Light elemental | Unit description Heroes VI - Pirates of the Savage Sea Guide
Last update: 11 May 2016
Unit | Statistics | Attributes | Cost |
Light elemental | Searing light: Target enemy is dealt damage (Light) and is blinded. Consumes the creature's substance (takes self damage, which regenerates after the combat). Pain mirror: 10% of the damage dealt to the elemental> is returned to its attackers. Only melee attacks are valid. Light affinity: Elementals are dealt 50% reduced damage from their affinity element and 50% increased damage for their counter-element. Elementals are also immune to negative effects from their affinity element. Spirit form: Spirits benefit from 50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature. Living: Can be healed and resurrected. Susceptible to morale. Speed of light: Elemental can move, attack and return, avoiding retaliation. Epiphany: Elemental retaliates with rays of light radiating to eight directions. Enemy stacks caught in the rays are dealt damage (Light). Friendly creatures within the rays are healed. | 420 gold |
Light elementals are melee fighters but thanks to the ability to jump out after every attack, they're perfect in harassing enemies. Their task on the battlefield is very similar to Furies but on the contrary to the Stronghold unit elementals are stronger and their special attack is deathly.