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DMC: Devil May Cry Game Guide by gamepressure.com

DMC: Devil May Cry Game Guide

Table of Contents

The Second Memory | 2: Home Truths DMC: Devil May Cry Guide

Last update: 11 May 2016

Move forward - The Second Memory - 2: Home Truths - DMC: Devil May Cry - Game Guide and Walkthrough

Move forward. After reaching an edge of the first big platform, you get an access to Ophion Angel Lift. Use it to pull a catch shown on the screen.

Move on, repeating this move - The Second Memory - 2: Home Truths - DMC: Devil May Cry - Game Guide and Walkthrough

Move on, repeating this move. Prepare for a more difficult sequence, when you get to the place shown on the screen above. You have to use Pull and release it at regular intervals so Dante catches at next latch and doesn't fall into abyss.

Go upstairs - The Second Memory - 2: Home Truths - DMC: Devil May Cry - Game Guide and Walkthrough

Go upstairs. After reaching a monster, try out an offensive use of the Pull. After that finish off the monster.

Return to standard use of Pull - catch latches - The Second Memory - 2: Home Truths - DMC: Devil May Cry - Game Guide and Walkthrough

Return to standard use of Pull - catch latches. Watch out at the end, because you have to pull at a monster, not at a latch (screen).

An encounter awaits here - The Second Memory - 2: Home Truths - DMC: Devil May Cry - Game Guide and Walkthrough

An encounter awaits here. As flying monsters are also involved, it's worth to use your Pull to get at them and smash them easily.

After that, look for a new latch - The Second Memory - 2: Home Truths - DMC: Devil May Cry - Game Guide and Walkthrough

After that, look for a new latch. This part is a bit more difficult, because after using Angelic Pull you have to use Demonic Pull during a fly in the place shown on the screen. After landing get to a rock and destroy it with an Arbiter, what returns you to the mansion.

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