Equipment | Exploring the city in AC Unity AC Unity Guide
In this chapter of the guide you will learn all necessary information about equipment in AC Unity.
Last update: 17 April 2019
Weapons and equipment can be bought in stores and in the menu. Supplies - only in stores.
Supplies
Smoke bomb is good for distracting large groups of enemies, but it obscures the view. You have a lot of them, so don't hesitate to use them while fighting or escaping. Using a smoke bomb stops all initiated attacks and stops the enemies from shooting. If someone was aiming at you, he'll stop after you throw a smoke bomb.
Cherry bomb has a low range, but it attracts enemies to the source of explosion. After you throw it, wait a moment. There's a reasonable chance that they will try to investigate the noise.
Stun bomb works in a similar fashion to its smoke counterpart, but has a smaller range and it doesn't obscure the view. Aside from that, the difference is unnoticeable.
Poison gas bombs are expensive, but very useful against large groups of enemies. You should always carry at least one of them.
Medicine gets more expensive with every health bar you have. Later in the game, you'll spend quite a lot of money on it. Using it heals you completely, so you should always carry some for difficult situations instead of using it as soon as you take any damage.
Berserker blades make the enemy attack everyone around him. He'll also get stronger and more durable. Enemies hit with this weapon attract their companions, so you can use it to get into places that were guarded. Nobody will have time to deal with you.
Phantom blades work like a gun or a musket, but they're more quiet and have a lower range. Use them if you don't want to attract attention.
Weapons
Melee weapons are divided into one-handed, long and heavy. Each weapon has a level of damage, parry, speed and range. One-handed weapons has a low range and medium speed, long ones more range and a bit less speed, heavy ones are the slowest, but they deal the most damage. If you like quick duels, buy one-handed weapons. If you want to keep the enemies at a distance, choose long ones. Buy heavy weapons if you want your strikes to be slow but powerful.
Firearms are divided into pistols and muskets. If you wield a pistol, you can fight with a melee weapon as well. Musket replaces a melee weapon. That means that you can both shoot and hit/parry with it. Muskets take more time to reload, but they deal a lot more damage and have a higher range. In most cases, pistols are more efficient, unless you want to keep your enemies at a distance and kill them, for example, from a roof, then you should use a musket.
Upgrading weapons for creed points increases their damage by 25%. Every weapon can be upgraded only once.
Armor
There are five types of armor: hoods, shirts, belts, pants, and boots. Every item has modifiers and four values - stealth, health and two types of combat: melee and ranged. Categories define your style of playing and are important for co-op mode.
Hoods define the range and duration of eagle vision, amount of stolen money, health, creed points and duration of Assassin Cache.
Shirts define resistance to melee attacks, time needed to blend in, blending duration, time to be detected in a restricted area, and health.
Wrists define damage, health, amount of crossbow bolts and noise during regular and stealth movement.
Belt defines health and the amount of bombs and ammo you can carry.
Boots define damage taken by falling, noise made while running, and health.
Every part can be upgraded with creed points. Armor, like weapons, can be upgraded only once.
Outfits change Arno's appearance, but not the modifiers. They're purely cosmetic.
Boosts
They improve Arno's abilities for a limited time. You can pay for them with Helix credits.