Act 1 Chapter 1 - Shot in the Dark | Gears 5 Walkthrough Gears 5 Guide, Walkthrough
Last update: 09 September 2019
This page of our Gears 5 guide contains a walkthrough for Shot in the Dark.
Delta team returns to the ruins of Azura in search of a prototype of an early version of Hammer of Dawn. The team reaches the area near an abandoned research center. This is where your adventure with Gears 5 begins. The main path leads up.
First, step off the path to the left to get your first collectible - Onyx guard unit badge. Follow the path - you won't get lost.
There are a few items on the tiny stone shelf on the right. However, you won't be able to reach them. But nothing is lost! This is the best time to ask Dave for help. Use the zoom button, and then press the action button. Dave will fly to the specified location, pick up the goods and bring them to you.
After entering the dark room, look at the wall on the left. You will find a medical advice poster - another collectible.
To reach the rest of the location, you will need to use the chainsaw built into the Lancer. Press and hold the weapon reload button to cut the cables.
Before you go deeper, use Dave's help to scan the surroundings. The option to scan the environment is very useful - you should use it frequently. Thanks to the scanning, you already know that there are enemies waiting for you behind the nearest obstacle.
Hide behind one of the obstacles on the ground and get ready to fight. If possible, try to aim at the head to quickly eliminate the target. After the battle, don't forget to collect ammunition.
Raise the grate to go to the rest of the location. Help your friend and continue exploration.
Hide behind one of the obstacles on the ground and get ready to fight. You have to defeat two strong opponents wearing helmets, so a headshot won't help you here. Aim at their torso to kill them.
Access to destroyed missile silo is defended by multiple opponents that shouldn't give you any trouble. Go around the silo and cut the cables blocking the path.
When your unit divides into small groups, keep moving right until you get to the hatch leading to the sewers. Open it and go down.
In the sewers, you will encounter 3 groups of fast and agile opponents. An additional problem here is darkness. Fortunately, Dave will come to the rescue and cast a little bit of light. During the battle, watch out for the flanks, because the opponents are able to walk on the walls - they will try to attack by surprise.
You come across iron doors - Dave can open them. Simply give him the order by pressing the right button.
From this position, you will have a great view of the entire arena. You have to eliminate a lot of enemies, but you can speed up the whole process a little bit by shooting the red barrels marked in the picture above. A few shots or one grenade will cause a large explosion and significantly damage the opponents. Beware of creatures lurking a little further away because they will start shooting as soon as you get in their sight.
Pulsating red cocoons (both on the ground and those hanging) can be destroyed with weapons. Watch out, enemies can pop out of them.
The enemies presented in the picture above should be eliminated from a distance. Don't run straight into a lighted area. Replenish your ammunition and get ready to fight the first real enemy.
You are about to face a really large beast. The opponent is very durable, so you will have to use the support - when the corresponding message appears on the screen, select the option number 2. During the battle, beware of feces, which the monster can spit on a large area and additional flying enemies, which he can generate on his own.
Ask David again to open the further path. Aim at the panel highlighted in the picture and give an order.
Before you go to the commander's office, the first thing you should do is to check the armory. There, you will find another collectible - a Coalition dog tag: the fallen Azura GEAR. There are no additional valuable items in this room. Exit the room and go up the stairs.
If you want, you can go right first. Cut the cables blocking the entrance to the room. Inside, you will find a lot of weapons, grenades and spare magazines. All these items will undoubtedly be useful in the next battle.
Hide behind the nearest cover. You have to eliminate a few enemies, including one very durable creature. A few more enemies hide at the other end of the corridor, just above the stairs - they will shoot at your team from a safe distance. Take care of the closest enemies first. To make your life a little easier, blow up the red barrels marked in the picture above.
Go on the stairs and turn into the room on the left. Another collectible lies on the console - Authorization of using a light rocket.
The door leading to the commander's office is closed. Send Dave to the ventilation shaft to open it. Go through the vent shaft to reach the next section.
Another collectible is lying on the table - UNR Hammer of Dawn plans.
Your next task is to open the safe in the commander's office. Luckily, you have Dave with you! In the safe, you will find the disk needed to complete the mission. Get out of the office, open the next gate and run to your allies - they need your help.
The main control center of the research station is full of enemies. A few grenades and bullets should be enough to clear the room.
Go to the console and reveal the interface port, so that Dave can connect to it and launch a rocket. Unfortunately, as it usually happens in such moments - something goes wrong and you have to save the whole situation. Your task is to open the rocket hatch.
Eliminate multiple opponents and send Dave to the panels located on the pillars. You will open the passage to the further part of this room. Go upstairs and get rid of the enemies.
Climb the ladder and use the control panel to open the rocket hatch. Congratulations, soldier! Your first mission was a success!