Campaign rewards | Campaign rewards ET: QW Guide
Last update: 11 May 2016
GDF rewards
Class/skill | Level 1 | Level 2 | Level 3 | Level 4 |
Soldier | Faster locking-on for Rocket Launcher | More ammunition for heavy weapon | Faster charges arming | Faster moving |
Medic | Larger first-aid kit | Additional supply drop | Additional health | Full health after reviving |
Engineer | Grenade Launcher | Quicker repairs | Faster building/disarming | Automatic mine arming |
Field ops | Scoped assault rifle | Bigger ammunition reserve | Faster target aiming | Faster support force renovation |
Spy | Machinegun with silencer | Improved radar | Faster breaking | Personal radar jammer |
Light weaponry | Additional magazine | Additional grenade | Minimised weapon dispersion | Two pistols |
Battle sense | Fast run | Bullet-proof vest | Mine detection | Health regeneration |
Vehicles | Vehicle drop | Faster decoy loading | faster weapon reloading | Better armour |
Strogg rewards
Class/skill | Level 1 | Level 2 | Level 3 | Level 4 |
Aggressor | Faster locking-on for Annihilator | More ammunition for heavy weapon | Faster charges arming | faster moving |
Technician | Larger Stroyent | Spike enhancement | Faster reanimation | Full health after reviving |
Constructor | Plasma launcher | Flying repair drone | Faster building/disarming | Automatic mine arming |
Oppressor | Improved lacerator | Improved tactical shield | Faster target aiming | Faster support force renovation |
Infiltrator | Silent walk | Improved radar | Faster hacking | Faster disguise obtaining |
Light weaponry | Additional Stroyent | Additional grenade | Minimised weapon dispersion | Thrower enhancement |
Battle sense | Fast run | Health bonus | Mine detection | Stroyent regeneration |
Vehicles | Vehicle drop | Faster decoy loading | Faster mine loading | Better armour |
Achieving experience levels is possible only when you get experience points (XP). These are given for every actions that are positive for your team - shooting at enemies, completing tasks, calling in turrets, resupplying and healing teammates, disarming enemy bombs, and even just avoiding being killed, not only by enemy, but also by friends and... yourself.
The amounts of XP required to gain experience levels connected with classes and vehicles are listed below:
- Level 1 = 15 XP
- Level 2 = 30 XP
- Level 3 = 60 XP
- Level 4 = 120 XP
In case of the light weaponry and battle sense, the amounts of XP are just as follows:
- Level 1 = 10 XP
- Level 2 = 20 XP
- Level 3 = 40 XP
- Level 4 = 80 XP