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Enemy Territory: Quake Wars Game Guide by gamepressure.com

Enemy Territory: Quake Wars Game Guide

Table of Contents

Quarry | Battlefields ET: QW Guide

Last update: 11 May 2016

Attackers: Strogg - Quarry - Battlefields - Enemy Territory: Quake Wars - Game Guide and Walkthrough

Attackers: Strogg

Defenders: GDF

Primary objectives:

1. Strogg aggressors must destroy the jamming generator;

2. The Strogg must gather three energy cells and place them inside the spaceship. Check the map above - their location is marked with yellow circles.

Secondary objectives:

1. Capture the railyard spawn point.

Description:

GDF: The first part of the operation (defending the generator) is as regular as possible, so use regular methods - mines, anti-personnel and -vehicle turrets. The team must be composed of classes like medic or engineer. If someone likes to play as a soldier or spy (a sniper spy, not in disguise!), should find job to do too. Moreover, somebody must get some heavy vehicles to provide additional firepower. The enemy will probably try to capture the railyard spawn point, placed near the generator. Attack and liberate it when you see that the Strogg soldiers cannot fight at all. Snipers and soldiers armed with rocket launchers should hide among buildings located to the south of the generator or on top of the structure positioned to the west of the target (this is definitely the most risky, as it is connected with getting close to enemy spawn point. Moreover, the opponent will probably use the same rooftop as a vantage point, so expect some guests). Artillery may be quite useful too, especially against enemy vehicles.

If the Strogg will manage to destroy the generator, the GDF forces have to fall back and establish new defence, this time in the vicinity of the spaceship. Once again, you'll need mines and heavy machinery (skilled pilots in both Anansis can inflict a lot of damage). If you're patient, you may hide inside the spaceship and wait for incoming Strogg forces, with energy cells in their hands (or whatever they have instead of hands...). There's a nice hiding place behind the panel with slots for cells. A field ops would find some job here too - their artillery is quite effective against vehicles (like Cyclops) supporting the infantry. Assaults and defence of these places, where energy cells are located is almost impossible. Team should focus on the spaceship. Note that installing a cell in the panel takes less than a second, so if a Strogg troop with a call will manage to get through all defences, nothing will stop him.

Strogg: The first target is dependent of the way the oppressors, technicians and aggressors work together. The first ones should use the artillery to liquidate everything with a GDF logo. Infiltrators can participate in the fight too, but their role here isn't as big as these classes mentioned above. Railyard spawn point allows to shorten the way to the generator. The whole team must be aware of the fact that the enemy has some turrets in the area (vehicles and aggressors with obliterators should take care of them). Also, don't forget about the mines. If someone wants to become a sniper, he should check a nice vantage point located on top of the mountain chain to the south of the target.

The next isn't easier at all. Collecting the energy cells is actually a piece of cake, but delivering them to the spaceship doesn't go so smoothly. First of all, we have to get rid of enemy anti-personnel turrets. Heavy vehicles and aggressors with obliterators should take care of it without much problem. However, to let the machines fight the enemy, anti-vehicle turrets must be disabled too. Actually, vehicles can handle that too, but they have to shoot from a distance, so they'd be out of enemy's range. The valley, in which the spaceship is lying, is huge and with only few trees, so attacking the turrets without getting damaged by them is quite possible. The biggest problem here may become enemy vehicles like Titan and infantry (soldiers with rocket launchers), but concentrating fire on them for a moment should solve the problem. Friendly infantry - supported by Desecrator and Cyclops - should get into the space ship and install energy cells in the panel with special slots. Note that there's some free space behind it, which may be use by GDF troops as a hiding spot. What is more, don't forget about the mines. Before you go into the spaceship, clear it with grenades, preferably throw every three.

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