Walkthrough - Dark Star* | Chapter 6
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Walkthrough: You'll begin this mission on board of a new carriage, however you'll only be allowed to look around. Get ready, because you're about to take part in a new vision. You can choose here between moving towards an alien creature #1 and moving towards one of your allies #2. Make sure to read the chapter named Endings (it's spoiler-free) to find out how this choice can affect the final scene of the game.
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Wait for the carriage to stop #1, because this is the moment when you'll regain full control over the main character. I wouldn't recommend waiting - instead approach a stationary flamethrower right away #2. Notice a temperature indicator in the lower left corner - you won't be allowed to overheat the flamethrower, because it would then need a few seconds to cool down.
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Wait for monsters to start showing up in the area. You should be aiming at the train tracks located directly in front of you #1, because this is where most of the mutants will land (even if they were performing a lot of jumps earlier on). Sadly, even if you're careful, some of the monsters will grab onto the carriage #2. Make sure to eliminate them as soon as possible. Naturally you'll have to prevent too many of them from getting through, because they would eventually kill you.
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Keep defending yourself until your allies have fixed the carriage. You'll now watch a cut-scene featuring a well-known anomaly #1 and you'll soon leave the carriage. Proceed towards the nearest passageway #2 where this mission will come to an end.
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