RTSVideo Games49
Video Games Encyclopedia by Gamepressure.com
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Browse the Encyclopedia by genre and tags. Each game has one main genre: Action, Fighting, Puzzle, Adventure, RPG, Sports, Strategy, Simulation, Party, Racing, Arcade. You can search multiple tags and filter games by platforms, scores, or release dates.
Command & Conquer
Strategy canceled
One of the most famous real-time strategies, which presents an alternative version of the world and the history of the conflict between the two organizations. Prepared by Westwood studio, the production develops mechanics previously developed by developers for another RTS - Dune 2.
Anomaly: Warzone Earth
Strategy 08 April 2011
The debut production from the Polish 11bit Studios, comprised of former members of Metropolis Software House. Anomaly: Warzone Earth is a combination of a dynamic action game with elements of a tactical real-time strategy - attempting an unusual approach to the popular tower defense genre. The story is set in 2018, when strange anomalies begin to occur on the surface of our planet. What also makes its appearance in the game are great war machines that exterminate civilians.
Castle Story
Strategy 17 August 2017
Castle Story is an RTS featuring a complex economical aspect and with the option of transforming in-game surroundings, built from voxels. It is the debut project of an independent developer, Sauropod, and its production has been backed up by Kickstarter. Castle Story takes the players to a world consisting of several islands floating in the air. The core of the gameplay is designing and building a stronghold, which we later defend against invaders.
Command & Conquer: Tiberium Alliances
Strategy 15 December 2011
MMO browser strategy set in the universe of the popular Command & Conquer series realized in the popular free-to-play convention with micropayments. Game was created by EA Phenomic studio and experienced BioWare Victory developers. The action of the game focuses on the struggle for the titular cosmic mineral - tyberium. Players can choose one of the two factions known to the fans of the series: GDI or Nod. The third side of the conflict are computer-controlled mutants called The Forgotten.
A Game of Dwarves
Strategy 23 October 2012
Real-time strategy, in which we play the role of the prince of dwarves supervising the development of the underground settlement. Our subordinates are able to extract raw materials, dig pits and tunnels, erect buildings and conduct scientific research. We use all this to create the defensive structures needed to repel the attacks of monsters.
Arena Wars 2
Strategy 12 October 2012
The second part of the real time strategy, in which the main focus was on dynamic action and multiplayer fights. In the game we move into the near future to take part in the spectacular sport of the future: the battles of the army of robots. During the skirmishes we don't have to build bases and collect raw materials - instead, we focus only on combat operations.
Empires & Allies (2011)
Strategy 01 June 2011
A browser-based, economic and war strategy game played from the Facebook level. A classic approach to the aspirations of one country to expand in order to build a great empire. Together with friends we can form alliances or declare wars. The production is characterized by an intuitive interface and pleasant graphics.
Kultan: The World Beyond
RPG 13 September 2011
Browser MMOs using a free gameplay model with voluntary micropayments (free-to-play). We play the role of the captain of a ship sailing in the waters of the fantasy world, torn apart by a conflict between three factions. We recruit and take care of the crew, fight sea battles, improve the ship and carry out a number of commissioned missions.
Cartel
Strategy canceled
Cartel is a strategy game created by Paradox that combines elements of real-time strategy and turquoise. By guiding the actions of one of the title cartels, players aim to dominate the world of the future ruled by ruthless megacorporations.
Tom Clancy's EndWar 2
Strategy canceled
Tom Clancy's EndWar 2 is a planned, but not finished continuation of the acclaimed RTS from 2008, Tom Clancy’s EndWar. The game was in development by Ubisoft Shanghai, supervised by Michael De Plater, one of the creators of the Total War series. The sequel was supposed to further develop the mechanics and solutions from the original game, and place even more emphasis on the story, as well as polish the gameplay and combat systems. A much bigger diversity of all three factions had been assumed.
Dawn of Fantasy
Strategy 29 September 2011
Dawn of Fantasy is an MMO (MMORTS) strategy embedded in the fantasy reality with developed tactical and economic systems. The player takes on the role of people, elves or orcs, striving to develop his race through a series of tasks, wars and covenants. In addition to the main multiplayer mode, there are several forms of fun for a single player. Battles and locations are presented in decent three-dimensional graphics.
