Class - Assault | Team and classes XCOM: Enemy Unknown Guide
Last update: 11 May 2016
Assault class has access to pistols, rifles and shotguns: the weapon of choice depends mainly on the role assigned to the soldier. This specialization focuses on the fight on short and medium range, attacking enemies hidden behind obstacles, and inflicting as much damage as possible (often with a critical hit). Commando skills available to further enhance the effectiveness of the above-mentioned areas:
Rank | Skill | Description |
Squaddie | Run & Gun | Allows the shot or Overwatch mode, even if both consume action points to move. Reusing possible after 2 rounds. |
Corporal | Tactical Sense | +5 To defense for every visible enemy (up to 20) |
Corporal | Aggression | 10% chance to critical hit for each visible enemy (up +30%) |
Sergeant | Lightning Reflexes | The first alien shot in the round using Overwatch mode automatically misses. |
Sergeant | Close and Personal | 30% chance to critical hit on nearby enemies. Bonus decreases with distance. |
Lieutenant | Flush | Soldier fires a shot that forces the enemy to abandon his position. This shot is easy to hit, but it inflicts little damage. |
Lieutenant | Rapid Fire | Makes two shots to the target: each shot is -15 to chance to hit. |
Captain | Close Combat Specialist | Shoots each enemy that approaches the commando for a distance of 4 fields. Does not require Overwatch mode. |
Captain | Bring 'Em On | Increases the critical damage inflicted by one point for each branch seen by the enemy (up to 5 damage). |
Major | Extra Conditioning | Increases hit points depending on the armor worn. Heavier armor gives bigger bonus. |
Colonel | Resilience | Soldier becomes immune to critical hits. |
Colonel | Killer Instinct | Activating Run & Gun increases critical damage done by 50%. |
Skills of the Assault class give us a wide range of possibilities. We can create a front line soldier, who runs forward and detects enemies. With skills such as Tactical Sense, Lightning Reflexes, Flush, Close Combat Specialist, Extra Conditioning and Resilience our soldier is practically resistant to fire and becomes perfectly able to defend oneself using both shotgun and rifle. In addition, he or she can force the enemy to escape from behind cover, exposing them to fire the rest of the team.
The second option is to create a killing machine. By selecting all the skills that increase the damage, such as Aggression, Close and Personal, Rapid Fire, Bring 'Em On Killer Instinct, we can be sure that the alien hit is a dead alien. The setting is much less resistant to fire than the previous set of skills, so you can select the version centered: having some skills that increase your damage and help others survive.
Combination of Tactical Sense, Lightning Reflexes, Rapid Fire, Close Combat Specialist and Killer Instinct can kill almost every alien using one action (only the most resilient Heavy Mutons and Sectopods are able to resist it), while granting enough resistance to allow the soldier to reach the goal.