EconomicVideo Games56
Video Games Encyclopedia by Gamepressure.com
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Browse the Encyclopedia by genre and tags. Each game has one main genre: Action, Fighting, Puzzle, Adventure, RPG, Sports, Strategy, Simulation, Party, Racing, Arcade. You can search multiple tags and filter games by platforms, scores, or release dates.
Oil Tycoon 2
Strategy 13 February 2005
Oil Tycoon 2 is the second installment of the strategy and economic game, which allowed players to build a huge corporation specializing in oil trading, very often called "black gold".
Freight Tycoon Inc.
Strategy 08 December 2006
Real-time strategy, in which the player's task is to set up and develop their own transport company. In many ways this title resembles such items as Industry Giant II or Chris Sawyer's Locomotion.
The Sims 2: Nightlife
Simulation 15 September 2005
The second expansion for the Sims 2, the sequel to the best-selling life simulation game. Nightlife adds a wide range of features, allowing your Sims to have an unforgettable party after a whole week of hard work, or simply to meet their significant other for a romantic candlelit dinner. In the evening, the Sims can do downtown and have a great time in night clubs or try their hand at gambling in casinos.
Carnival Cruise Lines Tycoon 2005: Island Hopping
Strategy 21 June 2004
Another representative of the famous genre of tycoons, which was created in a small development studio Artex Software, known so far from the unfinished project "Iron Dignity". In "Carnival Cruise Line Tycoon" the player manages a huge and extremely luxurious cruise liner, not only must take care of the proper equipment of the ship, but also effectively promote subsequent cruises, so as to fill the ship with thirsty tourists.
Sid Meier's Civilization II: Fantastic Worlds
Strategy 20 July 1997
The second official expansion pack to Sid Meier’s Civilization II. With the second expansion, the developers at Microprose have created a dozen or so scenarios set in fantasy and science fiction universes. Sid Meier's Civilization II: Fantastic Worlds adds nineteen missions set in the worlds of mythology (Midgard, Atlantis), literature (e.g. from the novels of Jules Verne), and other Microprose franchises (Master of Magic, Master of Orion, X-COM).
Sid Meier's Civilization II: Conflicts in Civilization Scenarios
Strategy 20 November 1996
The first official expansion pack to Sid Meier's Civilization II. Conflicts in Civilization Scenarios is a set of twenty new scenarios. Interestingly, for those twenty scenarios only twelve were made by the developers. The remaining eight were created by the fans in the built-in map editor. Many of the scenarios proposed by the Microprose developers refer to historical conflicts, e.g. American Civil War, Alexander the Great's conquests, crusades or World War I.
Medieval Conquest
Strategy 24 August 2004
Medieval Conquest is an interesting strategy and economic game, which in some aspects resembles the already famous series The Settlers. Players are at the forefront of a medieval-style, fantastic kingdom, and during the game they have to take care of both repelling hostile attacks and expanding the existing state borders, as well as developing its facilities.
National Lampoon's University Tycoon
Strategy 24 October 2004
An economic and strategic game showing the crazy world of everyday student life. It is the responsibility of Anarchy Enterprise programming studio, which has been famous for such productions as Aquazots and Ant War.
Railroad Tycoon Deluxe
Strategy 12 June 1993
Simultaneously with Pirates! Gold, MicroProse decided to develop a new version of another classic hit from the early nineties, Railroad Tycoon Deluxe. This time, however, it was not decided to make such radical changes in the graphic design, offering instead a few improvements in terms of proper gameplay.
Outdoor Life: Sportman's Challenge
Strategy 05 January 2004
Quite unusual strategy game. Unlike many other positions in which we have the opportunity to play the role of a hunter, this time we have to direct a professional center located in the forest.
Ski Resort Extreme
Strategy 31 October 2004
Continuation of the Ski Resort Tycoon series by Cat Daddy Games, a company which became famous on the computer games market thanks to its strategies. Once again, we are given the opportunity to build and run a winter sports centre.
Zeppelin: Giants of the Sky
Strategy 11 March 1994
Zeppelin: Giants of the Sky is a good example of how an economic game can focus on even the most strange topic. In the product of the German company Ikarion Software we will have to create a transport company based on airships popular in the first years of the 20th century.
Heart of Empire: Rome
Strategy canceled
Another economic game by Deep Red Games studio, known for producing high quality Tycoons (e.g. "Monopoly Tycoon", "Beach Life").
Wing Commander: Privateer - Speech Pack
Simulation 06 August 1993
Speech Pack is a special supplement to the Privateer - a space simulator with elements of an economy game, published in 1993, which is a part of the Wing Commander series. The programme does not add any new missions or functions. His only task is to develop the soundtrack with spoken dialogues.
Shrine Circus Tycoon
Strategy 29 June 2004
Shrine Circus Tycoon, as the name suggests, is another game belonging to the genre of "tycoons". This time we take the whole circus under our wings and everything related to it.
Motor City
Strategy 11 March 1994
Motor City is an economic game in which the player is at the forefront of a car manufacturing company. Beginning in 1896, when the actual game begins, your task will be to supervise all the elements related to the creation of cars, the purchase of parts and the sale of ready-made models on the European market.
Ocean Trader
Strategy 11 February 1996
Ocean Trader is an extensive economic strategy, in which the player is at the forefront of the company providing services in maritime trade. As with many programs of this type, your task is to increase capital through efficient freight transport. Of course, it should be remembered that the competition is not asleep.
Harvest Moon: Friends of Mineral Town
RPG 17 November 2003
Harvest Moon: Friends of Mineral Town is a jRPG game, which is an adaptation of a hit released earlier for PlayStation - Harvest Moon: Back to the Nature. The player directs the actions of the hero, who unexpectedly inherits the farm, and his task is to bring them to bloom. The game was produced by Marvelous Entertainment.
1869
Strategy 12 April 1992
1869 is an economic game about maritime trade. By setting up a small transport company and buying the first ship, the player must achieve financial power, and this in turn boils down to a profitable trade in goods between ports located all over the world.
Space Station Sim
Strategy 03 November 2005
A computer game of the kind of economic simulators, in which we play the role of NASA administrator. Our task will be to supervise the construction of the international space station and then to manage the work and research carried out there.
Gotyx
Strategy 16 May 2003
Internet economic strategy taking place in the realities of the Middle Ages. Players participating in it develop their principalities starting from one small settlement and ending with the leadership of large associations of principalities.
SimTower: The Vertical Empire
Strategy 20 November 1994
Economic strategy published by the well-known company Maxis. Our task in this production is to manage a real skyscraper.
Nahverkehrs-Manager 2012
Strategy 27 September 2012
Public transport simulator is an economic strategy with elements of city construction simulation, which is the responsibility of the German Stonehill Games studio. The player plays the role of a road manager, and his task is to provide the inhabitants of a virtual metropolis with a fully functional public transport system.
ROAM
Action canceled
A project designed by Ryan Sharr, mixing elements of a third-person perspective action game, a real time strategy, and a cRPG with a zombie invasion theme. The action of ROAM takes place in a world taken over by living dead, while the players assume the role of survivors who attempt to live another day in the unfriendly environment.