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Enemy Territory: Quake Wars Game Guide by gamepressure.com

Enemy Territory: Quake Wars Game Guide

Table of Contents

Ark | Battlefields ET: QW Guide

Last update: 11 May 2016

Attackers: Strogg - Ark - Battlefields - Enemy Territory: Quake Wars - Game Guide and Walkthrough

Attackers: Strogg

Defenders: GDF

Primary objectives:

1. Aggressors must destroy the jamming generator;

2. Constructors have to assemble the mining laser;

3. Strogg Aggressors must blow up the bioscanner with their plasma charges.

Secondary objectives:

1. Capture the biodome entrance spawn point;

Description:

GDF: The first step is the defence of jamming generator. Anti-personnel turrets will be especially useful here, but one anti-vehicle deployable should be installed too, preferably to the east of the generator, so it'll be able to defend the eastern, inbuilt passage. Moreover, the team should get some heavy vehicles to the battle and the generator itself should be surrounded by mines. Infantry with rocket launchers and assault rifles can snipe enemy soldiers and vehicles from a damaged house located to the north to the generator. The team must move fast in order to give Strogg no chances to win this one. Apart from medics, soldiers and engineers, a few spies-snipers should find something to do here too, for example liquidating Strogg oppressors trying to call an artillery strike. Moreover, snipers will find some targets in buildings' windows and on the rooftops.

The next part of the operation takes place on a small island, where the Strogg want to build their mining laser - Ark - Battlefields - Enemy Territory: Quake Wars - Game Guide and Walkthrough

The next part of the operation takes place on a small island, where the Strogg want to build their mining laser. Once again, mines will come in handy. Install them on both sides of the laser and on the bridges connecting the island with the eastern part of the map. Turrets will be useful too - anti-personnel ones are the most desired here, however 1-2 anti-vehicle won't be a bad idea. The team should be composed of medics, engineers, soldier (assault rifles, GMPGs and - from time to time - rocket launchers).

In the end, the GDF team will have to defend the bioscanner itself. Everything takes place under the domes. Not only the Strogg target is placed among the corridors; spawn points of both team are there as well. First of all - mines. These should be lying almost everywhere in the room with bioscanner. 1 or 2 soldiers with GMPGs in front of the most often used entrance should stop at least a few enemy aggressors.

The rest of the team should concentrate on disarming Strogg plasma charges and healing/reviving teammates - Ark - Battlefields - Enemy Territory: Quake Wars - Game Guide and Walkthrough

The rest of the team should concentrate on disarming Strogg plasma charges and healing/reviving teammates. The best situation occurs when the team is able to liberate enemy spawn point and defend it. That divides the Stroggs in two groups - the first one tries to get back their spawn point, while the second goes directly to the bioscanner. If holding the Strogg spawn point for longer is impossible, better fall back, leaving behind you a few little mines.

Strogg: We're starting with an attack on the jamming generator. Rapid aggressor assault with the usage of fast vehicles like Icarus or Hog can give fantastic results. However, if GDF forces will manage to get to the generator faster, the Strogg will have to get to more traditional methods of fighting. Armoured vehicles should support infantry in its attack by destroying enemy tanks, amphibious transports and turrets. One anti-personnel deployable placed as close to generator as possible wouldn't be a bad idea too. 2-3 oppressors can call air-strikes and artillery barrages. One of the best vantage points for that kind of job is an empty space, east of the buildings and the target. Moreover, infantry can attack GDF from windows of the house placed to the south of the generator. Entrances to the building are placed on the Strogg side as well as on the GDF side. Oppressors can call artillery strikes from these windows as well.

The next step is the construction of the mining laser - Ark - Battlefields - Enemy Territory: Quake Wars - Game Guide and Walkthrough

The next step is the construction of the mining laser. It is placed on an island in the middle of the map. This is the next time, when a fast attack can allow the team to complete the objective instantly. Tormentors and other fast vehicles can make that kind of assault quite real. If the team will meet with some heavy GDF defence, tanks sent into the battle should solve the problem (note that Desecrators can hover over water - that allows you to use rivers as roads, and that means you get behind the frontline and get on enemy's six). The objective should be completed by constructors with support provided by technicians. Aggressors with obliterators could be useful, if the GDF forces will bring their heavy machinery (this includes turrets) to the battlefield.

The last target is the bioscanner. First of all, the team must get to the biodome through the hole made by mining laser and capture the spawn point located in there (secondary objective 1). Better put some mines on it, so the enemy will have problems with liberating it. From that spawn point, the team must attack the bioscanner, preferably with groups of a few aggressors and technicians. 1 or 2 constructors could be useful too, as the can put some mines on the bioscanner, preventing GDF engineers from disarming the plasma charges. Naturally, before getting close to the target, throw some grenades to liquidate enemy mines.

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