All buildings in Anno 1800
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Table of Contents
This chapter includes a list of all the available buildings in Anno 1800. They were divided according to the right social group.
Farmers
- Road: Used to connect buildings, and plan your city in a logical way. Construction cost: 25$ per tile. As you progress in the game, you will be able to upgrade it to e.g. stone road.
- Farmer Residence: A house that can be used by farmers arriving on your island. Construction cost: 2 planks. Fulfill farmers needs and you will be able to upgrade them to workers. The last available social group consists of investors.
- Small Warehouse: Stores and hands over manufactured goods. Maintenance cost: 25$. Construction cost: 500$, 10 planks. As you progress in the game, you will be able to upgrade your warehouses and improve their capacity.
- Timber Yard: Used to obtain wood. Maintenance cost: 10$, 5 farmers. Construction cost: 100$. Draw your attention to the fact that building houses around the Timber Yard will decrease the productivity of the workshop.
- Sawmill: Chopped wood can be used to make planks. Maintenance cost: 10$, 10 farmers. Construction cost: 100$.
- Marketplace: Provides dwellers with everyday goods. Maintenance cost: 10$, 10 farmers. Construction cost: 500$, 10 planks. Make sure that every residence has access to the marketplace.
- Fishery: Used to catch fish. Maintenance cost: 20$, 25 farmers. Construction cost: 100$, 2 planks.
- Fire Station: Puts out any fire in the area. Maintenance cost: 10$. Construction cost: 500$, 4 planks.
- Pub: Your residents will visit it – it can increase their happiness. Maintenance cost: 15$. Construction cost: 500$, 10 planks.
- Sheep Farm: Used to raise sheep and gather wool. Maintenance cost: 10$, 10 farmers. Construction cost: 100$, 2 planks.
- Framework Knitters: Used to produce working clothes out of wool. Maintenance cost: 30$, 40 farmers. Construction cost: 100$, 2 planks.
- Potato Farm: Used you grow potatoes. Maintenance cost: 10$, 10 farmers. Construction cost: 100$, 2 planks.
- Schnapps Distillery: Turns potatoes into Schnapps. Maintenance cost: 30$, 40 farmers. Construction cost: 100$, 2 planks. One should build distilleries near potato farms.
Workers
- Clay pit: Builds a clay pit on the available source of clay. Maintenance cost: 10$, 75 workers. Construction cost: 500$, 4 planks.
- Brick Factory: Uses clay to make bricks. Maintenance cost: 20$, 25 workers. Construction cost: 500$, 8 planks.
- Paved Street: Builds paved street. Construction cost: 1$, 1 brick.
- Pig Farm: Raises pigs. Maintenance cost: 20$, 10 farmers. Construction cost: 500$, 4 planks.
- Butchers: Produces sausages. Maintenance cost: 75$, 50 workers. Construction cost: 500$, 4 planks, 5 bricks
- Grain Farm: Used to grow grain. Maintenance cost: 20$, 10 farmers. Construction cost: 500$, 4 planks.
- Flour Mill: Uses grain to make flour. Maintenance cost: 50$, 10 workers. Construction cost: 500$, 4 planks, 5 bricks
- Bakery: Uses flour to make bread. Maintenance cost: 60$, 100 workers. Construction cost: 500$, 4 planks, 5 bricks
- Church: A public building which increases happiness of your dwellers. Maintenance cost: 25$. Construction cost: 2500$, 20 planks, 25 bricks
- Iron Mine: Builds an iron mine on the available source of iron. Maintenance cost: 50$, 50 workers. Construction cost: 500$, 4 planks, 5 bricks
- Charcoal Kiln Used to produce charcoal. Maintenance cost: 20$, 25 workers. Attractiveness: -25Construction cost: 500$, 4 planks, 5 bricks. The charcoal kiln is the first building generating pollution.
- Furnace: Used to turn iron and charcoal into steel. Maintenance cost: 25$, 25 workers. Attractiveness: -15. Construction cost: 500$, 4 planks, 5 bricks.
- Steelworks: Transforms steel into industrial steel. Maintenance cost: 50$, 25 workers. Construction cost: 500$, 8 planks, 10 bricks.
- Fat Factory: Uses pigs to produce fat. Maintenance cost: 20$, 25 workers. Construction cost: 500$, 4 planks, 5 bricks, 4 industrial steel
- Soap factory: Uses pig fat to make soap. Maintenance cost: 100$, 25 workers. Construction cost: 500$, 4 planks, 5 bricks, 4 industrial steel.
- Quay: Improves aesthetics of your docks. Construction cost: 5$, 1 brick.
- Sailing Shipyard: Produces ships. Maintenance cost: 100$, 40 workers. Construction cost: 10000$, 20 planks, 25 bricks.
- Depot: Increases the overall capacity of stored goods. Maintenance cost: 10$. Construction cost: 2500$, 10 planks, 10 bricks
- Cannon Tower: Defends your coast against enemy attacks. Maintenance cost: 30$. Construction cost: 2500$, 10 planks, 10 bricks, 10 construction steel, 5 cannons.
- Mounted Guns: Defends your coast against enemy attacks. Maintenance cost: 10$. Construction cost: 2500$, 10 planks, 10 bricks, 8 construction steel, 5 cannons.
- Hop Farm: Used to grow hop. Maintenance cost: 20$, 10 farmers. Construction cost: 500$, 4 planks.
- Malthouse: Used to transform grain into malt. Maintenance cost: 150$, 25 workers. Construction cost: 500$, 4 planks, 5 bricks, 4 industrial steel.
- Brewery: Uses hop and malt to produce beer. Maintenance cost: 200$, 75 workers. Construction cost: 500$, 4 planks, 5 bricks, 4 industrial steel.
- Police Station: Deals with riots in its area. Maintenance cost: 50$. Construction cost: 2500$, 8 planks, 10 bricks.
- Guild House: Increases productivity of nearby buildings. Maintenance cost: 50$. Construction cost: 2500$, 20 planks, 25 bricks, 20 industrial steel.
- Town Hall: Adds additional options to residences and community buildings. Maintenance cost: 50$. Construction cost: 2500$, 20 planks, 25 bricks, 20 industrial steel.
- Harbour Office: Adds additional options to buildings located in the docks. Maintenance cost: 50$. Construction cost: 2500$, 20 planks, 25 bricks, 20 industrial steel
- School: A public building which increases happiness of your dwellers. Maintenance cost: 50$. Construction cost: 2500$, 20 planks, 25 bricks, 20 industrial steel.
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