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XCOM: Enemy Unknown Game Guide by gamepressure.com

XCOM: Enemy Unknown Game Guide

Table of Contents

Class - Sniper | Team and classes XCOM: Enemy Unknown Guide

Last update: 11 May 2016

Who does not know this class - Class - Sniper - Team and classes - XCOM: Enemy Unknown - Game Guide and Walkthrough

Who does not know this class? The king of long distance combat, one-shot kills and elimination of a perfectly hidden enemy. Armed with a sniper rifle and a pistol, used for self-defense, the sniper will cover the team from behind and attack critical targets.

Rank

Skill

Description

Squaddie

Headshot

Shot 30% chance of having the task of increased critical damage. Reusing possible after 2 rounds.

Corporal

Snap Shot

Allows the sniper to fire or turn on Overwatch mode when you move up. In this case, the accuracy drops by 20 points.

Corporal

Squadsight

A sniper can shoot at goal, which he sees another soldier.

Sergeant

Gunslinger

Increases the damage done by 2 points.

Sergeant

Damn Good Ground

Increases Accuracy and defense by 10 points if soldier is above its target.

Lieutenant

Disabling Shot

The shot damages the main weapon of the opponent (reload fixes it). Do not ask critical damage. Reusing possible after 2 rounds.

Lieutenant

Battle Scanner

The device, which, when you stop at 2 turns increases the field of view soldier. They can be used 2 times per battle.

Captain

Executioner

+10 To accuracy against opponents holding below 50% hit points.

Captain

Opportunist

Reduces the penalty to accuracy and lets you ask critical injuries during Overwatch mode.

Major

Low Profile

Partially cover (20%) counts as the total (40%).

Colonel

In the Zone

Killing a flanked alien or located in an open area does not cost action points.

Colonel

Double Tap

If the soldier did not move, he or she can make two shots in the round. Reusing possible after 1 round.

Now go to Hell! - Class - Sniper - Team and classes - XCOM: Enemy Unknown - Game Guide and Walkthrough
Now go to Hell!

It would seem that only a sniper can shoot at long range. This is not true: the marksmen in XCOM: Enemy Unknown have several possible paths of development. The classic sniper will use all skills to work with team and kill individual targets: Headshot, Squad Sight, Damn Good Ground, Disabling Shot and Double Tap will kill even the toughest opponent in one turn. The disadvantage of this setup is the area itself in which we will face with the enemy. If we do not have a position providing view of the entire battlefield, our sniper is useless.

Another way to develop a sniper, with no disadvantages as the one before, is to select skills to fight the move, along with other members of the team. Snap Shot, Gunslinger, and the most important the Battle Scanner ability will enable the sniper to keep up with the team and detect enemies. The In the Zone ability works best if you work with a sniper class or Heavy Assault: soldiers on the front line forces opponents to leave the cover, while the support soldier uses explosives to remove the enemy hideouts. In this case, the sniper is shooting at exposed enemies as long as he or she has enough ammo.

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