Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App

Assassin's Creed: Unity Game Guide & Walkthrough by gamepressure.com

Assassin's Creed: Unity Game Guide & Walkthrough

Table of Contents
Map of Tuileries - Luwr - Paris Stories and Nostradamu Enigmas - Assassin's Creed: Unity
Map of Tuileries - Luwr - Paris Stories and Nostradamu Enigmas - Assassin's Creed: Unity
The door is locked, you need to enter through the roof and descend two floors down
The door is locked, climb in across the window
The room adjacent to the crime scene. You can enter it only across the window
Enlarge this map

Side quests | Tuileries map in AC Unity AC Unity Guide

Last update: 17 April 2019

Key points of Map of Tuileries - Luwr - Paris Stories and Nostradamu Enigmas - Assassin's Creed: Unity

Paris Stories

Mysterious Murders

Nostradamus Enigmas

Co-op Mission

Mysterious Murders

Red Ghost of Tuileries - The Counselor's House � The door is locked, you need to enter through the roof and descend two floors down

Red Ghost of Tuileries - Von Gluck Mansion � The door is locked, climb in across the window

Red Ghost of Tuileries - Secret room � The room adjacent to the crime scene. You can enter it only across the window

Paris stories - Headlining the Guillotine

Difficulty level: 3/5

Reward: 700 Livres

Get into the area that the quest giver tells you to. Once there, you will find a journal on the table. After you pick it up, you will receive the quest to switch journals. The game gives you nine locations, where you can do that, but you only need to do it three times. Along your path, there are no ambushes or snipers on the rooftops. The only problem may be posed by the extremists that appear randomly in your way and the distances, because the destinations are far away from each other.

To complete this mission, find a paper boy, stand behind him and hold down the interaction button. After the paperboy changes his lines this will be the sign that the planting has been successful. Plant the new versions of journals on three paperboys and the mission will conclude in a success.

Paris stories - Desiree Desired

Difficulty level: 3/5

Reward: 5000 Livres

After the mission starts, approach Bernadotte and talk to him. Your mission is to follow the officer to Desiree's house. Along your path, you encounter several single opponents. You will have to fight them on your own. Bernadotte's partaking is restricted to words only.

After you get there, you will have to fight again, with several scattered extremists this time. Eliminate them in any way you want.

Climb upstairs. You meet Desiree there, accompanied by two guards. Along with them and Bernadotte, you will have to defend the woman against the extremists. They attack in three waves, each stronger than the previous one. The numbers of the opponents should be low enough for you to deal with them without any problems. If necessary, lure the opponents to the allied guards. Desiree is also fighting, if only this is what the situation requires. After you defeat the third wave, the mission ends.

Paris stories -Desiree Dismayed

Difficulty level: 3/5

Reward: 5000 Livres

This mission requires you to complete Desiree Desired.

Go to Palais Royal. It is a long way off so, fast-travel there.

Enter Bernadotte's apartment and use the Eagle Vision. Search the furniture, stacks of books, shelves and so on, until you find three pieces of evidence.

Take them to the restaurant. It is in a green area. Walk around for a bit and the game wil point you to the correct building. Inside, approach Desiree. Wait for Bernadotte to arrive. After a short conversation, he is attacked by three opponents. Help him defeat them. After another conversation, the mission ends.

Mysterious Murders - Red Ghost of the Tuileries

Difficulty level: 4/5

Reward: A designer pistol

The culprit: LeGall

Number of clues: 37

The Office (behind the door of the 3rd level, 14 clues):

The corpse

The invitation on the desk

Personal letter on the desk

Love letter on the floor, ext to the desk

The newspaper on the table

Vent trap on the wall, next to the newspaper. Small object that can be missed.

Oil painting on the wall

Bank registry on the table

Vials on the floor

Marks on wall, to the right of the entrance

Statement of LeGall

Statement of first valet

Statement of second valet

Statement of third valet

Secret room (behind the wall of the office , 5 clues):

Instruments in the chest

Levers on the table

Pot and brush on the floor

Red garment in the wardrobe

Mouthpiece on the wall. At the other side of the wall, in the office, there is the vent trap

Levers next to the mouthpiece

The Counselor's House (3 clues):

A genealogical tree on the floor, in the corner

Letter to Beaudoin on the table

The official-looking letter near the genealogical tree

The Apothecary (the same as in the Body Political mission. 1 clue):

Statement of Durand

Gambling Den (Vendome, 4 clues):

Set of pistols

Ledger on the desk

Statement of Sagne

Statement of Marc-Andre

The Victim's House (Vendome, 6 clues):

Religious objects on the table

Historical books and papers in the corner of the room

Glass vials on the table

Letter from creditor

Suicide note

Letter from LeGall

Von Gluck Mansion (4 clues):

Empty bottles at the first floor

Report at the upper floor

Statement of Fredrich at the ground floor

Statement of Brigitta at the ground floor

Nostradamus Enigma - Aries

Difficulty level: 3/5

The symbol is on the roof, on the triangular wall between the two ladders - Side quests | Tuileries map in AC Unity - Tuileries - Assassins Creed: Unity Game Guide & Walkthrough

The symbol is on the roof, on the triangular wall between the two ladders.

