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Dragon Age: Origins Game Guide by gamepressure.com

Dragon Age: Origins Game Guide

Table of Contents

Dragon Age Origins: Campsite / Game world main map Dragon Age: Origins Guide

Last update: 07 June 2024

 

Map M26: Campsite

AREAS OF INTEREST - Dragon Age Origins: Campsite / Game world main map - World Atlas - Maps - Main areas - Dragon Age: Origins Game Guide

Area description

AREAS OF INTEREST

- Talk to Bodahn during your first visit to the [Campsite] (M26, 1). Aside from allowing him to stay in the camp and to trade items you can also use persuasion to convince him to tell you his story.

- Each time you've managed to complete one of the main quests involving the Plague a member of a race or a fraction you've helped will appear in your campsite. Each representative will take gifts from you in exchange for experience points. Sadly you won't be allowed to give away the items you choose, because these people will be very specific on what they need. You can give gold to Redcliffe soldiers, different kinds of herbs to elves, nugs to werewolves (don't forget to complete a quest involving these creatures in Orzammar!), runes to mages and specific types of jewels to dwarves. Each time you want to offer something click on a chest and choose a correct option from the list of actions.

- If you intend to have a mabari in your team you should consider allowing the dog to mark its territory to express its dominance - Dragon Age Origins: Campsite / Game world main map - World Atlas - Maps - Main areas - Dragon Age: Origins Game Guide

- If you intend to have a mabari in your team you should consider allowing the dog to mark its territory to express its dominance. Doing this will increase offensive and defensive parameters of the hound in the area. Each time you plan on marking the area choose the dog and click on an interactive element of the environment. Here's a list of territories you can mark during your journeys: Ostagar (pile of wood), Lothering (tree), Redcliffe (tree), Redcliffe castle (tree in the courtyard), Lake Calenhad docks (boat), Dalish elf camp (Zathrian's tent), Western Brecilian forest (tree), Eastern Brecilian forest (Hermit's tent), Denerim (wagon in the market district and tree in the alienage).

- During your journeys you may encounter a group of half-witted bandits and you'll start off by listening to their conversation while hiding in a bush. Don't stay hidden too long, because your position would be compromised. I also wouldn't recommend attacking them without making any preparations. Instead take them by surprise or escape the camp without attacking anyone. If you decide to choose a peaceful outcome keep heading to the exit while staying away from enemy units. Watch out for traps found along the way!

- You may encounter a large crater and you'll see a cut-scene showing an older couple finding Clar... a child. :-) Examine the crater to find a meteorite. Don't sell this item to any of the vendors, because you'll be able to use it in Warden's Keep DLC.

- If you've stolen something from one of the elves during your stay in [Dalish elf camp] you may be attacked by a mercenary Melora later in the game and the only solution will be to defeat all the hostiles. A similar situation will occur after stealing from templars during your visit to [The Circle tower]. In this case after you've left the tower you may be stopped by a templar. Thankfully fighting him won't be the only option, because you will be allowed to pay a fee for all the items you stole.

- Later in the game youll witness Wynne passing out in a middle of the battle and youll be allowed to find out about her true condition after youve returned to the camp - Dragon Age Origins: Campsite / Game world main map - World Atlas - Maps - Main areas - Dragon Age: Origins Game Guide

- Later in the game you'll witness Wynne passing out in a middle of the battle and you'll be allowed to find out about her true condition after you've returned to the camp. Not long after that you'll encounter an extremely powerful opponent and Wynne will use her magic to save the team from certain death. Defeat the beast (Omega hurlock) with her help in order to move on with the game.

- Approximately in the middle of the game youll see a vision featuring the archdemon and soon after that your campsite is going to be attacked by the monsters - Dragon Age Origins: Campsite / Game world main map - World Atlas - Maps - Main areas - Dragon Age: Origins Game Guide

- Approximately in the middle of the game you'll see a vision featuring the archdemon and soon after that your campsite is going to be attacked by the monsters. Ignore the fact that you won't be allowed to issue commands to any of your followers, because they'll kill all the beasts without your help.

TEAM

- After youve successfully completed at least one main quest tied to the Plague (the ones you receive after leaving Lothering) youll witness a cut-scene informing you that Loghain has hired Antivan Crows - Dragon Age Origins: Campsite / Game world main map - World Atlas - Maps - Main areas - Dragon Age: Origins Game Guide

- After you've successfully completed at least one main quest tied to the Plague (the ones you receive after leaving Lothering) you'll witness a cut-scene informing you that Loghain has hired Antivan Crows. The next time you try to go to a different location you're going to be stopped by a woman asking for help. Once you've followed her to a small campsite you'll end up in a trap (M26, 1) and being surrounded by assassins lead by Zevran.

Once youve eliminated some of the closest targets focus on securing two nearby hills (M26, 2) - Dragon Age Origins: Campsite / Game world main map - World Atlas - Maps - Main areas - Dragon Age: Origins Game Guide

Once you've eliminated some of the closest targets focus on securing two nearby hills (M26, 2). Be careful, because passageways leading to both hills will contain deadly traps. Defeat all the hostiles to trigger a scene showing the main character standing next to unconscious Zevran. You can spare his life and then you can agree for him to join your team. If you kill Zevran or leave this area without waking him up you'll lose your only chance of him becoming a follower!

- If you haven't decided to become a human noble you won't have a mabari hound at your side right from the beginning of the game. Instead you'll have to wait for a chance to add the dog to your team. Before you leave [Ostagar] make sure to complete The mabari hound quest and you'll meet the dog while travelling to [Lothering].

SHOPPING

- Bodahn [Campsite] (M26, 1)

- Old Tegrin [Ferelden] - you can meet this person as a result of a random encounter

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