3 magic power or + 1-3 to magic defence - Mission II - Map 3 (M3) - Maps - Heroes VI - Pirates of the Savage Sea - Game Guide and Walkthrough

1 - arcane library (Gives hero + 1-3 magic power or + 1-3 to magic defence. Number of points depend from hero's level (1-10: 1, 11-20: 2, 21-30: 3). Hero can use it only once)

2 - shipyard (you can buy ships here)

3 - armoursmith (permanent +1 to the might defence. Only one-shot for hero)

4 - blind maiden (increase hero's destiny by 5. Only once per fight)

5 - Water Elemental Shrine (If friendly units get damaged, they will obtain ice armor spell)

6 - Stone of Enlightment (gives 2500 XP. Hero can use it only once)

7 - stable (increases hero's movement points by 5. Hero can use it once per week)

8 - weaponsmith (gives permanent +1 to hero's might attack. One-shot for a hero)

9 - war ancient (increases hero's fate and Charismatic Leader about 5 for next battle, additionally, he gains 5 movement points. Can be used only one time per battle)

10 - ruins (Guarded by group of creatures - when you win a battle, you get some precious item or troop of friendly units joins you.)

11 - mother earth shrine (increase hit points of all unit about 10%. Once per every fight)

12 - arena (After defeating guards it gives +2 to might power or might defence permanently. After fight all lost troops are resurrected)

13 - reverie shrine (You get bonus +10 to initiative and +5 to might attack. Only once per battle)

14 - Revelation Crystal (Gives +1 to magic defence permanently. Only one-shot for hero)

15 - altar of destruction (In the next battle your enemy will be attacked by meteors. You can use it once per week.)

16 - Chaos Wave (During next battle on your side appears computer controlled monster. It starts eating random enemy units (it can be interrupted by killing a beast). You can use it once per week.)

17 - demons shrine (+5 to might power and luck for a week. You can use it once per week.)

18 - Conflux (allows you to recruit elementals)

19 - cities

20 - city of Pirate Council (you can't conquer it)

21 - fort (lets you take control on the nearest area)

T - sawmill (2 wood per turn)

R - stone mine (2 stone per turn)

K - crystal mine (1 crystal per turn)

Z - gold mine (1000 gold per turn)

X - entrance to the Sunk Temple

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