Mission II - Map 3 (M3) | Maps Heroes VI - Pirates of the Savage Sea Guide
Last update: 11 May 2016
M3 - objects map: surface
1 - arcane library (Gives hero + 1-3 magic power or + 1-3 to magic defence. Number of points depend from hero's level (1-10: 1, 11-20: 2, 21-30: 3). Hero can use it only once)
2 - shipyard (you can buy ships here)
3 - armoursmith (permanent +1 to the might defence. Only one-shot for hero)
4 - blind maiden (increase hero's destiny by 5. Only once per fight)
5 - Water Elemental Shrine (If friendly units get damaged, they will obtain ice armor spell)
6 - Stone of Enlightment (gives 2500 XP. Hero can use it only once)
7 - stable (increases hero's movement points by 5. Hero can use it once per week)
8 - weaponsmith (gives permanent +1 to hero's might attack. One-shot for a hero)
9 - war ancient (increases hero's fate and Charismatic Leader about 5 for next battle, additionally, he gains 5 movement points. Can be used only one time per battle)
10 - ruins (Guarded by group of creatures - when you win a battle, you get some precious item or troop of friendly units joins you.)
11 - mother earth shrine (increase hit points of all unit about 10%. Once per every fight)
12 - arena (After defeating guards it gives +2 to might power or might defence permanently. After fight all lost troops are resurrected)
13 - reverie shrine (You get bonus +10 to initiative and +5 to might attack. Only once per battle)
14 - Revelation Crystal (Gives +1 to magic defence permanently. Only one-shot for hero)
15 - altar of destruction (In the next battle your enemy will be attacked by meteors. You can use it once per week.)
16 - Chaos Wave (During next battle on your side appears computer controlled monster. It starts eating random enemy units (it can be interrupted by killing a beast). You can use it once per week.)
17 - demons shrine (+5 to might power and luck for a week. You can use it once per week.)
18 - Conflux (allows you to recruit elementals)
19 - cities
20 - city of Pirate Council (you can't conquer it)
21 - fort (lets you take control on the nearest area)
T - sawmill (2 wood per turn)
R - stone mine (2 stone per turn)
K - crystal mine (1 crystal per turn)
Z - gold mine (1000 gold per turn)
X - entrance to the Sunk Temple