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XCOM: Enemy Unknown Game Guide by gamepressure.com

XCOM: Enemy Unknown Game Guide

Table of Contents

Class - Support | Team and classes XCOM: Enemy Unknown Guide

Last update: 11 May 2016

The last class available in the game is the support soldier, whose skills influence the whole team - Class - Support - Team and classes - XCOM: Enemy Unknown - Game Guide and Walkthrough

The last class available in the game is the support soldier, whose skills influence the whole team. Armed with a rifle and a gun, it is a great addition to the team, and several specializations of Support can quickly change the situation on the battlefield.

Rank

Skill

Description

Squaddie

Smoke Grenade

Smoke grenade, increasing defense of all the characters are in the area of ??effect by 20 points.

Corporal

Sprinter

Increases range of motion of the 3 fields.

Corporal

Covering Fire

Overwatch mode is also enabled when the opponent will give a shot.

Sergeant

Field Medic

Allows you to use first-aid kits 3 times during the mission.

Sergeant

Smoke and Mirrors

Lets you use smoke grenades twice during the mission.

Lieutenant

Revive

Using the first-aid kit on critically wounded soldiers gives them 33% of their hit points instead of just stabilizing them.

Lieutenant

Suppression Rifle

The opponent gets -30 points penalty to accuracy. If alien moves, the soldier gives one shot in his direction.

Captain

Dense Smoke

Increases defense as contained in the range of the smoke grenade by another 20 points.

Captain

Combat Drugs

Smoke grenades increase Will by 20 points and critical strike chance by 10% for all units in the area of ??operation.

Major

Deep Pockets

Allows you to use two different objects.

Colonel

Savior

First-aid kits heal an additional 4 points of life.

Colonel

Sentinel

Allows you to make two attacks in Overwatch mode instead of one.

Smoke grenades will save lives sometimes other members of the team. - Class - Support - Team and classes - XCOM: Enemy Unknown - Game Guide and Walkthrough
Smoke grenades will save lives sometimes other members of the team.

Support class is the most versatile class available in the game. We can create a medic, who due to their abilities: Sprinter, Field Medic, Revive and Savior will keep the rest of the team alive. In addition, the ability Combat Drugs increases the statistics of other team members.

The second option is to choose military abilities. Covering Fire, Smoke and Mirrors, Rifle, Suppression, Dense Smoke and Sentinel will allow us to respond with fire to any movement of the aliens, and smoke grenades will increase the ability of the rest of the defensive team.

Very interesting solution is to mix both skills trees: Sprinter in conjunction with the Smoke and Mirrors, Rifle Suppression and using Deep Pockets to hold two grenades can hit anywhere on the field of combat (through increased movement), and eliminate a group of enemies with explosives or create a fire barrage against a stronger opponent. And how many possibilities give us several Support class soldiers, each with the Sprinter ability and two hand grenades!

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