Chapter X - McPherson - part 2 Still Life 2 Guide
Last update: 11 May 2016
We get to a room where Hernandez is placed behind thick, soundproof glass #1. Approach the computer in the corner of the room. Unfortunately its keyboard has been destroyed by the small detonation caused. Luckily, as a good detective, McPherson has an additional keyboard in her pocket. Use the computer and take a look at the cameras in the "E" group. Vic then realises that she had a tracking device with her all the time #2. We can't let such a gadget go to waste. Go through the locked door.
Tell our character to approach the fan on the left. However, she will stop after a while #1. Point the left side of the screen and once again, the correct direction leading to the fan. Once you finally get to the corner of the room, use the switch #2 to speed up the device and thereby - the noise level.
Stick the tracking device on the side of the tank standing in front of the fan. Afterwards, tell McPherson to retreat to the right side of the room #1. Follow your own steps. Eventually we reach the corner of the room #2. Tell Vic to turn right again. Now just a few more steps and...
Sneak up to Hawker from the behind #1. Afterwards, take his electronic key #2, PDA and the pistol.
Go to the room in the back #1. Take some cables from the table and combine them with the PDA. Use the pick gun on the drawer #2 and take the metal cutter from inside. Take a look at the board hanging above the desk and Hawker's list attached to it. On it you will find the password to the PDA - "nemesis". The last thing that will come are handy is the isolated cutting pliers - you will find it in the black box below the bed, across the desk. Go back to the finger-activated computer.
Plug in the PDA to the computer #1. Take a look at the monitor, activate the PDA and use the password mention above. Have a look at the nemesis file and you will find the code - A64571. It's time to go back to the hall and use the electronic key (blue) on the door leading to Paloma #2.
After regaining control over the character, go behind the chair and note the box placed on the cables #1. Bang, bang. The lid didn't stand a chance. Brutally use the metal cutter on it #2. Take the foam isolation fragment.
Look at the yellow switch #1 and afterwards fill it with the foam isolation fragment. Use the pick gun to free McPherson's limbs from the metal rims #2.
Open the box hanging in the corner of the room #1. Take the keypad box from inside #2. Exit the room.
Use the keypad box on the metal locker and input the code found in the PDA #1. Between two barrels filled with explosive liquid, you will find a control panel. Point the indicator in the lower left part and McPherson will read an important milliampere value - 24. Take the isolated pliers and cut the wires showed on the screen #2 (summing tem up, they give exactly the amount we need). Congratulations, this time around, there was no big boom in the end.