R-02 Research Facility | The Main Campaign - walkthrough MGR: Revengeance Guide
Last update: 11 May 2016
In this mission, you will notice a slight change - you will be accompanied by the restored and enhanced Blade Wolf. This time, instead of fighting you, he will be performing the role of the scout and inform you of the approaching threat. A very handy ally.
This mission starts in ewers and you have no other option than push ahead. Soon, you will be informed, by Wolf, of an unidentified enemy and soon, you will fall into an ambush set by a new enemy - Mastiff. To defeat him, you need to keep attacking for as long as any of its limbs starts glowing blue - use the Blade Mode then, to cut it off. Repeat this process until the enemy dies. Remember to parry attacks, because this enemy deals quite a lot of damage.
Climb up the stairs to the elevation and note the gate on the right. Inside, you will find a VRM computer (1/3). Eliminate both opponents silently (jump onto the head of one of them and sneak up from behind to the second one), to make things easier for yourself - fighting two Mastiffs is not the easiest thing in the World. After you are done, smash the grate and jump down into the tunnel below.
Slay all of the Dwarf Gekkos and return to the spot where you landed - there will be a Gekko Mimic there, which you need to destroy. Destroying them is connected with another achievement - Tearing Away the Disguise. Afterwards, reach the end of the tunnel to activate a cutscene.
Your task is to rescue George - you need to eliminate all of the opponents. None of the enemies that you encounter here is a threat to you - remember to parry the enemy attacks and continue landing own blows. After you are done, listen to what George has to say, smash the grate and climb down into the generator room.
On the left of the entrance, there is another VRM computer (2/3) - collect it and go right, pick up the cardboard box and use the AR to notice nearby enemies - 3 Mastiffs. Enter the room with the three enemies and eliminate the one below - do it in a way that will prevent the other two from seeing you.
Eliminate the rest of the enemies, by hiding inside the box, and attacking them on the back, whenever they turn away. Remember that you cannot move while inside the box, because the enemy will spot you immediately. If all the Mastiffs spot you, they will tear you t shreds in a matter of several seconds - that is why it is better to eliminate them silently. After you have dealt with them, turn your attention to the chest on the pipes - you will find a Data Storage (1/3) inside.
After a while, there should appear an additional green marker on the map, which leads you to a side mission - if you want to, you can fight several opponents called Vodomjerkas. They usually attack with flame throwers (which can be only avoided by moving out of the line of fire) - if you deal sufficient amount of damage, you will make them to switch to melee. Block the melee attacks and, after a while, there will appear a button that you need to press to eliminate the enemy.
Regardless of your decision, smash the grate (in the tunnel where you have fought the Mastiffs) and walk into the next room. Again, you will have to fight more of these but, you can use a cardboard box to hide and kill the enemy in one backstab.
After a while, Wolf will give you coordinates of the lab (you need to smash the door disguised as a wall) - but you should first go to the room behind the metal gate. Collect all the items there and smash one of the cardboard boxes (on the right) - you will find there a Man in the Box for the achievement mentioned in one of the previous chapters. After you are done, go to the place specified by Wolf.
Walk across the lab (smash the cameras that you encounter on your way, or avoid their beams, to avoid starting the alarm) and follow the marker on the radar. Then, eliminate three enemies below. Again, use the cardboard box to sneak up to them silently from behind. If the alarm is be raised, you are up for a difficult fight, which is why it is better to eliminate the enemies here silently.
Walk into the next room - automatically, the alarm will be sounded and you will have to deal with a group of enemies. Note the enemy that is dashing out of the room ahead - it is a lefty (1/3), whose arm you need to cut off. Deal with all the enemies and enter the room that the lefty dashed out of and activate the Dwarf Gekko.
After you have gained control over it, note the alarm on the left. Roll inside to pick up a Data Storage (2/3). Here (while playing as the Dwarf Gekko) you can obtain two achievements: Dwarf Raiden (for knocking all the cyborgs down) and Love at First Sight (for saying hello to all the Dwarf Gekkos that you find in this room).
Once you do that, find the containers in the corner of the map - it is on them that you will find another Data Storage (3/3). All being done, climb upstairs, jump into the neighboring room, through the tunnel and activate the computer.
You will get into the same room, this time dressed as Raiden. Deal with all the Dwarf Gekkos and, if you want tom finish off the incapacitated cyborgs. One of them (lying the closest to the sewers that you have just walked through, with the Dwarf Gekko) is a lefty (2/3) - cut off its arm. Using the AR, locate the crate with Endurance Plus I, which will increase your health. Go to the marker then, to find the boss after a while.
The Boss - Grad
Grad is quite easy, but quite annoying an enemy because, until it stays in the form of a tank, you cannot deal any damage to it. You need to make it turn into robot, you need to push it away from the corridor that it is blocking (it reverses each time you hit it with a slide). Use the EM grenades to make things easier for yourself.
Once Grad has taken on the form of the robot, it will do any of the following:
- Homing missiles - Grad uses them both when you are close and when you walk away but, when you are right next to it, the chances that a rocket will reach you, near zero.
- Various melee attacks - they are as easy as cake to parry, because Grad starts glowing before each attack, which gives you plenty of time to parry.
Try to be close to Grad at all times, pepper it with a hail of blows and parry its attacks, at the same time. Every now and then, the screen will turn into the familiar blue, which will mean that you can use Blade Mode to slice and dice any of the robot's elements. After a while, Grad should be nothing but a piece of junk.
After the fight, go towards the marker, until you reach a fork - on the left, there are two cyborgs armed with RPGs. One of them is a lefty (3/3) so, do not forget to claim its arm. In the next room, you need to wait until the Doctor finishes talking and turns away, so you can collect the VRM computer (3/3). Then, go towards the exit to complete this mission.