Psionics | Team and classes XCOM: Enemy Unknown Guide
Last update: 11 May 2016
As already mentioned above, the construction of the Psionic Labs allows us to examine all soldiers for psionic abilities. Chance that he will be able to use mental attacks is all the greater the higher the rate of Will, so before you start testing it is worthy to unlock bonus Iron Will in the officers' school and get a few levels of experience. After receiving confirmation from the lab that the soldier has a gift of using psionic powers, we can begin his training.
In the information about the soldier we will see a new tab: Psi-Abilities. Selecting it will take us to a miniature tree of psionic skills. At the beginning, we will be able to choose only the first skill: Mindfray. In order to unlock the next level you will have the ability to use already received. But this is not a big problem because the very Mindfray is a very powerful skill that not only seriously hurts aliens but also reduces their accuracy and strength of will. After playing a few missions, we will get access to the second and then the third level psionic skill tree, greatly expanding the effectiveness of our soldiers in combat.
The effectiveness of psionic abilities depends only on the Will of the attacker and the target. No cover is will protect against damage, so fighting with alien, who have access to psychic powers (Ethereal, Sectoid Commander) the soldiers with the highest force of will must be selected. Below is a list of psionic abilities along with their description:
Level | Skill | Effect: |
1 | Mindfray | Inflicts 5 damage and reduces Aim, Will and mobility of the target. Does not work on robots. Reusing possible after 2 rounds. |
2 | Dog Inspiration | Eliminates Mindfray and the panic from all allies within 3 squares and increases their Will for 30 points on 2 turns. Reusing possible after 4 rounds. |
2 | Dog Panic | If the attack is successful, target panics. Reusing possible after 2 rounds. |
3 | Telekinetic Field | Produces a force field, increasing the defense all on the inside as on 40 points. Reusing possible after 4 rounds. |
3 | Mind Control | If the attack is successful, the player will assume full control over the target for 3 rounds. Reusing possible after 5 rounds. |
Psionic powers are very strong and used properly can really facilitate the fight, even with the strongest opponents. Take control over the Muton Elite or frying the barin of a Floater hidden behind a cover with a Mindfray gives us new tactical options and allows for much more aggressive game than before. In addition, it is rumored that in the game there is another psionic power, much stronger than those that are available to soldiers. The method of gaining it is described in the section main storyline.