EconomicVideo Games58
Video Games Encyclopedia by Gamepressure.com
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Browse the Encyclopedia by genre and tags. Each game has one main genre: Action, Fighting, Puzzle, Adventure, RPG, Sports, Strategy, Simulation, Party, Racing, Arcade. You can search multiple tags and filter games by platforms, scores, or release dates.
The Sims 3: Lunar Lakes
Simulation 17 February 2012
Another package with new content for The Sims 3. This time the developers sent Sims to an alien planet. In the newly formed colony we can visit many mysterious places and start a new career as a scientist. A special addition is a mysterious plant, the so-called "prosperity tree", which provides various bonuses for Sims.
Detour
Strategy 16 May 2011
A war construction game combining economic strategy with RTS rivalry mechanics. The player's task is to construct a road from one end of the map to the other and release the truck along this route. At the same time, the same rivals must be prevented from doing the same thing.
Empires & Allies (2011)
Strategy 01 June 2011
A browser-based, economic and war strategy game played from the Facebook level. A classic approach to the aspirations of one country to expand in order to build a great empire. Together with friends we can form alliances or declare wars. The production is characterized by an intuitive interface and pleasant graphics.
Circus World
Strategy 21 September 2012
A strategy game in which we build a circus. The player's task is to restore the splendour of this place and achieve economic success. During the game we set up tents, set prices and create a program. In total we can consider 30 types of circus groups - clowns, jugglers or wildlife trainers. Many of these attractions can be seen with your own eyes.
The Sims 3: Town Life Stuff
Simulation 26 July 2011
The Sims 3: Town Life Stuff is an addition to Electronic Arts' simulation of life, The Sims 3. The extension introduces a number of new locations and accessories that allow the title Sims to lead an "urban life". Players can build libraries, gyms and playgrounds, providing their characters in the game with new opportunities for development and fun.
The Sims: Medieval - Pirates and Nobles
Simulation 30 August 2011
An expansion for The Sims: Medieval, a spin-off to a very popular, humorous life simulator. As the title indicates, The Sims: Medieval – Pirates and Nobles introduces new medieval character types: nobles and pirates. The story begins when the Pirates of Aarbyville and the Nobles of Tredony arrive to our kingdom together with sword duels, love affairs, great adventures and numerous secrets.
Harvest Moon: A Tale of Two Towns
RPG 20 September 2011
The next installment of the popular series of games about running one's own farm, this time prepared exclusively for Nintendo portable consoles.
Family Farm
Simulation 15 April 2011
A farm game of independent Czech developer studio Hammerware. Players take control of a picturesquely located, small farm. By cultivating the land, breeding animals and taking care of the inhabitants' needs, they have a chance to bring the family farm to flourish.
Harvest Moon: Grand Bazaar
RPG 30 December 2008
The next installment of the popular game, in which we play the role of the owner of a farm taking over the legacy of a famous predecessor.
The Sims 3: Hidden Springs
Simulation 25 August 2011
The Sims 3: Magic Sources is an addition to the popular life simulation, The Sims 3. Prepared by EA The Sims Studio's development team, this extension allows title Sims to visit Hidden Springs, which is famous for its paranormal phenomena. The creators took care of a large number of new clothes, hairstyles and accessories for virtual characters.
The Smurfs & Co
Strategy 29 July 2011
Facebook strategy-economic game with the Smurfs in the lead role. During the game we expand the village of title heroes and take care of its appearance. The Smurfs & Co puts a lot of emphasis on social aspects, so we can communicate with friends and exchange items, serums or gifts.
Nahverkehrs-Manager 2012
Strategy 27 September 2012
Public transport simulator is an economic strategy with elements of city construction simulation, which is the responsibility of the German Stonehill Games studio. The player plays the role of a road manager, and his task is to provide the inhabitants of a virtual metropolis with a fully functional public transport system.
ROAM
Action canceled
A project designed by Ryan Sharr, mixing elements of a third-person perspective action game, a real time strategy, and a cRPG with a zombie invasion theme. The action of ROAM takes place in a world taken over by living dead, while the players assume the role of survivors who attempt to live another day in the unfriendly environment.
Nightclub Imperium
Strategy 01 September 2011
Nightclub Imperium is an Actalogic produced economic strategy with elements of life simulation. The player plays the role of nightclub manager and his task is to build an entertainment empire on a European scale. Due to the subject matter, the production is addressed to the elderly part of customers.
Supreme Ruler 1936
Strategy 12 May 2014
Supreme Ruler 1936 is a strategy game developed by Battlegoat team. It allows you to lead one of the countries during World War II and in the few years preceding the conflict. The production offers extensive gameplay mechanisms and a high level of realism.
Race to Mars
Strategy canceled
A turn-based manager strategy game developed by the independent Polish studio Intermarum in cooperation with Kosmonauta.net. In Race to Mars the player assumes the role of a boss of a newly created space industry company. The main objective of the game is to colonize Mars before the competition does it. In order to achieve this goal, the player must first solve many problems on Earth, research technologies and gather enough funds.
Outpost Kaloki
Strategy 29 September 2004
Kaloki Outpost is a science fiction-based, humorous tycoon strategy. The player plays the role of the head of the orbital restaurant and recreation complex, and his task is to receive guests from different corners of the galaxy. The title was produced by NinjaBee studio, a division of Wahoo Studios.
Kupiec
Strategy 30 June 1997
A merchant is a fantasy-based economic game created by the Polish studio Color7 Productions. The player plays the role of a tradesman who has to gain wealth in order to buy his fiancée out of the hands of pirates. Production is a conversion of a hit from 8-bit computers.
Crusader Kings II: The Old Gods
Strategy 28 May 2013
The fourth major DLC for Crusader Kings II - a strategy game developed by Paradox Interactive. The Old Gods gives an opportunity to take on the role of either a Pagan or a Zoroastrian leader. A special emphasis was placed on the culture of vikings, as well as their plundering expeditions.
Heavyweight Transport Simulator 2
Simulation 09 November 2012
Heavy Transport Simulator 2 is a sequel to a simulation game released in 2010 by UIG Entertainment, a developer studio. Once again, the player has the opportunity to plan routes and transport heavy loads, with modern truck-tractors and a wide range of specialty trailers at their disposal.
TrainStation
Simulation 11 January 2012
A social game aimed at railway enthusiasts. We manage the station by setting up a train set, letting them go on the route and trying to earn as much money as possible on transport. Gradually we move from nineteenth-century steam locomotives to modern electric locomotives which significantly speed up the exchange of goods.
Toilet Tycoon
Strategy 19 June 2006
Toilet Tycoon is a strategy game created by Anvil Soft studio, whose main goal is to build your own, crazy empire. The road to the summit is hindered by merciless competition, which is not always fair.
Village Life
Strategy 28 October 2012
A social game created for Facebook, where we play the role of the village manager. We give instructions to individual residents, take care of their well-being, expand the settlement and use the help of friends.
Timber and Stone
Strategy 09 April 2013
Timber and Stone is a voxel-based RTS engine that combines elements of economic strategy and combat with a special emphasis on the role of siege. The gameplay mechanisms are heavily sandboxed and do not limit the player's building drive.