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Millionaire City
Simulation
November 9, 2010
Economic social game in which the main goal of the player is to generate as much profit as possible through the construction and rental of real estate. We collect rents, invest in companies that provide additional income and help friends by visiting their localities.
Cultures Online
Strategy
July 7, 2010
Cultures Online is a free browser strategy, combining elements of an economic game with MMORPG, produced by Funatics studio. As the leader of the Viking nations around Iceland, we care about the development of society and its expansion into neighbouring areas. Other players, with whom we can trade, wage wars or make covenants, have an important role in the game.
Car Town
Simulation
June 27, 2010
A social game about garage and garage management. We carry out orders for which we buy new items of equipment, as well as racing with friends trying to get their vehicles. The in-game cars are based on actually existing models, although they have been shown in a slightly caricatured way.
Contract Wars
Action
December 18, 2012
Free, browser-based MMOFPS game, combining the best features of popular multiplayer shooters with an advanced character development system based on RPG productions. In the game we participate in a conflict between two private military companies whose interests converge in Eastern Europe. The advantage of the production is the high quality graphic design, unprecedented in browser titles.
Social Wars
Strategy
July 8, 2012
A social game combining elements of real time strategy and a simulator of city development. We play the role of commander and try to train the strongest possible army to defeat the cosmic Orcs storming our planet. For this purpose, we collect raw materials, build new buildings and gain experience.
Stone Age Kings
Strategy
May 30, 2011
Stone Age Kings is a browser strategy game set in the Stone Age. As the commander of one of the wild tribes, we strive to develop our army and expand on the map of the world. There is a micropayment system in the game - for real cash we can buy a special raw material, which makes the game easier.
Patrician Online
Strategy
February 13, 2012
A browser-based trader, referring with mechanics to the economic strategies from the Patrician cycle. The action of the game takes place in the times of the greatest splendour of the Hanseatic League. Players take on the role of merchants trying to create their own trading empire and at the same time trying to plunge into competition. The whole is based on a free model with micropayments.
The Smurfs & Co
Strategy
July 29, 2011
Facebook strategy-economic game with the Smurfs in the lead role. During the game we expand the village of title heroes and take care of its appearance. The Smurfs & Co puts a lot of emphasis on social aspects, so we can communicate with friends and exchange items, serums or gifts.
Pockie Ninja II Social
Strategy
June 1, 2012
A social game licensed by the popular series anime Naruto. We manage a village inhabited by ninja warriors, recruit new units and take care of their best training. With time we fight in turn-based system and cooperate with friends or plunder other players' villages.
Game of Thrones: Seven Kingdoms
RPG
cancelled
A browser MMORPG developed by Bigpoint in cooperation with the experienced Norwegian studio Artplant. The game is based on the fantasy novel A Song of Ice and Fire written by George R.R. Martin. Game of Thrones: Seven Kingdoms is set in the same time frame as the first volume of the books and it focuses on the conflict between the houses Lannister, Baratheon and Stark, who all want to have their own man as the king’s governor. In the game the player isn’t a member of any of these houses. Instead, he belongs to one of the lesser houses and he can decide which side of the conflict he will join. The game focuses mostly on PvP mode in which the player fights other players. The combat system is very action based – reflex and a good tactical sense are required for victory. Later in the game the player also participates in giant battles and sieges of strongholds, the conquering of which provides access to resources and tax income.
Plants vs Zombies Adventures
Strategy
May 20, 2013
Plants vs. Zombies Adventures is a tower defense facebook strategy. The player's task is to repel waves of zombies. To achieve this goal it uses seedlings that grow on plants that attack opponents or slow down their dreams. Between the missions we deal with the development of the town.
Full Bloom
Simulation
September 26, 2012
A social game that combines gardening elements with Bejeweled-type logical productions that combine three of the same elements on a small board. Most of the time we spend on acquiring coins necessary to buy new seedlings and decorate the garden. To this end, we carry out missions and integrate with friends via facebook.
CSI: Crime City
Adventure
October 20, 2010
CSI: Crime City is a casual browser adventure based on the license of the popular detective series CSI, aired here as CSI: Las Vegas Criminal puzzles. As a member of the CSI team, we play the role of a forensic engineer, looking for evidence and analyzing the place of crime. The game is supported by characters known from the series, from which many threads and stories have also been borrowed. In addition, we can conduct investigations together with our friends in the collaborative mode.
New World Empires
Strategy
June 15, 2016
Developed by Bytro Labs, New World Empires in an browser MMO game featuring a free-to-play model. In the game the players have to build their own Empires from the scratch, starting with a small country under their rule and a certain amount of money to spend in order to develop their realms. The gameplay builds on four main aspects – economy, exploration, research, and military. In the game one has to obtain raw materials, erect new structures, tend to citizens’ needs, discover and colonize new territories, invent new architectural and military technologies, and finally, recruit an army to ensure peace and security over the empire. As New World Empires is an MMO game, the players should consider forming alliances with other states. This is where the espionage mechanics come in handy – one can investigate the strength of an enemy army and neighbors’ economic situation. Moreover, the players can also find out whether their states have been infiltrated by opposing factions.