Turrets, artillery, radars | Deployables ET: QW Guide
Last update: 11 May 2016
Engineers/constructors, field ops/oppressors and spies/infiltrators can deploy various kinds of weapons and devices - turrets, artillery guns, radars, etc.
Engineer/constructor deployables
These deployables have 4000 health points:
Antipersonnel turret It has a 170 degree field of vision, but can rotate if you attack it. Shoots only at enemy infantry. Turns off when is loses 1/3 of energy (2 grenades should do the job). Remember that even if a Husky (with driver uncovered) will drive in front of the turret, it won't be attacked. | |
Antivehicle turret Similarly to the antipersonnel turret, antivehicle deployable has a 170 degree field of vision, but it can turn around if attacked. Shoots only at enemy vehicles (including flying ones), even those with no crew inside. It turns off when loses 1/3 of energy. | |
Artillery interceptor/shield generator It sees everything around and it is able to stop artillery barrage called by enemy field ops/oppressor. Just like deployables above, the artillery interceptor/shield generator turns off when it loses 1/3 of energy. |
Field ops/oppressor deployables
These deployables have 3000 health points:
Artillery gun/rail howitzer This gun launches ten shells in one barrage and its reload time is 30 seconds. Quite useful against enemy infantry. Turns off when it has only 2/3 of energy or when it causes 1000 health points damage to the enemy. | |
Rocket artillery/plasma mortar Weapon effective against enemy vehicles and stationary objects. Launches 6 missiles in one barrage, and its reload time is 35 seconds. This weapon gets inactive when it has only 2/3 of energy or when it causes 1000 health points damage to the enemy. | |
"Hammer" launcher/dark matter cannon The heaviest type of artillery. It has the biggest lethal radius, destroy stationary objects as well as vehicles and infantry. Hammer reloads in 40 seconds while the dark matter cannon requires 55 seconds. Both get inactive when they lose 1/3 of energy or when the cause 1000 health point damage to the enemy. |
Spy/infiltrator deployables
These deployables have 3000 health points:
Radar/psi radar It scans the territory in a radius presented below. Shows enemies' positions on the command map. Turn off when it loses 1/3 of energy. |