Scavenger Hunt: Grandmaster Griffin Gear - diagrams and item statistics The Witcher 3: Blood and Wine Guide
On this page you will find descriptions of all six Grandmaster Griffin Gear diagrams - two swords, armor, boots, trousers and gauntlets. You will also find here their requirements and statistics.
Last update: 03 June 2016
During this quest you will find all six diagrams of Grandmaster Griffin Gear. You can learn about this quest by encountering grandmaster Zdravko in Beauclair during the Master Master Master Master! side quest (or it can be added to your journal after you find one of the diagrams on your own). The diagrams can be found in any order you want, but it is better to follow the successive steps of this quest. Thanks to that Geralt will not only find new diagrams, but hints about the locations of next parts as well.
- Map of the Griffin Witcher Gear diagrams (eastern part of Toussaint)
- Steel sword, gauntlets and boots diagrams
- Trousers, armor and silver sword diagrams
- Griffin school gear statistics
Important - Equipping more Witcher Gear items simultaneously is awarded with bonuses:
- Equipping three parts of Griffin Witcher Gear - after using a Sign in the basic mode (the one that uses stamina) the next Sign used in less than three seconds later won't use stamina.
- Equipping all six parts of Griffin Witcher Gear - the size of Yrden trap is increased by 40 percent. Remaining inside the trap increases stamina regeneration by 5 per second, Sign intensity by 100% and it reduces the damage received by 20 percent.
Important - Crafting Grandmaster Griffin Witcher Gear is possible only if Geralt has mastercrafted objects from this Witcher school. If you don't have these objects, then you will have to use additional crafting materials for creating them.
Map of the Griffin Witcher Gear diagrams (eastern part of Toussaint)
Map markings:
1-3 - Ruins of Fort Ussar - Griffin steel sword, gauntlets and boots diagrams
4-6 -Mont Crane Castle - Griffin armor, trousers and silver sword diagrams
Steel sword, gauntlets and boots diagrams
Go to the ruins of Fort Ussar
Your destination is the Fort Ussar Ruins located in the eastern corner of the map. You must be very careful because two giant dragon-like creatures called Slyzards are flying above the ruins. Fighting them isn't mandatory and it is recommended to avoid them. But if you are attacked and forced to fight, then consider using the Aard Witcher sign which can take the monster to the ground and temporarily stun him. In addition to that you can use the draconid oil and take advantage of the ruins by hiding from fireballs behind them.
Explore the ruins of Fort Ussar
The most important thing is to reach the ruins. If you don't want to fight the flying creatures, then you should move to them from the eastern or northeastern side. Once you're in the ruins, activate Witcher Senses and focus on finding the chest shown on the above picture - it is located under the rocky stairs. In the chest you will find Diagram: Grandmaster Griffin steel sword, Diagram: Grandmaster Griffin gauntlets, Diagram: Grandmaster Griffin boots and Captain Augustus Fierabras' report. Read the report in order to learn the location where further diagrams are hidden.
Trousers, armor and silver sword diagrams
Go to the castle on Mont Crane
The next place which you must reach is the Mont Crane Castle. It is nearby the ruins, slightly to the northwest. The castle is a gang hideout (one of the points of interest on the map). It means that a large group of bandits can be found there. You don't need to secure the whole area or defeat the leader of bandits in order to find the diagrams. It would be very hard anyway since the main part of the castle is occupied by bandits on 48 experience level. Because of that you should only deal with the enemies at the entrance to the palace and the ones that occupy the lower courtyard (all enemies should be on level 40).
Remain on the lower courtyard after securing it. Find the illusion shown on the above picture. Geralt can remove it by using the eye of Nihaleni (the artifact from the basic version of the game). It will uncover an entrance to a secret quarter.
Explore Moreau's quarters
Start exploring the narrow corridors. On the wall in one of the rooms you will find the button shown on the picture (use Witcher Senses to find it easier). Enter the next room after pressing it and find the chest with Moreau's Journal. By reading the journal you will learn about an inactive portal to prison.
