Dragon Age Origins: The last request Dragon Age: Origins Guide
Last update: 07 June 2024
Received from: automatically after examining Sir Friden's body [Denerim - Run-down back alley]
Description: You can start this quest after you've dealt with a group of bandits in [Denerim - Run-down back alley]. Search the area to find a corpse of Sir Friden (M69, 5). Examine the body, pick up Sir Friden's journal and read it to officially activate this quest. You can now comply to his wish by dealing with the blood mages issue. In order to move on with this quest you must travel to [Denerim - Abandoned building].
The building itself (M70, 1) consists of a large number of rooms and you'll have to start securing them one by one. Naturally the biggest threat are going to be blood mages, however you'll also have to watch out for qunari mercenaries and for deadly traps (use your rogue to neutralize them if possible). In order to begin your search you must click on a nearby bookshelf (M70, 2) to move the object and to uncover a secret passageway. Deal with the first group of enemies and examine the body of a mage after the battle to collect his key. Use this key to open a nearby door, gaining access to the rest of the building.
The first large battle is going to take place in the dining room (M70, 3). Make sure not to send your allies to a nearby balcony, because there are a lot of traps near the stairs. Try disarming those first before attacking the bandits. Some of the nearby corridors will also contain traps and if you fail in disarming them you'll be dealing with flames spitting out the mouths of statues.
It shouldn't take long before you encounter a small barricade (M70, 4). Make sure not to move in a straight line, because there's a lot of oil nearby and you could lose balance. It's also important not to use any fire spells here or you'll ignite the oil. Naturally you can use this to your advantage if some enemies arrive here in the near future. The next room is being guarded by three groups and each group will have a blood mage in their ranks (M70, 5). It's very important to act carefully here, so your team members won't die or use too many potions. I would recommend that you leave the rest of the team somewhere near the oil and encourage each group to chase after you. Deal with the enemies on your turf and prevent the mages from using fire spells to avoid unwanted problems.
The next room of the building is also going to be guarded by a group of enemies. Start off by killing the blood mage and once he's gone focus on dealing with the rest of the enemies. Don't forget to kill archers hidden behind barricades. Once the room is safe head south and approach the door leading to the last room (M70, 6). SAVE your game before opening it!
Once you've listened to what the leader of the blood mages has to say you'll start the battle. Aside from this powerful mage you'll also have to defeat other enemies (including the captain of the mercenaries), so you'll have to be careful (M70, 7). I would recommend that you focus mostly on the main boss, because his powerful spells could inflict major injuries. Once all the enemies have been eliminated examine mage's body to find a key to his bedroom (M70, 8) and you should explore it to find additional treasures.