Class - Heavy | Team and classes XCOM: Enemy Unknown Guide
Last update: 11 May 2016
The soldier with Heavy specialization have access to heavy machine guns, and rocket launchers in place of a gun. The soldiers of this type have huge firepower, which should be used to stop alien attacks (especially in Overwatch mode) and have a large quantity of explosives that are useful in the destruction of large clusters of enemies or opening a new paths on the map. Well-aimed missile can raze a small building to the ground.
Rank | Skill | Description |
Squaddie | Rocket Fire | The character can fire a rocket on a mission once. To give a shot the soldier cannot move. |
Corporal | Bullet Swarm | The shot as the first action in a given round uses only one point of action. Commando can therefore shoot twice per turn. |
Corporal | Holo-Targeting | Shooting for foreign or suppression fire give the other members of the team +10 to hitting the opponent. |
Sergeant | Rocket Shredder | Fires the weaker missile that causes the opponent gets hit by 33% more damage for the next 4 rounds. |
Sergeant | Suppression | Fire barrage - the opponent gets a -30 points penalty to accuracy. If a stranger moves, commando give in his direction one shot. |
Lieutenant | HEAT ammo | Offers 100% bonus damage against robots. |
Lieutenant | Rapid Reaction | If the first shot in Overwatch mode killed the alien, the soldier will be able to make another attack against another target. |
Captain | Grenadier | Allows you to carry two grenades instead of one. |
Captain | Danger Zone | Increases the area of ??missiles and the Suppression of the two fields. |
Major | Will to Survive | If commando is hidden and has not been flanked, received his injuries are reduced by 2 points. |
Colonel | Rocketeer | Allows you to use a rocket launcher on a mission twice. |
Colonel | Mayhem | Increases the damage done by the Suppression and area attacks, depending on the level of technology of the weapon. |
Like the Assault class, the Heavy can be developed in several ways. We can create a typical grenadier, used to destroy enemy groups: extra grenades and additional rockets will allow us to eliminate large numbers of aliens, while thanks to HEAT Ammo we will be able to cope with Cyberdiscs and Sectopods.
Players who prefer to use the class as a heavy fire support can choose from a whole range of skills to increase the effectiveness of suppression fire. Holo-Targeting, Suppression, Rapid Reaction, Danger Zone and Mayhem effectively stop any enemy attack, reduce the effectiveness of fire conducted by aliens and facilitate targeting of other team members (Note: Suppression in conjunction with the Danger Zone is the area of effect ability, and the Holo-Targeting increases the chances of hitting each of the enemies who we have fired at).
As always, there is a middle path: a combination of skills in both categories gives us a universal character, but slightly weaker than the soldier who opts for one specialization. This figure will be less effective in conducting Suppression or using explosives, but will be able to easily adapt to changing conditions on the battlefield.