Find the crystal that activates the portal
Go back to the previous area of Moreau's secret quarter. The Power Crystal you are looking for is on the left table shown on the above picture. Pick it up and go back to the corridor unlocked by pressing the button. Put the crystal in the inactive portal at the end of the corridor and then use Aard sign to activate the portal.
Step through the portal
Just after passing through the portal Geralt will be forced to defeat a level 40 golem. During this duel you should use elemental oil and Quen sign so that golem's attacks won't take great numbers of your health points. Utilize the fact that the golem is very slow and try performing 2-3 fast attacks every time after the enemy performs an unsuccessful hit. It will guarantee a rather fast victory.
Explore Jerome's prison
There are three diagrams to found in the location. The above picture shows where you can find them (as usually, you should depend on Witcher Senses). Diagram: Grandmaster Griffin trousers is in the bag on the chair, Diagram: Grandmaster Griffin armor is in the small box on the shelf, and Diagram: Grandmaster Griffin silver sword is lying on the round table. Read the Notes on the back of the diagram and wait for the quest to end.
Important: In order to leave the prison you must use the eye of Nihaleni on the new wall which is an illusion. Watch out as Geralt will enter a nest of strong monsters - get to the surface as quickly as possible.
Griffin school gear statistics
Grandmaster Griffin Steel Sword
- Required level: 40
- Required craftsman: Smith, grandmaster
- Required crafting materials: mastercrafted griffin steel sword x1, leather scraps x2, hardened dimetrium ingot x2, monster heart x1, monster essence x1
- Number of slots: 3
- Damage: 335-409
- +21% sign intensity
- +25% critical hit bonus
- +5% critical hit chance
- +10% chance to dismember
- +5% additional experience for performing a finisher (humans)
Grandmaster Griffin Gauntlets
- Required level: 40
- Required craftsman: Smith, grandmaster
- Required crafting materials: mastercrafted griffin gauntlets x1, enhanced draconid leather x1, hardened dimetrium ingot x1, monster heart x1, monster blood x2
- Number of slots: 2
- Armor: 87 (medium weight gear)
- +11% sign intensity
- +5% piercing resist
- +6% slashing resist
- +6% resistance to damage dealt by monsters
- +12% elemental resist
Grandmaster Griffin Boots
- Required level: 40
- Required craftsman: Smith, grandmaster
- Required crafting materials: mastercrafted griffin boots x1, enhanced draconid leather x1, hardened dimetrium plate x1, powdered monster tissue x2, monster claw x4
- Number of slots: 2
- Armor: 91 (medium weight gear)
- +11% sign intensity
- +5% piercing resist
- +5% bludgeon resist
- +6% slashing resist
- +6% resistance to damage dealt by monsters
Grandmaster Griffin Trousers
- Required level: 40
- Required craftsman: Smith, grandmaster
- Required crafting materials: mastercrafted griffin trousers x1, enhanced draconid leather x1, hardened dimetrium plate x1, monster blood x2, monster brain x2
- Number of slots: 2
- Armor: 91 (medium weight gear)
- +11% sign intensity
- +6% piercing resist
- +9% slashing resist
- +11% resistance to damage dealt by monsters
- +33% elemental resist
Grandmaster Griffin Armor
- Required level: 40
- Required craftsman: Smith, grandmaster
- Required crafting materials: mastercrafted griffin armor x1, enhanced draconid leather x2, hardened dimetrium plate x2, monster heart x2, monster essence x1
- Number of slots: 3
- Armor: 240 (medium weight gear)
- +22% sign intensity
- +19% piercing resist
- +17% bludgeon resist
- +24% slashing resist
- +31% resistance to damage dealt by monsters
Grandmaster Griffin Silver Sword
- Required level: 40
- Required craftsman: Smith, grandmaster
- Required crafting materials: mastercrafted griffin silver sword x1, leather scraps x2, hardened dimetrium ingot x2, monster heart x1, monster essence x1
- Number of slots: 3
- Damage: 472-576
- +21% sign intensity
- +25% critical hit bonus
- +5% critical hit chance
- +10% chance to dismember
- +20% additional experience for performing a finisher (monsters)