Doc | Operators type in Rainbow Six Siege Rainbow Six Siege Guide and Walkthrough
Last update: 02 July 2018
Recommended main weapon | Recommended secondary weapon | Gadgets |
MP5 - A very stable machine gun that enables you to easily control its recoil. The weapon is especially effective on short and medium distance. MP5 is especially effective against light and medium armored operators. When fighting heavy armored enemies, you will need more accurate shots in the body. | P9 - a good secondary pistol that has 16 bullets in the magazine. It's easier to control this one than Magnum. | Barbed wire - useful in every defensive round. You can place it in key places and wait for the characteristic sound that will reveal the position of the enemy. Bulletproof camera - additional vision is very useful in defensive, but if there are operators in your team with such tools, you should take the barbed wire instead. |
Doc is a heavily armored, slow defender operator. His attribute is a special stim pistol MPD-0 with which he can help knocked down allies from even a long distance. On the battlefield, Doc can place barbed wire or use a bulletproof camera. Due to the simplicity of his gadgets, Doc is recommended for beginners.
Healing weapon
MPD-0 stim pistol works like a healing gun that can restore 40 health points to every operator it hits. What's interesting, the bullet works on the enemies as well, so you must be careful when using this weapon. MPD-0 can raise knocked down players from a long distance - you don't have to risk your own life to help them. It is worth mentioning that a picked up player will have 75% of base health instead of regular 50%.
Self-healing possibility
Doc can use the MPD-0 stim pistol on himself. This enables him to regenerate part of his health and even to reanimate himself after being knocked down. This action enables you to avoid needing the help of your team allies - they can focus on other matters.
Overhealing
With the MPD-0 stim pistol, you can perform the overhealing that works like a buffer above the maximum number of health points. It is worth remembering that the buffer is reduced by 1 overhealing point per each second.