Strategy Video Games43
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’.
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Medieval Lords: Build, Defend, Expand
Strategy 29 October 2004
An economic strategy in which the player has to manage a medieval city. It must take care of the proper development of the metropolis, including the economic and technological layer (internal policy), as well as defend it against attacks from its neighbours.
Total Annihilation: Kingdoms
Strategy 22 June 1999
Total Annihilation: Kingdoms is a real-time strategy created by developers from the Cavedog Entertainment studio. The action of the game is set in the fantastic land of Darien, where the war between four factions takes place. The player directs the actions of one side of the conflict, trying to defeat the opponents. The creators predicted 48 different missions in solo fun mode and the possibility of struggling with live opponents in multiplayer online games.
Command & Conquer: Tiberian Sun - Firestorm
Strategy 07 March 2000
An expansion pack for Command & Conquer: Tiberian Sun, and RTS developed by Westwood Studios. The add-on is set after the events presented in the original game – the Brotherhood of Nod seeks to regain its former strength by resurrecting CABAL, a highly-advanced artificial intelligence. However, the AI chooses to ally with the GDI forces, and after creating a powerful army of cyborgs, it unexpectedly proclaims war on both factions.
The Settlers (1993)
Strategy 22 March 1993
The Settlers is the first installment of an extremely popular series of real-time strategy games that takes us to a medieval kingdom torn apart by war between conflicting barons.
History: Great Battles Medieval
Strategy 09 October 2009
The next installment of realistic strategy games. This time we move on to the fourteenth and fifteenth centuries and take part in the battles between France and England, playing the role of historical leaders.
Etherlords
Strategy 20 November 2001
Unusual turquoise in which elements of strategy, cRPG and cards were combined. The game is divided into two main parts: the first strategic one, in which we move troops all over the map, discover new territories and manage castles, and the second part, the so-called battle, where we directly command the actions of our troops and heroes in combat.
Capitalism II
Strategy 17 December 2001
Sequel well-known economic strategy published in 1995. Again, it allows players to transform themselves into a great shark of world finance and take over the international economy in the comfort of their own home.
Austerlitz: Napoleon's Greatest Victory
Strategy 08 July 2002
Historically depicted one of the most important rivets of the Napoleonic campaign, near Austerlitz, where the Russian and Austrian armies faced the Napoleonic army.
America Expansion Pack
Strategy 02 November 2001
An addition to the real-time strategy describing the history of the Wild West from 1820 to 1890. It expands the standard game with new missions, buildings and units, among others.
Homeworld
Strategy 28 September 1999
Developed by Relic Entertainment, a Canadian studio, the real-time strategy takes place entirely in three-dimensional space. Set in the distant future, the story of the game tells about the fate of the human race Kushan, living on the desert planet Kharak.
Haegemonia: Legions of Iron
Strategy 13 November 2002
A 3D real-time space strategy created by the Hungarian Digital Reality team, drawing on ideas from the Galactica Imperium series and the Homeworld game. History takes us into a distant future, until 2104, and tells the story of an earthly conflict between the government and colonies located on other planets.
Hostile Waters: Antaeus Rising
Strategy 13 June 2001
A real-time strategy game with action elements by Rage Software. The production is set in the year 2032, when the world is at peace and the nations are trying to build a global civilization. This state of affairs is unacceptable for former higher-ups and military officers, who are gathering a private army on a Pacific island to destabilize the political situation and return to their previous lifestyle. The eponymous Antaeus, the last super-cruiser, is also the last hope of humanity.
Battle For Troy
Strategy 12 April 2004
An uncomplicated real-time strategy, which in a rather loose way refers to events known from mythology, namely the Trojan War. The player is in charge of one of the two armies that took part in it.
Port Royale 2
Strategy 10 September 2004
Port Royale 2 is a continuation of Port Royale's economic strategy published in 2002. The action of the game was set in the realities of the seventeenth-century Caribbean, and the player aims to achieve the greatest possible influence in the New World by all available methods (including trade, piracy, slavery, industry and politics).
Software Tycoon
Strategy 02 September 2002
Software Tycoon is an economic strategy developed by Epic Interactive studio, in which players can try their hand as the head of a company producing computer games. His tasks include overseeing the title development process, but also personnel management, selection of marketing strategy and attracting investors.
Airborne Assault: Red Devils Over Arnhem
Strategy 12 August 2002
A strategy game set in the realities of World War II. A player can take command of British paratroopers trying to take control of a strategically important bridge in Arnhem over the Rhine, or of German troops trying to prevent the use of the bridge by Allied forces.
Sid Meier's Civilization Revolution
Strategy 13 June 2008
Sid Meier's Civilization Revolution was created specifically for consoles, though the game belongs to one of the most popular strategy game franchises aimed at PC players. The series made its debut in early 1990s, as initiated by a company known as MicroProse; the Civilization series have been developed by Sid Meier's Firaxis Games nowadays.
Anno 1602: Creation of New World
Strategy 26 November 1998
You are leaving the populated continent to discover new lands and become a pioneer of colonization. When you settle in the archipelagos of the islands, you have to expand your colonies and defend yourself against a new threat.
Age of Sail II
Strategy 31 January 2001
The great eighteenth century sea battles return in glory of glory, thanks to a realistic reconstruction of the struggles of the warships, which were faithful reconstructions of those from the period 1775-1820.
Battle Isle: The Andosia War
Strategy 24 November 2000
Fourth Battle Isle is a combination of turn-based strategy and real-time strategy. There are two campaigns of twenty missions each, as well as multiplayer mode with free Blue Byte server.
Warlords
Strategy 23 April 1990
The first game from the Warlords series is considered by many to be the prototype of the currently popular 3DO Heroes. It is a turn-based strategy set in the realities of the fantasy world. The action takes place in a land called Illuria, where eight opponents, the title Lord of War, fight for total domination.
Casino Inc.
Strategy 11 April 2003
The economic strategy in which we manage the casino. The action of the game begins in the 70's of the last century, which is the period of the greatest development of casinos, and we have to deal with literally every element of this business.
The Great Battles Collector's Edition
Strategy 15 December 1998
Collector's edition of a series of strategic war games based on popular board games, which includes three campaigns of the greatest ancient leaders: Alexander the Great, Hannibal and Julius Caesar.
Jagged Alliance 2.5: Unfinished Business
Strategy 01 December 2000
A stand-alone addition to Jagged Alliance 2 Turn-based tactical game. It offers a completely new campaign in which we will play 20 exciting missions. We can lead the characters imported from the base, or hire new mercenaries. There were also some previously unseen types of armament.