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Styx: Shards of Darkness Game Guide by gamepressure.com

Styx: Shards of Darkness Game Guide

Table of Contents

Acquire a pass | Mission 2 - Korrangar Styx: Shards of Darkness Guide

Last update: 29 March 2017

From the room

Move left using the handles on the wall - Acquire a pass | Mission 2 - Korrangar - Mission 2 - Korrangar - Styx: Shards of Darkness Game Guide
Move left using the handles on the wall

Walk along the edge on the first floor, from under the room where you falsified the documents, towards the room with the pass. When you are around the corner, jump along the handles on the wall to a small window near the ceiling. From here, you can see everyone in the room.

The pass lies in a visible (for you and your opponents) place - Acquire a pass | Mission 2 - Korrangar - Mission 2 - Korrangar - Styx: Shards of Darkness Game Guide
The pass lies in a visible (for you and your opponents) place

By using the handles again you can get just above the pass. Grab it quickly and hide under the table. Earlier on, you can drop a big chandelier from the ceiling onto a guard's head.

Alternatively: Steal a pass from a guard

Like in the previous case, you should walk from the balcony on the first floor along the edge right to its end, directly above the group of talking guards - Acquire a pass | Mission 2 - Korrangar - Mission 2 - Korrangar - Styx: Shards of Darkness Game Guide

Like in the previous case, you should walk from the balcony on the first floor along the edge right to its end, directly above the group of talking guards. After a short conversation, they will split up, and then the one in the possession of a pass will be marked. Now, you simply must jump off and approach him (or neutralize him) and remove the pass from his pocket.

Give the pass to Helledryn

You can walk around the deck of the ship, to talk to Helledryn through the door - Acquire a pass | Mission 2 - Korrangar - Mission 2 - Korrangar - Styx: Shards of Darkness Game Guide
You can walk around the deck of the ship, to talk to Helledryn through the door

You should have already falsified the documents and called the ship, since with the pass in your hands you will be near the place where the ship will be "parked". The deck is being guarded by two elves. In order to prevent them from turning their attention to you, you should avoid opening the doors to the cabin, it is enough that you circle around it. At the second doorway you can talk to Helledryn through the door.

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