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Heroes VI - Pirates of the Savage Sea Game Guide & Walkthrough by gamepressure.com

Heroes VI - Pirates of the Savage Sea Game Guide & Walkthrough

Table of Contents

Mission I - Map 3 (M3) | Maps Heroes VI - Pirates of the Savage Sea Guide

Last update: 11 May 2016

Objects map: surface

1 - Stone of Enlightment (gives 2500 XP - Misson I - Map 3 (M3) - Maps - Heroes VI - Pirates of the Savage Sea - Game Guide and Walkthrough

1 - Stone of Enlightment (gives 2500 XP. Hero can use it only once)

2 - armoursmith (permanent +1 to the might defence. Only one-shot for hero)

3 - war ancient (increases hero's fate and Charismatic Leader about 5 for next battle, additionally, he gains 5 movement points. Can be used only one time per battle)

4 - Subordinate altar (increases population in Strongholds)

5 - weaponsmith (gives permanent +1 to hero's might attack. One-shot for a hero)

6 - artifact merchant (Here you can buy and sell items)

7 - shipyard (you can buy ships here)

8 - mother earth shrine (increase hit points of all unit about 10%. Once per every fight)

9 - lighthouse (increase's army morale. Hero can use it once per week. )

10 - arena (After defeating guards it gives +2 to might power or might defence permanently. After fight all lost troops are resurrected)

11 - barracks (increases population in Havens)

12 - arcane library (Gives hero + 1-3 magic power or + 1-3 to magic defence. Number of points depend from hero's level (1-10: 1, 11-20: 2, 21-30: 3). Hero can use it only once)

13 - Crystal of Power (Gives permanent +1 to hero's magic power. Only one-shot for hero)

14 - stable (increases hero's movement points by 5. Hero can use it once per week)

15 - Dragon Nexus (doubles hero's maximum mana points. Can be used once per week)

16 - blind maiden (increase hero's destiny by 5. Only once per fight)

17 - Angels Shrine (+5 to magic power and Leadership do the end of current week. One use per a week.)

18 - city

19 - fort (lets you take control on the nearest area)

T - sawmill (2 wood per turn)

R - stone mine (2 stone per turn)

K - crystal mine (1 crystal per turn)

Z - gold mine (1000 gold per turn)

X1, X2, X3, X4 - entrance to the underground

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