EconomicVideo Games53
Video Games Encyclopedia by Gamepressure.com
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Merchant Prince II
Strategy 02 May 2001
A turn-based strategy that will take us back to the historic era of the Renaissance, when trade caravans crossed unknown territories in Africa and ships travelled on new routes to India and the New World.
Sid Meier's Civilization III
Strategy 31 October 2001
The third full-fledged installment of the popular series of turn-based strategy games. The Firaxis Games studio, founded by Sid Meier after leaving Microprose, is responsible for its creation. As in the previous iterations of the cycle, in Civilization III we take the wheel as the leader of a selected civilization, and our task is to guide it through the subsequent eras of development, from 4000 BC to the present day. Our duties include e.g.
Republic: The Revolution
Simulation 26 August 2003
Republic: Revolution is an elaborate economic strategy that allows you to play the role of a politician who wants to bring the poor post-Soviet republic of Novistran to flourish. The player's tasks include meeting the needs of the virtual inhabitants of the state, planning investments and repelling the attacks of enviable competition.
Trade Empires
Strategy 12 September 2001
Trade Empires is an economic strategy produced by Frog City Software development studio, in which the player has the opportunity to build a trading empire. The action takes place over a period of several thousand years, during which one can observe changes in the technology and social and economic structure of the virtual world.
Venture Tycoon
Strategy 30 June 2001
A strategy and economic game in which we have the opportunity to play the role of a novice businessman starting a long journey to the very top of the financial pyramid.
Rails Across America
Strategy 19 September 2001
Rails Across America is an economic strategy addressed to railway enthusiasts, allowing the player to take on the role of railway company manager. His responsibilities include, among other things, design and construction of new connections, financing of research work and concern for the financial condition of the company. Developers from the Flying Lab Software studio have taken care of the complexity of social and economic dependency mechanisms in the game.
F1 Manager
Strategy 10 July 2000
A sports game in which we become the manager of teams participating in Formula 1 competitions. We have to organize our racing stables on the model of the best teams and fight for the victory in the 2000 season. We deal with, among other things, training, construction of new cars and we take care of the financial side of the project.
The Sims Online
Simulation 17 December 2002
Another production in The Sims franchise, the best-selling series of life simulation games by EA Maxis, previously known as Maxis Software. Unlike the previous games, which focused on the single player mode, the Sims Online is an MMO game. You start out with a small piece of land, which you have to manage — you can build your house there, or you can open a museum, a gym or a coffeehouse.
The Sims Total
Simulation 17 July 2001
A compilation of the world hit The Sims, in which, in addition to the basic game, both official World Life and Balanga add-ons are included.
The Sims El Dorado
Simulation 17 July 2001
El Dorado is a special edition of The Sims, one of Maxis' most popular strategy and logic games, which, in addition to the basic game, includes the official World Life supplement.
The Sims Bonus
Simulation 17 July 2001
The Sims Bonus is a combined release of two official add-ons to this most popular life simulation game. The product is intended for all those who wish to expand the world of the basic version of The Sims with World Life and Balance.
Sid Meier's Civilization
Strategy 21 April 1991
The first installment of the cult economy simulation strategy game series that lets us lead the development of a chosen civilization through millennia. In Sid Meier's Civilization, we start out in 4000 BC and guide our nation to the futuristic times of space colonization. The player can choose the path of peaceful development, concentrating their efforts on science and culture, or focus on military conquest — both ways can lead a skillful leader to domination over competing nations.
Aquarium
Strategy 14 December 2000
Build and manage your own Oceanarium, creating suitable living conditions for various types of exotic animals and attracting tourists to explore.
Railroad Tycoon
Strategy 18 May 1990
Take on the role of a novice entrepreneur, take part in a big race to monopolize the virgin railway market and, of course, achieve your goal. Become the biggest railway magnate in history.
Stardom: Your Quest for Fame
Strategy 05 April 2001
Take on the role of one of the many contenders starting the race, whose goal is to become the number one TV show business and use all those unclean tricks to achieve the desired goal.
Casino Tycoon
Strategy 24 November 2001
A strategy and economic game that allows us to run our own unique casino, where thousands of people will add their hard-earned money to our purse.
Legacy Online
Strategy 16 June 2003
The first real economic simulation running on massive online multiplayer principles, where the game world is generated and sustainably maintained by web servers and players participate in it as in a real-world community.
Industry Giant
Strategy 20 March 1997
Economic simulator thanks to which you can test your business management skills. Our responsibilities include sourcing raw materials by organising transport networks on land, at sea and in the air, building factories and marketing our products. We also have to deal with merciless competition.
Sid Meier's Alpha Centauri
Strategy 10 February 1999
Colonizing an alien planet, defeating its indigenous peoples and other contenders for power is a challenge for player Alpha Centauri, another game of legendary Sida Meier.
SimCity 3000
Strategy 27 January 1999
SimCity is the third full-fledged version of the cycle of economic strategies developed by Maxis. The player again has the opportunity to try his hand at the role of builder and manager of a large metropolis. The creators of the game put emphasis on the aspect of simulation of city life, which translated into an increase in the number of dependencies between the various socio-economic factors.
Anno 1602: Creation of New World
Strategy 26 November 1998
You are leaving the populated continent to discover new lands and become a pioneer of colonization. When you settle in the archipelagos of the islands, you have to expand your colonies and defend yourself against a new threat.
Airport Tycoon
Strategy 04 February 2000
Airport Tycoon is an economic strategy developed by Krysalis Software studio with extensive simulation elements. The player takes on the role of director of an international airport, and his task is to ensure the safety and comfort of travellers. The creators focused on great realism, both in terms of airport management, appearance of objects, as well as possible random events.
The Corporate Machine
Strategy 21 July 2001
Stand up to the financial struggle to gain market advantage in selling the three benefits of the twentieth century: cars, planes and computers. Take control of all the world's markets and become a monopolist in these industries.
Moon Tycoon
Strategy 02 October 2001
Take control of the development of the big lunar city, take care of the proper development of industry, trade and the entire economic infrastructure. Make sure that citizens are proud of where they live and smile to enrich the city's budget.