Dragon Age Origins: Noble journey Dragon Age: Origins Guide
Last update: 07 June 2024
Received from: King Endrin [Orzammar - Ruined thaig]
Description: Once you've ended your conversation with Bhelen you'll find yourself standing in [Orzammar - Ruined thaig] (M19, 1). The king will send you on a mission of finding an Aeducan shield. Thankfully you won't be travelling alone, because Gorim will accompany you in this journey. Make sure that both characters are using good weapons and armor before heading into the caves.
During your time spent in the thaig you'll be dealing mostly with giant spiders and deepstalkers, however winning most of the fights shouldn't be a big problem. Pay more attention to genlocks, because they'll be travelling in packs and some of them will be using bows. There are several traps in the caves and you can consider disarming them if you're playing as a rogue. Eventually you'll have to reach a much larger cave where Frandlin Ivo will join the team (M19, 2).
You can spend some time exploring smaller caves and nearby passageways, but it's all optional. In order to move on with the mission you'll have to be moving south-east until you enter a larger cave protected by a group of genlocks. Keep pushing forward until you come across a friendly scout (M19, 3). He'll also join your team for the purpose of finding the shield.
It shouldn't take long until you come across a passageway with a lot of dead bodies (M19, 4). Notice the fact that the royal signet ring must have been used to open this passageway. Head north-west until you meet the leader of the mercenaries (M19, 5). It doesn't matter how you'll respond to his threats (you can lie about the shield or tell the truth), because sooner or later you're going to be attacked by him and his men. Before you attack the leader make sure to eliminate all the archers.
Defeating all the bandits is going to be relatively easy. Check the dead body of the leader and take the signet ring. You must now find a door leading to [Orzammar - Ruined thaig - Thaig chamber] (M19, 6). Solve a simple riddle by ordering your three team members to stand on movable floor pieces. Once this is done use the fourth team member to open the sarcophagus (M19, 7). Doing this will allow you to get your hands on the Aeducan shield.
Head back to [Orzammar - Ruined thaig] (M19, 8). Be careful, because you're going to be attacked by a new group of genlocks here, as well as by a Plague wolf (mini-boss). Deal with the wolf first, especially since the creature is capable of taking down your teammates and inflicting massive injuries. Once it's safe you'll have to start moving back to a large cavern where Frandlin has joined your team (M19, 2). Ignore a conversation about a possible ambush spot along the way.
If you ignored Bhelen's warning you'll discover dead bodies of Trian and dwarven guards upon your arrival in the cavern. If you conspired against Trian he'll still be alive and you'll be allowed to talk to him. During the conversation it'll soon become clear that Bhelen has told him the exact same story. Sadly you won't be allowed to find a peaceful solution, even if you decide to show him the signet ring or surrender (the scout in your team would provoke him).
Once the battle has started you should use the same tactics as before and focus primarily on defeating enemy archers. Once they're gone you may begin attacking Trian. Bear in mind that his death won't stop this battle, because you'll have to eliminate all enemy units. Either way you'll trigger a cut-scene, showing king Endrin's arrival. Sadly you won't be able to convince your father that it was all Bhelen's fault and that you've been betrayed by the scout and by Frandlin (you can take revenge on him by killing him). This quest will end with the main character being thrown into jail (M20, 1).