Strategy Video Games44
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’.
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Myth II: Soulblighter
Strategy 30 November 1998
The sequel to Bungie Software's tactical fantasy strategy in which the combined forces of different races faced off against the sinister forces of darkness. The game's background was presented in the form of one of the participants' diaries, making the whole story understandable for those who have not had to deal with the original.
Panzer General III: Scorched Earth
Strategy 28 September 2000
Another game of SSI company belonging to the famous strategic Panzer General series. The action takes place again during World War II and focuses on the battles conducted by German and Russian troops on the eastern front. As the commander of these armies we can take part in the march to Berlin, or the offensive towards Moscow.
No Man's Land: Fight For Your Rights!
Strategy 14 August 2003
No Man's Land is a real-time strategy in which the German manufacturer Related Designs has given all players the opportunity to survive 300 years of great colonization of the American continent (from 1600 to 1900).
Myth: Antologia
Strategy 19 May 2006
Myth: Anthology is a set of games from the popular real-time strategy cycle (RTS) developed by Mumbo Jumbo development studio. They were included in the package: Myth: The Fallen Lord, Myth II: The Drunken, Myth II: Chimera and Myth III: The Wolf Age. An additional advantage of the set are dozens of scripts created by the fans of the series.
SunAge
Strategy 30 November 2007
A futuristic real-time strategy that in many ways refers to the cult Starcraft. We take control of the units of one of the three available factions and conduct large-scale warfare.
Field Commander
Strategy 22 May 2006
Field Commander is a turn-based war strategy taking place in the near future. The creators of the game were clearly modelled in their work on Advance Wars, a great hits available on a competitive device.
Horse Racing Manager
Strategy 04 April 2003
Game by the fathers of the Cycling Manager series, allowing the user to feel the atmosphere of horse races, referring, among others, to the famous races in Ascot, Pardubice and Warsaw (Sluzewiec).
Combat Mission 3: Afrika Korps
Strategy 28 November 2003
The third part of the already famous Combat Mission series, set in the realities of World War II. Combat Mission 3: Afrika Korps allows players to participate in battles in North Africa, Italy, Sicily and Crete for five years from 1940 to 1945.
Krush Kill 'N Destroy 2: Krossfire
Strategy 03 March 1998
The second part of the real-time strategy - Krush Kill 'N Destroy tells a story that takes place 100 years after the nuclear conflict of 2079 and 40 years after the first "Survivors" left their underground bunkers to stand face to face with the race of "Mutants".
Cossacks II: Battle for Europe
Strategy 19 June 2006
A standalone expansion for Cossacks II: Napoleonic Wars, a real-time strategy game set in the 19th-century Europe developed by GSC Game World. Apart from six playable nations that were present in the vanilla game, the expansion offers three new ones: Spain, Duchy of Warsaw, and Confederation of the Rhine.
Frontline: Fields of Thunder
Strategy 20 March 2007
Real-time strategy on the theme of World War II, produced by Nival studio. The action takes place within one of the largest armoured battles in history - the Battle of Kursk. We can play two campaigns and play the role of the commander of the Red Army or Third Thing forces. Authentic war units make a huge impression and the graphical engine and destruction system are at a high level.
Empire Earth: The Art of Conquest
Strategy 18 September 2002
Add-on to the Stainless Steel Studios team's famous real-time strategy - Empire Earth. Includes three new campaigns for single player mode, a range of new units and buildings, and a new era of "Space Age Epoch".
Europa Universalis II
Strategy 20 November 2001
A sequel to the extensive real-time strategy game by Paradox Interactive that lets us lead the development of the biggest European superpowers throughout hundreds of years. Europa Universalis II is much bigger and spans across not three but four hundred years of global history (1419-1820). Contrary to its predecessor, the sequel lets us lead one of 180 actual countries, including such ones as the Chinese Empire or African tribes.
