Combat | Exploring the city in AC Unity AC Unity Guide
In this chapter of the guide you will learn all necessary information about combat in AC Unity.
Last update: 17 April 2019
Maneuvers
The difference between parrying and evading is based on a type of the enemy. Strong ones can use attacks that you can't counter. Parrying does not work against bullets, but it allows a counterattack and stunning the enemy for a while. Therefore, these two maneuvers have to be used interchangeably - parry when you can and evade when counterattack won't work.
Why is parry better? While you fight, look at the bar above the enemy's head. When it's red, you can block his attack. When it turns yellow, Arno will block the attack and counter. It's called a perfect parry. If you attack an enemy right after it, he won't block your attack. You can't do it with evading attacks. Parrying isn't necessary if you have a faster weapon. With it, you can block the enemy's attack.
Strong attacks deal a lot more damage than regular ones, but they require more time. It's useless while fighting fast enemies. Strong attack is useful against slow enemies who can't block or evade it. It can also break a parry of almost any enemy. Strong attack is a skill and it has to be bought with sync points. It has to be bought for every type of melee weapons.
Stunning attack works against most enemies. Strongest ones will push Arno back. Use it to stun the enemy for a moment. Attack for the second and third time and the enemy will fall down and become vulnerable. Stunning attack is a skill and has to be bought with sync points.
Quick shot works against most enemies. Arno shoots with a selected weapon, regardless of its type. It's w danym momencie bronia strzelecka, niezaleznie od rodzaju. It's important, because it allows you to use both a gun and the berserker blade. Most of the enemies can't evade the quick shot, so use it against strong enemies who may cause problems in melee.
Quick bomb throw works on all enemies in range. Just like quick shot, Arno uses a selected bomb, therefore you can throw either a smoke or poison bomb. Thanks to this, you can throw both a smoke bomb and a poison gas bomb. Avoid the latter, because the bomb wounds you also.
Enemies
You can see symbols above the enemy's health bar. They indicate his level. One means a very easy enemy, five - very hard. Strong enemies have more health points and their attacks deal more damage.
There are six types of enemies. The basic ones are soldiers. Their attacks are weak and they're vulnerable to all attacks. Brutes are larger. Their attacks are slow but very strong. Some of them can't be blocked, so evade their attacks and shoot. Watchers are snipers and musketeers. They need time to aim, but their shots deal a lot of damage. They are really bad at melee. Seekers have fast attacks and they can throw flashbangs. Evade their attacks because you won't be able to parry some of them. Defenders carry pole weapons. They have a large range of attacks, quite a lot of health and they can parry most of your attacks. They are vulnerable to firearms. Officers have the most health points, fast and strong attacks, and they can evade your bullets. They wear expensive, elegant hats/helmets.
Alarm bells
Enemies use bells to call for reinforcements. They don't create new enemies, the ones nearby simply come closer. If there's nobody alive nearby, ringing the bell will not help them.
An icon will appear above the enemy who wants to ring the bell. Try to topple or shoot him before he does it. During a fight against a group, at least one enemy will try to ring a bell. Use a bomb to stop him.
Arno can destroy bells, but he has to stay undetected. Being seen unables you to sabotage the bell.