Theatre of War 2: Centauro
Strategy 28 August 2009
Expansion to the RTS Theatre of War 2, focusing on war operations involving the Italian 131st Centauro Armoured Division.
Europa Universalis III: Heir to the Throne
Strategy 15 December 2009
The third official expansion for the popular strategy game Europa Universalis III which was released in 2007. The expansion called Heir to the Throne adds many innovations to the base game, trying to make it even more historically correct and show the problems with which the rulers had to deal with. Most of all, declaring a war is now much more important and each conflict has its beginning and specific objectives (casus belli).
Close Combat: The Longest Day
Strategy 29 April 2009
Close Combat: The Longest Day is a remake of the fifth installment of the series, released in 2000. The player takes on the role of commander of Allied or German troops and tries to fight his way through overgrown with bushes fields of Normandy.
Left Behind: Tribulation Forces
Strategy 15 November 2007
The second part of the strategy based on a series of Christian novels. The game offers 45 missions for one player and 39 maps for online skirmishes.
Sword of the Stars: Argos Naval Yard
Strategy 17 June 2009
Argos Naval Yard is another extension of the real time space strategy, realized in the Sword of the Stars convention (4X). However, it is not as extensive as the previous 2 additions - Born of Blood and A Murder of Crows.
AI War: The Zenith Remnant
Strategy 12 January 2010
Comprehensive addition to the complex AI War real-time strategy. In the extension, technological options have been extended, a lot of new units have been introduced and several fractions have been added. In the game itself, we conduct intergalactic wars with advanced artificial intelligence - alone or in cooperation mode of several people.
Distant Worlds
Strategy 25 March 2010
Advanced RTS with space action. With each new game, a new galaxy is generated that fills up with tens of thousands of planets, beings and objects. Our task is to settle new colonies and to cooperate or compete with other inhabitants of space. Although the game has two-dimensional graphics, the size of its world and the capabilities of the included editor are very impressive.
Elements of War (2010)
Strategy 22 April 2010
Real-time strategy based on tower defense by Orange Cutain Games. In the game we play the role of a defender of the kingdom, whose task is to develop defensive structures to protect against sinister enemies. The game is based on the truncated Unreal Engine 3, which provides a good graphics.
End of Nations
Strategy canceled
MMORTS strategy released on a free-to-play basis (for free with the option of a paid subscription). The developer Petroglyph Games is responsible for its creation. The action of End of Nations takes place in the world of the near future in which the dominant role is played by a totalitarian organization Order of Nations. Against it there are two mutually fighting factions - Liberation Front and Shadow Revolution.
Theatre of War 3: Korea
Strategy 24 March 2011
Theatre of War 3: Korea is the third installment of the RTS war cycle (real-time strategy) developed by Maddox Games. The action of the game was set in the years 1950-1953, and the player has the opportunity to take part in the struggles of the Korean War. The creators decided to introduce a number of new elements for a series of elements, including a mechanism for planning clashes, redesigned from the ground up.
Order of War: Challenge
Strategy 12 March 2010
The first addition to the strategy game Order of War. It introduces 12 new multiplayer maps and 6 new multiplayer modes. The authors also offered 4 fresh cooperation missions, in which together with our friends we will come to defend the staff from the next waves of enemies.
AI War: Fleet Command
Strategy 22 October 2009
An ambitious real-time strategy, in which we lead battles on an intergalactic scale against advanced artificial intelligence. While playing, we command huge armies of hundreds of thousands of units, but we don't have to give all the commands - the game does some of the work for us. In AI War there is also a cooperation mode where a group of players fight on the same side.
Sacraboar
Strategy 06 November 2009
Sacraboar is a real-time strategy produced and published by makivision. Players are at the forefront of the army, which aims to steal the piglet from the enemy base. The game combines elements of classic RTS with "Tower Defence" and "Capture the Flag" style gameplay. The creators have prepared over 80 missions in solo mode, as well as several variants of multi-player gameplay via the Internet or LAN.