Zoo Tycoon 2: Marine Mania
Strategy 17 October 2006
Another expansion for Zoo Tycoon 2, developed by the creators of the core game, Blue Fang Games. The expansion adds twenty new species, such as killer whales, bottlenose dolphins, sea turtles, and sea rays, as well as new decorations, buildings, and attractions for your visitors. Zoo Tycoon 2: Marine Mania also expands the animal interactions systems; you can now train choreography with them, which allows you to organize shows that attract more tourists, and that, in turn, increases your income.
The Guild 2: Pirates of The European Seas
Strategy 27 April 2007
The first expansion for The Guild 2, an interesting title enabling us to create our own house and lead it to prestige and wealth. The new expansion enables us to engage in various professions involving sea travel. We are free to participate in complex trade relations with the greatest ports, build good relations with other traders, or sail dangerous trade routes. On the other hand, the player can take control of a pirate ship, and hunt trade vessels for their precious cargo.
Evil Genius
Strategy 01 October 2004
An original strategy and simulation game maintained in the characteristic style of spy thrillers from the 60s and 70s of the 20th century, in which we have the opportunity to become the title "Genius of Evil".
American Conquest: Fight Back
Strategy 22 June 2003
Self-contained addition to American Conquest real-time strategy. In extension, we operate from 1517-1804 and carry out 25 extensive missions, divided into eight campaigns. The authors have added several new nations and 50 previously unavailable units to the game. A special feature is a new gameplay mode - single battles.
Myth III: The Wolf Age
Strategy 30 October 2001
The third installment of the tactical RTS strategy series launched in 1997 by a brand new team, Mumbo Jumbo Software, following the acquisition of Bungie by Microsoft. The action of Myth III: Age of the Wolf takes place a thousand years before the events known from the previous installments of the series and focuses on the character of Connacht - a legendary hero who saved humanity from destruction and became the first emperor of the land of humans.
Europa Universalis III
Strategy 23 January 2007
The third major installment of the popular strategy game series that is being developed by Paradox Entertainment since 2001. The action of Europa Universalis III takes us to the middle of the 15th century and lets us control the development of a chosen nation throughout the period of around 350 years. The gameplay mechanics do not significantly deviate from the solutions known from the previous installments of the series.
Lords of the Realm III
Strategy 14 March 2004
Lords of the Realm III is the third installment of a series of strategy games with RPG elements, created and developed by Impressions Games studio. The action was set in the Middle Ages, and the player takes control of one of the then states and tries to bring about its blossoming and domination. Unlike earlier versions of the cycle, the game in Lords of the Realm III takes place exclusively in real time (RTS).
Civil War: The Battle of Bull Run - Take Command 1861
Strategy 11 January 2005
Take Command 1861: The Civil War is a real-time strategy that addresses the theme of the Civil War. Traditionally, the player will be at the head of one of the conflicting parties and, by breaking through a set of campaigned missions, will try to settle them to their advantage.
SimCity (1989)
Strategy 09 June 1989
A classic strategic-economic game in which we play the role of the mayor of a hypothetical city. Whether a small village turns into a thriving metropolis will depend solely on our efficient management and cleverness.
Distant Worlds: Universe
Strategy 23 May 2014
Distant Worlds: Universe is the fourth official addition to the studio's Code Force's epic 4X space strategy. By the publisher's decision, the game is distributed not only in the form of a DLC, but also as a full, collector's package, containing the basic Distant Worlds game with all the extensions released so far.
Mordheim: City of the Damned
Strategy 19 November 2015
A tactical RPG with turn-based combat set in the popular universe of Warhammer. The game is a debut project of the Canadian studio Rogue Factor, founded by veterans of the video game industry. This title is based on a classic tabletop battle game Mordheim, which, in contrast to most of the games set in this universe, did not feature grand battles but small clashes of individual units. The game is set 500 years before the Warhammer’s main story, in the titular Mordheim City.