Dragon Age Origins: Enslaved Dragon Age: Origins Guide
Last update: 07 June 2024
Received from: automatically after being placed in a cell [Orzammar - Commons - Dust town - Beraht's hideout]
Description: Click on the cell door or on the guard to initiate a new conversation. There are three ways for you to leave the cell for good. If you've spent a lot of points on strength you can kill the guard with your bare hands, you can steal a key from him when he's not looking or you can win a speech challenge and convince him that you're sick. Either way you'll have to dispose of the guard. Free Leske from the second cell and take your things from a nearby chest (M7, 2).
You can now begin exploring the bandit's hideout. There's going to be only one main path leading to your current destination, because you won't be allowed to explore many of the rooms found along the way. Small groups of thugs will attack you occasionally and you should always focus on eliminating the archers as soon as possible. Don't forget to inspect crates, barrels and chests to collect supplies as you progress. If you have decent lockpicking skills you'll find even more collectible items, especially near the last room.
Enter the last room (M7, 3) once you're ready for the final battle. You'll have to defeat Beraht (he's a mini-boss), as well as two standard thugs. I would recommend that you eliminate Beraht's bodyguards in the first place, because otherwise you could sustain more injuries. Don't forget to heal your team members each time they've lost a lot of health, especially since Beraht's attacks will do a lot of damage. Once you've won you can spend some time looking around (it would be a good idea to visit Beraht's office and to open two chests) or you can proceed to the exit right away (M7, 4).
Eventually you'll have to reach a passageway (M7, 5) leading back to [Orzammar - Commons - Beraht's shop] (M5, 7). Ignore the storekeeper and exit the shop via the main door (M5, 4). You'll be stopped by other dwarves and this conversation will end with your character leaving the city with Duncan. Don't forget to say goodbye to Rica and once you've confirmed that you're ready to go you'll end this origin story.