The first solution is on Louvre, on the tallest tower, on the clock, on the inside, next to the Nomad point - Side quests | Tuileries map in AC Unity - Tuileries - Assassins Creed: Unity Game Guide & Walkthrough

The first solution is on Louvre, on the tallest tower, on the clock, on the inside, next to the Nomad point. To find the second solution, see the map in Vendome -> Paris stories.

The second solution is in the gardens of the Palais Royal, next to the cannon model - Side quests | Tuileries map in AC Unity - Tuileries - Assassins Creed: Unity Game Guide & Walkthrough

The second solution is in the gardens of the Palais Royal, next to the cannon model.

The last solution is in Pont de la Concorde - Side quests | Tuileries map in AC Unity - Tuileries - Assassins Creed: Unity Game Guide & Walkthrough

The last solution is in Pont de la Concorde. It is right next to the marker of the landmark, on the map of Paris.

Nostradamus Enigma - Libra

Difficulty level: 4/5

The symbol is on the roof of the building, close to the Revolution Square, on the wall - Side quests | Tuileries map in AC Unity - Tuileries - Assassins Creed: Unity Game Guide & Walkthrough

The symbol is on the roof of the building, close to the Revolution Square, on the wall.

The first solution is in the Palace des Tuileries - Side quests | Tuileries map in AC Unity - Tuileries - Assassins Creed: Unity Game Guide & Walkthrough

The first solution is in the Palace des Tuileries. Climb onto it, from the side of the Revolution Square. The symbol is above the main entrance that is being guarded by two guards, almost on the roof. on the wall between the statues.

The second solution is on the Revolution Square, near the ground, close to the guillotine, at its Eastern side - Side quests | Tuileries map in AC Unity - Tuileries - Assassins Creed: Unity Game Guide & Walkthrough

The second solution is on the Revolution Square, near the ground, close to the guillotine, at its Eastern side. To find the third solution, see the map in Feydeau -> Paris stories.

The third solution is in the cemetery behind the Madeleine church, on the wall of the crypt close to the boundary of the simulation and the house, where you receive the Marianne REturns Home mission - Side quests | Tuileries map in AC Unity - Tuileries - Assassins Creed: Unity Game Guide & Walkthrough

The third solution is in the cemetery behind the Madeleine church, on the wall of the crypt close to the boundary of the simulation and the house, where you receive the Marianne REturns Home mission.

Co-op missions -Danton's Sacrifice

Difficulty level: 3/5

Reward: 3 Sync points, 3 more during the mission. Tailored Military Bracers, Tailored Musketeer Belt, Improved Napoleonic Coat.

Your first task is to talk to Danton. The man is surrounded by guards, including snipers so, a stealthy approach is not an option. You need to fight your way through.

First of all, eliminate, silently, the sniper on the nearby watchtower. Then, you can either start shooting from the tower, or use the presence of the crowds to your advantage and attack the guards. The opponents are not the ones of high levels but, there are lots of them so, use smoke bombs and firearms. Also, the berserker blades prove to be useful. The opponents are deployed on the boundaries of the restricted area so, not all of them will see you at the same time. This is why, a good tactic is to provoke the nearest opponent and retreat into the crowds. Thanks to this, you will only have to fight some of the opponents.

Apart from that, there is no need to kill all of the guards within the restricted area. Note that all of them are observing the crowd, i.e. their backs are turned towards Danton. It suffices to eliminate only some of them - including the sniper on the tower - and sneak past the rest, who are not going to pay attention to your actions. The only exception is the situation, in which you let one of the guards ring the alarm bell right next to Danton. In such a case, you will have to kill all of the guards that react to the alarm, who will not let you have a talk with the condemned.

After yuo have made sure that you can talk to the man, do so. You will receive a mission to arm up his allies. There are three of them and each is tthreatened by three extremists of high levels. At a given moment, you will have to defend one of them. The allies do fight, but they will die if they fight alone.

