Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App
Free iOS App iPhone & Ipad
Download Game Guide PDF, ePUB & iBooks

Still Life 2 Game Guide & Walkthrough by gamepressure.com

Still Life 2 Game Guide & Walkthrough

Table of Contents

Chapter VIII - McPherson - part 1 Still Life 2 Guide

Last update: 11 May 2016

1 - Chapter VIII - McPherson - part 1 - Walkthrough - Still Life 2 - Game Guide and Walkthrough
Take the ginger bread from the table #1 and pick up the nearby metal detector - Chapter VIII - McPherson - part 1 - Walkthrough - Still Life 2 - Game Guide and Walkthrough

Take the ginger bread from the table #1 and pick up the nearby metal detector. Give the bread to the imprisoned man, which will soften his hunger. Take the fork from the locker where Paloma's items were placed. If we plan on stepping onto one of the mines in the further part of the game, we should take the first-aid-kit and from the box across - a coloured disinfectant spray.

2 - Chapter VIII - McPherson - part 1 - Walkthrough - Still Life 2 - Game Guide and Walkthrough
Use the button placed on the wall next to the ladder #1 and go outside - Chapter VIII - McPherson - part 1 - Walkthrough - Still Life 2 - Game Guide and Walkthrough

Use the button placed on the wall next to the ladder #1 and go outside. Carefully approach the door at the back of the house. Now it's very important to click on exactly the same spot as marked on the screen #2. By doing so, Vic will take a closer look at the mine placed there, reveal it a little and arm it...

3 - Chapter VIII - McPherson - part 1 - Walkthrough - Still Life 2 - Game Guide and Walkthrough
We have to put something heavy on it - Chapter VIII - McPherson - part 1 - Walkthrough - Still Life 2 - Game Guide and Walkthrough

We have to put something heavy on it. The archery target lying in the back will be perfect #1. It requires quite some space in the inventory (4x2), so tidy it up. Once the mine is covered, we will see that McPherson is quite hardcore and walking on mines is a normal thing for her #2.

4 - Chapter VIII - McPherson - part 1 - Walkthrough - Still Life 2 - Game Guide and Walkthrough
5 - Chapter VIII - McPherson - part 1 - Walkthrough - Still Life 2 - Game Guide and Walkthrough

 

Apart from that mine, there are two more (numbers 1, 2, 3) #1. Take the grate piece lying nearby the gate #2, approach the mine no. 2 carefully and use the metal detector set on the 1st level on it. Afterwards dig it out of ground and cover with the grate. In the place marked with 4, use the detector set on the 4th sensitivity level. Pick up the fragment of a bicycle tire from which Vic will make an improvised picklock.

 

6 - Chapter VIII - McPherson - part 1 - Walkthrough - Still Life 2 - Game Guide and Walkthrough
Use the picklock on the box next to the gate #1 - Chapter VIII - McPherson - part 1 - Walkthrough - Still Life 2 - Game Guide and Walkthrough

Use the picklock on the box next to the gate #1. Use the fork on its interior and unscrew the lid covering the keyboard #2. Now we can take the keypad box, which will disarm the trap and we will be able to safely cross the gate. Go to the yard before the front entrance.

7 - Chapter VIII - McPherson - part 1 - Walkthrough - Still Life 2 - Game Guide and Walkthrough
We find a watch #1 by the first body and by the second #2 - a knife - Chapter VIII - McPherson - part 1 - Walkthrough - Still Life 2 - Game Guide and Walkthrough

We find a watch #1 by the first body and by the second #2 - a knife. Before we go inside the house, take the multispectral lamp from the boot.

8 - Chapter VIII - McPherson - part 1 - Walkthrough - Still Life 2 - Game Guide and Walkthrough
There are two traps in the corridor - Chapter VIII - McPherson - part 1 - Walkthrough - Still Life 2 - Game Guide and Walkthrough

There are two traps in the corridor. Look at the dead rat at your feet #1 and afterwards spray the entrance to the living room #2 with our coloured spray. It will make some lines stretched across the room's walls to appear. Cut it with the knife, disarming the trap.

9 - Chapter VIII - McPherson - part 1 - Walkthrough - Still Life 2 - Game Guide and Walkthrough
Do the same with the trap set by the stairs leading up - Chapter VIII - McPherson - part 1 - Walkthrough - Still Life 2 - Game Guide and Walkthrough

Do the same with the trap set by the stairs leading up. Firstly, take a look at the holes in the door frame #1, use the spray on the passage #2 and in the end, use the knife. Go to the living room, take the reflector (2x2) standing by the window and go upstairs, to the room from chapter I.

10 - Chapter VIII - McPherson - part 1 - Walkthrough - Still Life 2 - Game Guide and Walkthrough
Put back the fork, picklock, coloured spray and the keypad box to the wardrobe #1 - Chapter VIII - McPherson - part 1 - Walkthrough - Still Life 2 - Game Guide and Walkthrough

Put back the fork, picklock, coloured spray and the keypad box to the wardrobe #1. Go back to the living room for the laser transmitter (2x4) #2. Go down to the basement, to the room with a computer.

11 - Chapter VIII - McPherson - part 1 - Walkthrough - Still Life 2 - Game Guide and Walkthrough
Take a look at the reflector and after that at the frame on the wall on the left #1 - Chapter VIII - McPherson - part 1 - Walkthrough - Still Life 2 - Game Guide and Walkthrough

Take a look at the reflector and after that at the frame on the wall on the left #1. Place the lamp which you took from the car's boot in it. The next step is to connect transmitter to the socket by the floor #2. Now we can easily cut through the yellow beams. Use this to your advantage and move deeper into the room.

12 - Chapter VIII - McPherson - part 1 - Walkthrough - Still Life 2 - Game Guide and Walkthrough
Place the reflector on the stand on the left side (by the green beams) #1 - Chapter VIII - McPherson - part 1 - Walkthrough - Still Life 2 - Game Guide and Walkthrough

Place the reflector on the stand on the left side (by the green beams) #1. It's time to shut down the device emitting the signal by the green laser. Despite the big distance, press the button in the lower left corner of the screen #2.

13 - Chapter VIII - McPherson - part 1 - Walkthrough - Still Life 2 - Game Guide and Walkthrough
Take a look at and move two wooden emitters in the order marked on the screen #1 - Chapter VIII - McPherson - part 1 - Walkthrough - Still Life 2 - Game Guide and Walkthrough

Take a look at and move two wooden emitters in the order marked on the screen #1. From now on we can move freely throughout the whole room. Tell Vic to turn off the device in the lower right corner of the screen #2 and say goodbye to the lasers.

See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the Microids or GameCo. All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2024 Webedia Polska SA for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.