RTSVideo Games44
Video Games Encyclopedia by Gamepressure.com
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Browse the Encyclopedia by genre and tags. Each game has one main genre: Action, Fighting, Puzzle, Adventure, RPG, Sports, Strategy, Simulation, Party, Racing, Arcade. You can search multiple tags and filter games by platforms, scores, or release dates.
Fields of Glory
Strategy 11 March 1993
Real-time strategy set in the Napoleonic era. The theme is to recreate the last 100 days of the glory of the great Napoleon, which were one great series of small and really big battles culminating in the final battle of Waterloo.
Dune Generations
Strategy canceled
A strategic online massive multiplayer game set in the giant universe of Dune from Frank Herbert's novel, in which the main goal is to take control of the planet Arrakis.
The Awakening
Strategy canceled
RTS is set in the convention of science fiction, taking place on a distant planet Natrolis, where there is a clash between the native race of Saurons, Earthmen and awakened monsters with the underworld.
Earth 2150: Lost Souls
Strategy 07 January 2002
Continuation of the famous real-time strategies Earth 2150: Escape from the Blue Planet and Earth 2150: The Moon Project. There is very little time left for the extinction of our planet - will you be able to win a place in the space shuttles which are the only escape from the Earth?
Remote Assault
Strategy 31 July 2001
A real-time strategy in which we command various types of military units and lead to victory in a series of missions.
Heaven & Hell
Strategy 08 June 2003
Real-time strategy, which takes place 1500 years before our era. Its heroes are four different human nations inhabiting the biblical land and awaiting conversion from the hands of the almighty god in whom we will come to be incarnated.
Dominant Species
Strategy 03 December 1999
A three-dimensional real-time strategy in which players take on the role of a creature belonging to the ancient Mindlords telepathic civilization and have to face a human invader and other hostile fractions of their race.
Z
Strategy 21 March 1996
A real-time strategy that takes players to the world of the future, where they take part in a war waged between two sides of robots: Red and Blue.
Perimeter
Strategy 21 May 2004
Perimeter is a three-dimensional real-time strategy by the Russian studio K-D LAB. The plot of the game is set in the distant future.
Haegemonia: Legions of Iron
Strategy 13 November 2002
A 3D real-time space strategy created by the Hungarian Digital Reality team, drawing on ideas from the Galactica Imperium series and the Homeworld game. History takes us into a distant future, until 2104, and tells the story of an earthly conflict between the government and colonies located on other planets.
Lethal Dreams: The Circle of Fate
Strategy 31 March 2003
Strategy with elements of cRPG. The player moves to the fantasy world, where he can try his hand as a mage fighting in the ranks of one of the six great masters fighting for domination.
Takeda
Strategy 10 May 2002
Takeda is a real-time war game where players will be able to take an active part in one of the most turbulent periods in the history of 16th century Japan - the Sengoku period.
The Settlers IV Mission Pack
Strategy 23 July 2001
The Settlers IV: Mission Pack is an addition to the fourth installment of the popular real-time strategy cycle. Developers from Blue Byte Software studio have prepared three new campaigns, consisting of over 50 missions in total. A player can become a Mayan, Roman or Viking leader and face new challenges.
Black & White: Creature Isle
Strategy 23 January 2002
Add-on to the strategy game, in which we play the deity controlling the huge beast. In the expansion, the creators tried to develop the motif of choosing between good and evil to give players even more opportunities. The action takes place on a new island, inhabited by various creatures. One of the novelties is a female hobbyist named Eve.
No Man's Land: The Western Front 1916
Strategy canceled
Real-time strategy taking us back to World War I, 1916-1918, where we will have the opportunity to prove ourselves as the commander of a unit of up to eighty people fighting on the western front.
Warlords: Battlecry II
Strategy 12 March 2002
Warlords: Battlecry II is a continuation of the Real-Time Strategy (RTS) with cRPG elements released in 2000, developed by the Strategic Studies Group development team. The action of the game was set in the fantastic world of Etheria, torn apart by conflict, in which 12 races participate. The player chooses the faction, which will be controlled by the character of the main character.
Civil War: War Between the States
Strategy canceled
A real-time strategy that takes players to the American Civil War. Players may take command of the troops of the Union and of the Confederation and change the outcome of the war.
Myth: The Total Codex
Strategy 18 February 2002
Myth: The Absolute Code is a complete collection of games from one of the best strategic series in the history of computer games.
Codename: Xtreeme Forces
Strategy canceled
A real-time strategy that takes players to a postapocalyptic future where there is a war between rebel and government forces. The player can take sides and command a small army in combat.
The Gladiators
Strategy 20 October 2002
The Gladiators is a real time strategy (RTS) with cRPG elements produced by Eugen Systems development studio. The action is set in a universe combining the climate of science-fiction and fantasy. The plot shows the struggle of three factions fighting for the throne after the late Emperor. The player takes on the role of the leader of one of the parties and tries to tip the scales of victory to his advantage.
Tropico: Paradise Island
Strategy 09 January 2002
Official supplement to Tropico - an economic strategy game released in the spring of 2001 by PopTop Software. During the game we once again have the opportunity to take on the role of a dictator of a small Caribbean island and, using various strategies, lead it to prosperity. The expansion, Paradise Island, introduces over 20 brand new scenarios, a number of previously unavailable buildings, new attractions for visitors and unprecedented types of tourists.
The Privateer's Bounty: Age of Sail II
Strategy 02 August 2002
Independent production based on Age of Sail solutions. The action takes players to a time when the seas were swarming with both beautiful and predatory ships. We can taste many aspects of the life of a sea wolf at that time, e.g. protect convoys, defend a fort, patrol certain water bodies and break the blockades and evade enemies.
Cubemen
Strategy 16 March 2012
Tower defense game extended by numerous elements of real time strategy. We deploy an army of soldiers built of cubes to defend the base against waves of enemies, or take part in a battle with the enemy and try to break through to his headquarters.
Tryst
Strategy 14 September 2012
Tryst is a real-time strategy (RTS) produced by BlueGiant, an independent development studio. The action of the game has been set in the distant future. Players play the role of commanders of small units taking part in the war between humans and the bio-mechanical race of aliens. The game is based on classic solutions for this genre.