EconomicVideo Games52
Video Games Encyclopedia by Gamepressure.com
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Restaurant Empire
Strategy 25 March 2003
Another game by Trevor Chana, creator of such famous titles as Capitalism or Seven Kingdoms. This time it is an economic strategy in which we can deal with the creation of the world's best restaurant chain from scratch.
The Sims: Superstar
Simulation 12 May 2003
The sixth expansion to the popular game The Sims. The base game is a humoristic life simulator in which the player takes care of virtual characters and organizes their time. The Sims: Superstar expansion enables the Sims to start a movie, model or pop star career. The mysteries of the show business are revealed to them by the assistant who sets specific objectives to achieve. A new district appears in The Sims: Superstar.
RollerCoaster Tycoon II: Wacky Worlds
Strategy 06 May 2003
RollerCoaster Tycoon II: Wacky Worlds is an extension to the 2002 economic strategy prepared by the Frontier Developments team. The plugin introduces, among other things, new types of mountain queues and track elements, and increases the number of locations where players can build virtual amusement parks. The creators also took care of a new campaign consisting of 17 scripts.
Railroad Pioneer
Strategy 17 October 2003
Production combining economic elements with selected features of the RTS grade, exploration and territory acquisition type. The player takes care of one of the first American railway companies.
Wing Commander: Privateer - Righteous Fire
Simulation 14 October 1993
Wing Commander add-on: Privateer with a new storyline, where Retrosi are becoming a threat, followers of the cult of return to nature, who have set as their goal to erase in the galaxy everything that has to do with advanced technology.
Caesar
Strategy 15 June 1993
The first strategy and economic game of the very popular series of building and management of ancient cities, in which starting from the small province of the Roman Empire we measure the title of Caesar.
Mall Tycoon
Strategy 05 February 2002
An economic strategy in the style of "design, build and manage" that gives players the opportunity to demonstrate the role of manager of a large shopping centre.
Capitalism II
Strategy 17 December 2001
Sequel well-known economic strategy published in 1995. Again, it allows players to transform themselves into a great shark of world finance and take over the international economy in the comfort of their own home.
Tropico: Paradise Island
Strategy 09 January 2002
Official supplement to Tropico - an economic strategy game released in the spring of 2001 by PopTop Software. During the game we once again have the opportunity to take on the role of a dictator of a small Caribbean island and, using various strategies, lead it to prosperity. The expansion, Paradise Island, introduces over 20 brand new scenarios, a number of previously unavailable buildings, new attractions for visitors and unprecedented types of tourists.
The Sims Bravo
Simulation 20 December 2001
The Sims Bravo is another package of one of the most popular computer games, this time containing a complete set of add-ons including the latest The Sims: Dating.
Ski Park Manager
Strategy 20 February 2002
Ski Park Manager is an economic strategy that allows the player to play the role of ski resort manager. Virtual managers must, among other things, take care of the condition of the infrastructure of holiday facilities, build new hotels and catering outlets, set downhill courses and even take care of employee matters. Developers from Lankhor studio took care of intuitively simple interface and nice to the eye visual setting of their work.
The Sims: Vacation
Simulation 26 March 2002
The fourth official expansion to The Sims. The base game is a humoristic life simulator developed by Maxis. The player takes care of virtual characters – he organizes their time, helps in developing their hobbies, decorates their home, etc. The Sims: Vacation expands the list of available options with new features – the expansion pack allows the player to send his Sims on vacation. Sims can travel to three different places: snowy mountains, sunny beach and a forest camp.
Ski Resort Tycoon II
Strategy 09 October 2001
Ski Resort Tycoon II is a continuation of the economic strategy published in 2000. As in the original, the player plays the role of the director of the ski resort, and his duties include ensuring proper living conditions for skiers, mapping the ski slopes and managing the administrative matters of the resort. The game was produced by Cat Daddy Games studio.
Skateboard Park Tycoon
Strategy 10 September 2001
Skateboard Park Tycoon is a combination of economic strategy in which we create and maintain special skate parks and Tony Hawk's Pro Skater action games.
The Settlers IV Mission Pack
Strategy 23 July 2001
The Settlers IV: Mission Pack is an addition to the fourth installment of the popular real-time strategy cycle. Developers from Blue Byte Software studio have prepared three new campaigns, consisting of over 50 missions in total. A player can become a Mayan, Roman or Viking leader and face new challenges.
Wildlife Zoo
Strategy 05 May 2003
An economic strategy in which we become a zoo manager. We have to create and then maintain and develop our own zoo.
Aquazots
Strategy 27 March 2003
A strategy game in which we take on the difficult task of managing an underwater city. The production resembles such titles as Rollercoaster Tycoon or Railroad Tycoon. Therefore, we build new facilities, satisfy the wishes of residents and take care of all other economic aspects. In addition to the campaign, we can play in open mode or check individual missions.
Casino Empire
Strategy 28 September 2002
A strategy and economic game in which we play the management of one of the casinos in the city of gambling and fun - Las Vegas. In the skin of the boss of this specific shrine, we introduce new types of games, take care of the appropriate staff and deal with many other matters. While playing, we can check if our services are of interest to our customers.
Port Royale
Strategy 14 June 2002
A strategy that takes players to the Caribbean until the peak of piracy, i.e. from the 16th to the 17th century. It combines the qualities of Patrician II and the former hit Pirates, with a focus on adventure, sea battles and combat.
Crusader Kings
Strategy 18 April 2004
A sequel to the 2001 strategy game Europa Universalis II, which focused on a 400 years period between 1419 and 1820. Crusader Kings can be considered a prologue of the previous standalone installment of the franchise, taking place earlier and allowing us to lead the European nations in the years 1066-1419. Like its predecessor, Crusader Kings is a faithful simulation of the period, taking into account diplomatic, social, military, religious and feudal relations.
Frontierland
Strategy canceled
An economic strategy that takes players to the legendary Wild West at a time when the east and west coasts of the Americas were to be connected by rail. The player becomes the brain of this complex project.
Dino Island
Strategy 07 June 2002
Dino Island is an economic strategy being a simulator of the Jurassic Park. We play the role of the manager of the facility, build various attractions, and also take part in restoring new species of dinosaurs. The game includes a number of nice mini-games, which are also an attraction for our virtual guests. All this is presented in cartoon, three-dimensional graphics.
Daytrader
Strategy 01 April 2001
Become a stock shark by trying your hand at 70 different stock exchanges, engaging in risky speculation on the international currency markets.
Political Tycoon
Strategy 21 February 2001
Economic War is an economic strategy produced and published by Monte Cristo Multimedia. The player takes on the role of an ambitious head of government of one of the countries and tries to build a world superpower with different methods. The authors prepared eight different scenarios covering the period from 1950 to 2050.