After they arrive, the extremists are not aware of your presence. This means that you can run up to them, or sneak up to them and perform a quick kill, which saves you time and effort. Also, you can wait for the extremists to attack a given ally and join in the fights. However, you then need to watch out for the opponents that appear at random, because they may to me to the extremists' aid.

Two of the allies are out in the open, or near thick crowds. The third one is staying inside a restricted area that is being guarded by the extremists and snipers. While there, first clear the balcony and then start protecting the ally. If, however, you see him fighting, ignore the snipers and help him.

The third objective is to retrieve Danton's two letters. They are in a restricted area, marked by the game, i.e. at the first and the second floors of the building. The entire area is being guarded. Outside, they patrol in groups and inside they are more scattered.

The easiest way to get inside is through the window. Climb onto the building in the green area. Its roof is being guarded by several snipers and there is one more, next to the nearby ladder. Eliminate them and enter the building. The window is on at the first floor, on the Western wall. Across the window, you will get to the first floor that is being guarded by scattered guards. retrieve the letter, climb the stairs to the second floor, clear it of the guards and get the second letter. Leave the building along the same route that you took to get here. Finally, the area.

Co-op missions - Infernal Machine

Difficulty level: 3/5

Reward: 3 Sync points, 3 more during the mission. Tailored Brigand Coat. Tailored Sans-Culottes Bracers. Tailored Brigand Hood.

Your first mission is to protect Napoleon. His carriage rolls down the streets of Paris, slowly, and is guarded by numerous guards. Along the route of the carriage, there are nine snipers. You need to kill them.

The snipers are on rooftops and balconies and the majority of them have their guards. Sometimes, these area several extremists, or a sniper sitting on a neighboring roof. The game does not take, into consideration, the targets other than the nine snipers. Therefore, you can ignore the rest, as long as they cause no problems to you. The exception are the other snipers, because they are going to make it difficult to climb walls. It is a good idea to eliminate them in the first place, e.g. with a firearm.

The nine snipers are deployed in the way that makes it easy for you to move between them over rooftops or ropes. This is important because you need to keep a certain distance of the carriage, or you will desynchronize. In other words, you cannot eliminate all of the snipers immediately. You need to wait for Napoleon to be close enough to their positions and then act.

The majority of the snipers are all by themselves. Only some of them come in pairs. Some of them can be killed with attacks from rooftops and you can get to the rest of them through windows. Do not waste time over locked doors because each of the buildings can be accessed via alternative routes. Kill the last pair of snipers and wait for Napoleon to get under the balcony. An explosion will ensue.

Your nexxt task is to obtain information on the conspiracy. The first information can be get in the building to the West of the explosion. On the rooftops, there are quite a few snipers and in the yards, there are big groups of opponents. In the building itself, there also are lots of them, but they are scattered over the area. Thanks to this, if you are spotted, you will have to fight only several of them, at a time.

You can enter either from the yard - all the doors are locked - or through a window. As you head from the explosion site, you will note an opened window at the first floor. Between that window and the room that you are to search, there are several doors with locks of 1st and 2nd level, as well as few guards. A big group of them is in the room with the evidence. From among the five desks, the evidence is in the one in the recess, to the left of the fireplace.

The second piece of evidence is in the possession of an extremist in the yard. It is not a good idea to try and steal it, because there are many opponents around. You will, therefore, have to kill and loot your target. Around, there also are many civilians so, you can hide among them. What is interesting, you do not need to worry about snipers, because most of them do not pay attention to you, for the majority of time. If, however, you want to, you can kill them, just in case, before you descend to the yard. Especially that it is full of opponents, also ones with high levels.

After you have obtained all the evidence, you receive the mission to kill the ringleader of the plot. He is in the restricted area to the North. The area is being heavily guarded by snipers so, first of all, do your beat around the rooftops and kill them all. You can enter the building only through the main entrance. After you kill the snipers, climb to the rooftop and kill the guards at the entrance from there. Your target is at the second floor and he is oblivious to your presence. If you gave the berserker blades, poison him, wait for him to kill his guards and deal with him. He is a strong opponent with lots of health points and thanks to this action, you will make him weaker. If this did not work, try to sneak up to him and kill him with the hidden blade. If it comes to that, attack him simply, using smoke bombs and flash bombs.

After you kill the target, leave the area. Simply, dash out of the house and ignore the rest of the extremists. They are too far away from each other to be a threat to you.

See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the Ubisoft or Ubisoft Studios. All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2024 Webedia Polska SA for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.