The First Memory | 3: Bloodline DMC: Devil May Cry Guide
Last update: 11 May 2016
Just when you get there, you'll get a new skill, Angel Boost. You can use it to get to unreachable places. Testing starts now. Get to the edge and after jumping launch the Angel Boost (screen above) what takes you to the next platform. Remark: if you have problem with using it, make sure that you first press and hold button/trigger responsible for angelic powers and then press jump button.
Repeat this with next platforms and, according to the game's hint, remember that hitting this skill at the peak elongates Dante's flight. It's very important in the moment shown on the screen above. Activate Angel Boost at the peak and don't release button/trigger until Dante lands in new place.
Move on and stop only at the edge shown on the screen above. From now on, the things get a bit complicated. Firstly, you have to use an Angel Pull and then Angel Boost during a flight to get to a next shelf.
Next sequence has three parts. Start from using an Angel Pull. Then activate Angel Boost to get to another latch. Catch it with an Angel Pull and use again Angel Boost to land at the next platform.
Next part mixes Demon Pull and Angel Boost (screen above). Jump with Angel Boost and use a Demon Pull at a shelf and then quickly activates Boost again to get safely onto a platform.
The final part of this sequence is easy. Make the last jump and reach a place where you destroy a stone with Arbiter (screen above).